v0.1.4.3b - 2023-10-18 Changes Migration units are now selected from a 3-tiered unit table that matches the player’s level Tiers are divided into level ranges 1 - 14, 15 - 39, 40 - 60 Third tier also introduces a small chance to include boss units to enemy mobs Balancing improvements for migration mobs rules to eliminate unfair combat encounters Migrations will also have no more than 1 healer class unit Added item drops to numerous enemy unit loot tables New music for cave interior rooms Slowing debuff from Pirate Headhunter’s Caltrops ability will no longer stack Updated visuals for Alpha Wolf’s Huff n Puff ability Fixes Fixes monster migration activating on floors that are not yet unlocked for migration Fixed an error in Floor 6 Stonebreaker sequence when the party contains multiple party members of the same name In monster selection UI the party level filter will no longer fully obscure the first row of monsters Cloud bridge from Cloverton to Farm now using the correct material again Prevented integer overflow when generating fixed random numbers for seeding migration results v0.1.4.3a - 2023-09-30 Fixed migration-related error when entering Tro’s Lab or Poacher’s boss stage Fixed Joy King locking the player into a repeated dialogue on Prank Day Fixed Kaleida’s fortune-telling schedule only meeting with Simon v0.1.4.3 N/A v0.1.4.2b Patreon Changes Significantly reduced memory consumption in the method used to load ambient sound fx This should also fix a crash in Sieger's Royal Matchmaker date scene Fixes Thaumaturgical Absorption Book & Collar of the Companion will now correctly reduce Magical Saturation in monster offspring instead of increasing it Corrected all Magical Saturation values (converted from old Domesticity value) for all eggs held by pregnant monsters, all merchants & all eggs stored in the incubator or hot house Monsters that had a safe level of Domesticity should no longer immediately go feral upon hatching Fixed an error when using Kaleida's Karmic Intervention in the Poachers boss fight Restored missing chest & loot interactables in Savannah 1-3 that would cause an error if the player tried to interact with them NPCs should no longer disappear when Kaleida is reading their fortune while on Market Day Jerikan will no longer sell contracts for monsters below 100 korona value Camera should no longer become stuck after opening the barricade to the Union Camp in Savannah F6 Interaction bubbles should no longer become detached from characters when repeatedly talking to an NPC Fixed error when trying to rename a monster through the Job Board & then deselecting the monster v0.1.4.1 Patreon(2023.05.30) Additions 4 new enemy Wolf units have been added Currently these units are only accessible in the Training Hall pending a future update that will include them in dungeon mobs Sky backgrounds have been replaced with an overhauled dynamic skybox system, which should also consume less texture memory in most scenes Changes Monster 'domesticity' stat is now 'magical saturation' with almost the same function Breeding two monsters of the same species increases magical saturation, which improves the traits passed on, but risks the monster becoming unruly if the saturation reaches maximum Fixes Building a dock on top of an existing dock should no longer throw an error, nor withdraw the construction cost again Restored Kreyton's sleep combat status visuals Kaleida's frog interaction radius should no longer be overlapping the incubator while on the farm Fixed some seasonal visuals in Cloverton v1.4.0(2023.04.16) Hey everyone! It's been a LONG road to get here, but this is a pretty significant update for us! The Brownie Caravan is a small side event, but the effort of hundreds of hours of coding, writing, animation, and artistic labor along with the introduction of a new area of Cloverton and several new activities and shops! We encourage you to explore and have fun with them as you experience everything the wandering, fortune telling Brownies have to offer the charming folks of Cloverton! Additions The Brownie Caravan - access to the Faire Grounds will open, and the Caravan will visit for two days of every season! 8 new unlockable sprite sex scenes with full narration are obtainable as part of this event New high-tier consumable items will be available only from a Caravan merchant Added Kaleida, a recruitable NPC that can serve as a ‘utility spellcaster’ in the player’s dungeon party Kaleida can be recruited during the Brownie Caravan event After recruitment, Kaleida will move around between the Farm and Cloverton on a basic daily schedule Kaleida’s passive ability - Card Reading - where each turn Kaleida will be able to select a tarot card from a random draw in order to enhance her spellcasting abilities Characters shown in dialogue can now show various expressions or emotes - currently this is limited to the new Brownie Caravan dialogue content Changes Replaced placeholder visuals for Kaleida’s combat abilities & UI Calendar window will highlight the selected day with greater visibility Fixes Updated Popondopolous’ dialogue portrait Corrected colours on Morgan x Thrund sprite scene Corrected incorrectly filled colour in Cat F Wild dialogue sprite Some Cloverton NPCs has distorted outlines on mouse-over Interaction bubbles should no longer be distorting on mouse-over v1.3.0d(2022.12.10) Changes Visual updates around the various water/liquid features in the Savannah Dungeons. Fixes Fixed an issue where a chest on the Savannah 8 dungeon floor was always empty Fixed issue where units would not fade out of focus during combat while using the Ghost effect from Hallow Haunt Fixed issue where discovering a recipe for an ingredient that’s already in your inventory could cause a duplicate ingredient to appear in cooking experiment options Fixed issue where the combat UI HP bars would not start showing the correct health value on enemies during Hallow Haunt. Fixed issue where difficulty scaling was affecting more than just an enemy’s primary stats Reduced the bonus dodge chance gained by monsters during Hallow Haunt to 33% Fixed Farm action buttons no longer being clickable with the mouse Fixed click to move handling so that click to move “state” can be held during protagonist animations, such as when interacting with crops on the farm. Fixed some sorting issues on the farm Adjusted some colliders in dungeon floors to prevent player getting stuck or pushed out of bounds Fixed the dropdown arrows on the new game setup not being clickable Fixed some typos Fixed dialog error triggered when viewing the Savannah 5 Stonebreaker statue after Mason moves to Savannah 7 Fixed some cases where it was possible to repeat an interaction before it fully completed, causing exceptions when data attempted to update twice Fixed Time Played on the the load game menu not displaying total hours when selecting a world slot Fixed Male Lamias facing the wrong direction when carrying goods back from storage, while working at the docks Attempted a fix to an issue where companion jump animations could fail to complete on slower machines v1.2.6k • Spring seasonal Matchmaker event has been greatly expanded o During the calendar event week the player will be able to go on various friendly & romantic dates o Selection of 8 minor NPCs from around Cloverton and a bonus scenario for abstainers • Added alternative monster dialogue for monsters related to the player, when interacting with them while on the farm Changes • Incubator now shows hours and minutes remaining before hatching (previously only showed hours) Fixes • Fixed an issue that would reset global settings • When inheriting traits from parents with mutually-exclusive traits, now the stronger trait will always be inherited • Fixed acid damage continuing to apply after death • Fixed an error that would occur while traversing rooms in a dungeon after returning from death • In-game time will no longer pass during dialogue sequences • The dialogue history scroll position will now reset to a new dialog line when opened • Fixed 'time played' text on save file slots showing the incorrect value • Restored color palette selection for Ev x Monster HD sex scenes viewed in the Album • Fixed an issue where draggable icons could continue to be held after closing a window v1.2.6i Improvements Reduced memory usage and improved loading process Greatly improved UI scaling solution: Added option for scaling to maximize visibility while game is fullscreen Alternative options will scale the window without stretching the sprite art Numerous UI and usability improvements Changes Updated pregnancy logic, so that a monster with the Dry trait can get pregnant, but can’t make other monsters pregnant. Updated pregnancy logic, so that a monster with the Dry trait can get pregnant, but can’t make other monsters pregnant. Weekly crop logs have been updated with sorting, making it easier to identify events by crop type. The Game will now continue running when the window loses focus Game time will now pause immediately when opening a UI window Enabled opening of pause menu during cinematics & dialogue Pressing Escape key will now close one-button popup windows & cancel a two-button confirmation window Clicking anywhere on the screen will suppress a banner message Exiting a game session will first prompt you to make a save if you haven't saved already Quest tracker entries should be more visible & notable when quests are added or completed Updated Combat Rewards UI animations Updated Options UI to make components more readable Moved difficulty slider to 'Gameplay options' panel Fixes Fixed the Infertile trait not preventing pregnancies Fixed the bad page order in the Guidebook farming tab Fixed Harpy Skyborn trait so that a higher grade only scales the percentage of evasion, and not also the swiftness required. Swiftness value changed to 150. Fixed save conversion issue, preventing many saves from being able to load Fixed Brontide Brace damage reflection doing excessive damage Fixed an issue with Jaero’s withered Interception Fist ability Fixed an issue where the logged amount of harvested crops/seeds could be less than the actual amount added to the inventory Fixed an abrupt lighting transition that could occur at midnight when moving from interior to exterior zones Fixed inconsistencies with UI windows that would let the player 'click through' to objects behind them Fixed menu opening/closing sounds playing on unintended windows Fixed issue where two sex scenes could be played concurrently while in the Album UI Fixed an issue with audio loading Fixed an issue with seasonal assets when entering buildings in Cloverton Fixed an issue with the game locking up when entering Cloverton Fixed an issue with viewing some monsters in the trait window Fixed an issue where fewer inheritance rolls were made than intended v0.1.2.5c Additions Combat stance & charge level will now persist between fights, for units that have either, this mostly will impact companion characters such as Yonten, Camellia, and Jaero. Cooldown time for combat abilities will now persist between fights Updated Unit Profile UI - in use with Party Selection & Active Party windows This brings the UI in-line with other new UI (such as the Breeding window) to maximize readability, navigation & ease-of-use Protagonist & monster units can now be renamed at any time! New selection filters for easily sorting NPC & monster units by type/species, level range & primary stats Equipped items are shown alongside primary stats Improved layout for stat point allocations, including a ‘preview’ of the stat spending changes before confirmation More & improved tooltips Changes Breeding Window/farm signposts will now only show monsters assigned to one group (Pasture or Barn) at a time (instead of all monsters on farm). This will enable you to use them to organize your monsters better. Breeding Window monster group management button has been moved to the bottom of the UI NPC combat companions now use Ev’s level & exp values - keeping them all at the same level Combat NPCs have had all their allocated stats refunded due to the previous change Significant number of adjustments to combat calculations - chance to crit, resist a debuff, or evade an attack should be dramatically different Reduced Max HP gained per Stamina Increased Damage gained per Physique Critical hits now deal at least 125% of max damage instead of 100% Food items that provide over 100% healing can now be used to resurrect in combat Brontide’s Disarm ability now has a 50% chance to affect target with Sleep Ev’s Rake Throw & Pirate Headhunter’s Bear Trap abilities are now cast upon opposing units, interrupting their attack if they move to use any ability Improved tooltip information for all abilities & ability descriptions Improved tooltip information for active combat Buffs & Debuffs New Buff types - Evasion Up, Non-threatening (reduces chance to be targeted), Resistance Up, Disable Immune (immunity to Sleep & Stun) New Debuff type - Vulnerable (takes more damage) Taunt debuff now has a 50% chance of applying, but forces the targeted unit to use their basic (1st slot) ability on their own turn Barrier & Max HP Up buffs now apply as a percentage of the unit’s max HP instead of a flat value Removed the Party menu from combat Targeted debuff now reduces unit’s evasion Cloverton’s combat Training Room Menu has been improved Added tooltips to the top bar UI buttons Fixes Fixed game crash when browsing item pages in the guidebook Fixed a bug where new monsters could generate mutually exclusive traits - such as a positive and negative trait for the same stat type - affected monsters will keep only the positive trait Fixed new plankton traits displaying their value as 0 Fixed combat Accelerate & Slow buff/debuffs not affecting unit turn speed correctly Fixed Cat Stalker enemies not having their second attack ability. This attack strikes from behind, ignoring defenses, but is used less often Fixed some issues with ability icons not updating correctly between party UI and combat Ev now shows 100% Domesticity in the breeding menu Fixed intercepted combat units still being affected by debuffs Fixed Narcoleptic monster trait Fixed issues with monster units being added to the party while on the farm Fixed numerous combat animations & ability UI issues Dialogue options should no longer overlap at some screen resolutions v0.1.2.5 Breeding Window/farm signposts will now only show monsters assigned to one group (Pasture or Barn) at a time (instead of all monsters on farm). This will enable you to use them to organize your monsters better. Breeding Window monster group management button has been moved to the bottom of the UI NPC combat companions now use Ev’s level & exp values - keeping them all at the same level Combat NPCs have had all their allocated stats refunded due to the previous change Significant number of adjustments to combat calculations - chance to crit, resist a debuff, or evade an attack should be dramatically different Reduced Max HP gained per Stamina Increased Damage gained per Physique Critical hits now deal at least 125% of max damage instead of 100% Food items that provide over 100% healing can now be used to resurrect in combat Brontide’s Disarm ability now has a 50% chance to affect target with Sleep Ev’s Rake Throw & Pirate Headhunter’s Bear Trap abilities are now cast upon opposing units, interrupting their attack if they move to use any ability Improved tooltip information for all abilities & ability descriptions Improved tooltip information for active combat Buffs & Debuffs New Buff types - Evasion Up, Non-threatening (reduces chance to be targeted), Resistance Up, Disable Immune (immunity to Sleep & Stun) New Debuff type - Vulnerable (takes more damage) Taunt debuff now has a 50% chance of applying, but forces the targeted unit to use their basic (1st slot) ability on their own turn Barrier & Max HP Up buffs now apply as a percentage of the unit’s max HP instead of a flat value Removed the Party menu from combat Targeted debuff now reduces unit’s evasion Cloverton’s combat Training Room Menu has been improved Added tooltips to the top bar UI buttons Fixes Fixed game crash when browsing item pages in the guidebook Fixed a bug where new monsters could generate mutually exclusive traits - such as a positive and negative trait for the same stat type - affected monsters will keep only the positive trait Fixed new plankton traits displaying their value as 0 Fixed combat Accelerate & Slow buff/debuffs not affecting unit turn speed correctly Fixed Cat Stalker enemies not having their second attack ability. This attack strikes from behind, ignoring defenses, but is used less often Fixed some issues with ability icons not updating correctly between party UI and combat Ev now shows 100% Domesticity in the breeding menu Fixed intercepted combat units still being affected by debuffs Fixed Narcoleptic monster trait Fixed issues with monster units being added to the party while on the farm Fixed numerous combat animations & ability UI issues Dialogue options should no longer overlap at some screen resolutions v0.1.2.4.g N/A v0.1.2.2d Updated monster value calculation. Value/Penalty of traits is increased (and fixed) Value now scales with domesticity (<50 worth less. >50 worth more) Total value now starts at 50% and increases to 100% as a monster nears it’s graduation date Updated the incubator tutorial to avoid sequence breaks. Jubelle now “holds” the egg until you interact with the incubator Now preventing random merchants from appearing in town until the tutorial is complete to avoid issues with unintended transactions (like selling the egg from Montalvo) Player can no longer sleep during tutorial, while Jubelle still has tasks to complete for that day Disabled accuracy, so all abilities will hit 100% of the time DOTs will now do a minimum damage equal to their percentage. I.e. A 10% poison will now do a minimum of 10 damage each tick. Lowered enemy scaling based on level by 15% Lowered enemy scaling based on current floor by 17.5% Lowered enemy extra stamina scaling by 75% Lowered the Cat Boss’s Ora Ora Ora attack damage multiplier from 2x to 1x Lowered the base damage of Ora Ora Ora from 20 to 10 Lowered the Cat Boss’s Healing with Cat Lick from 5% to 2% per buff stack absorbed Cat Boss’s zamboni summoning passive now has a 1 turn cooldown Increased the Cat Boss’s stamina from 70 to 100 Decreased the Cat Boss’s Physique from 80 to 50 Increased the self stun chance for the Drunken Pirates Healing Brew from 5% to 100% Increased the stun chance for the Drunken Pirates Full Brew from 1% to 20% Lowered the healing multiplier for the drunken pirates abilities from 2x to 1x Lowered the Drunken Pirate’s Physique from 30 to 25 Lowered the Drunken Pirate’s Stamina from 30 to 25 Increased the Holstuar’s bull rush attack multiplier from 1x to 2x Increased Cat’s minimum Stamina from 10 to 15 Decreased Cat’s minimum Intuition from 20 to 15 Increased Demon’s minimum Stamina from 10 to 15 Decreased Demon’s minimum Intuition from 10 to 5 Increased Harpy’s minimum Stamina from 10 to 15 Decreased Harpy’s minimum Intuition from 10 to 5 Increased Lamia’s minimum Stamina from 10 to 15 Decreased Lamia’s minimum Intuition from 20 to 15 Increased Jaero’s starting Stamina from 10 to 15 Decreased Jaero’s starting Intuition from 20 to 15 Increased Fio’s starting Stamina from 10 to 15 Decreased Fio’s starting Intuition from 25 to 20 Brontide’s Disarm ability now inflicts the Disarm debuff (reduced damage) instead of stun Fixes Fixed issue where party members weren’t being cleared when returning to town. This fixes a related issue if one of those party members is subsequently removed from the farm (sold, graduated, unhappy) Fixed missing icons in guidebook Fixed Female Centaur x Crab sex swapping palettes on the farm Fixed issue with transparent monsters on the farm Fixed closet UI not having a character limit for renaming the player Existing saves truncated to current limit (10 characters) on conversion Fixed unintended input handling (enter/spacebar opening menus, joystick input being read) Fixed issue where monsters located barn could fail to find a sex spot, triggering related exceptions when interacted with Fixed issue where Jerikan (monster merchant in town) was not preventing player from hiring monsters when farm was full These extra monsters (which cause exceptions on the farm) are removed during conversion Fixed issue where player’s could purchase/hire when they did not have enough Korona (going into infinite debt) All debt is being erased (korona set to 0) during conversion to this version Fixed issue where monsters in merchant stocks (Jerikan) were not initializing correctly, which could cause exceptions when viewed to purchase Fixed bug with leaving input field blank on transaction and cooking menus Fixed bugs with inventory updating for new items gained by working monsters (time passed with manual refining) Fixed issue where exception triggered during new save data initialization would soft-lock the game during load (prevent loading screen or exception dialog from appearing) Fixed issue where player could sell breeding monsters to Montalvo, triggering an exception on load, or when returning to farm Only idle monsters are now able to be sold (can’t be sleeping, working, pregnant, etc) Fixed issue where inventory window didn’t block clicking on menus behind it (could interact with party select window behind it) Fixed issue where usable inventory items (like bundles) would not be cleared when stack was used up Fixed female holstaur idle animations being the wrong directions Fixed the storm clouds on the farm and in Cloverton Fixed bug with resolving active ingredients for a selected recipe when recipe needed to start with a mix of qualities, to be able to cook (would show as 1/0) Fixed hatching tutorial event triggering when the player didn’t have enough room on the farm to hatch an egg, which was soft-locking the player on the farm Fixed bugs with Chimera passive traits Fixed Steam players stuck in “god mode” (since accidentally given access to menu, and after update, can no longer turn it off) Fixed issue where special patreon contest monsters were not initializing their base stats v.0.1.1.1 All Albums should have contents restored when loading a save from an older version that is based on the state of your quests and monsters you have if you are still playing with a version that has lost it’s album entries. Cheats: For those who use the codes to change seasons, we suggest that you make a separate save before doing so. Time will pass as if it was natural (thus if you’re playing in summer, and then select spring, it will act as if an entire year has passed), with the expected results on monster loyalty, crop growth, and similar issues. In addition, it’ll move you to the same day of the season you select as whatever the day is when you used the cheat option. If you change seasons in Cloverton, you will need to move to an entirely separate instance of the game (not an interior space, but either to Katarina Station or your Farm), to cause the tileset to reload properly for Cloverton itself. It’s better to change the season while on your Farm for the best effect. Additions Added 3 new music tracks for the different seasons on the farm Added 3 new music tracks for the different season at Cloverton New Scenery for Cloverton and the Farm during Autumn! New night time Cloverton A new Halloween focused NPC named Sebastian with his own narrated sprite sex scenes. You can find him in the area of Yonten’s and Jaero’s shops from the 15th through the 21st of Autumn. This is intended to be a placeholder for the eventual, more fleshed out, Halloween Event which will come in later updates. Made it so you can refine crops into seeds Changes Changed seed drop traits from +1 per grade to 3% chance per grade Reduced seed drop chance, so you no longer get a guaranteed seed for harvesting a crop. Fixes Fixed issue with activePlots not being managed correctly for rubbish farm and the farming tutorial Fixed issue with the player not moving to the DeathScreen after load position fix Fixed issue with Managers trying to update farm objects while not in the farm scene Fixed sequence issue with initializing breeding couple on the farm Fixed issue with updated scene filtering, where it couldn't distinguish between the same pair of types, but with swapped genders Fixed issue where palette selection was active in-game, for paletted HDs, instead of only in the album Fixed issue with save games storing multiple copies of the same breeding couple Fixed issue with the dialog history not clearing old messages, resulting in too many messages trying to display Fixed issue when trying to load immediatly after entering game, while meta data is still be created for the first time Fixed issue with some global settings (like autorun) not being saved (so not restored correctly) Fixed issue where draggable icons on the job board would not update for status changes, after opened the first time in the scene Fixed manual refining not keeping quality Fixed some refinements not working as they should v.0.1.1.0k Fixes Fixed putting crops into the food bin eating the crop. Fixed tooltip for training field not showing the correct physique to exp ratio Fixed Fio not following the player outside during the cat event Fixed the cooking UI saying that you can cook more than you really can. Fixed snack bars causing an exception Fixed a bug where quality was set wrong Fixed an exception when selling the seeds you are planting Fixed a bug where pregnant status was being cleared when updating the status of the couple when they finished mating Fixed a bug where you could select seed bundles for planting Fixed an exception related to delegates not being cleared when album window gets destroyed Fixed bugs related to trainer slots on training fields Fixed a variety of issues related to Inventory data changes and improvements Fixed issue where working monsters where being saved in two locations, and data was unlinking when saved Made more improvements to post-load process to fix these broken links Fixed issue with active crops not being tracked properly on load, preventing them from all updating consistently Fixed issue where monsters would not add an experience buff when fed an associated food from the overworld or silo v0.1.1.0b Changes Dungeons no longer reset if you haven’t completed the first dungeon quest. Nerfed enemy scaling by 40% Enemies scale more with the current floor than the player level Nerf the random random of enemy bonus swiftness from “0 to 5” to “-3 to 3” Monsters that are unavailable will have their status mentioned in the tooltip Changed first cooking tutorial from Shrubstick Tendies to Baguette, also gave the player the correct recipes & some additional Shrubstick Seeds Players who have previously completed or skipped the cooking tutorial will receive some bonus Shrubstick Seeds Message and item prompts will now last longer (2 seconds, was 1 second) Fixes Fixed all monsters disappearing when the player has more monsters than barn capacity - however the extra monsters will not be available and may leave the farm due to neglect. Fixed all inventories acting like the food bin after using it. Fixed not being able to remove items from the food bin. Fixed items not being removed from the shop inventory when being bought Fixed Jerkian’s collisions on the market day not letting the player in and out of the Union Barrack. Fixed an issue where you could buy unlimited amounts of items Fixed monsters bought from Jerikian having a blank palette Fixed monsters already having a blank palette with a consistent check Fixed doors in the dungeons reappearing when they shouldn’t. Doubled the wait time to unstop the player from moving from 1/20 of a second to 1/10 of a second Fixed the Mill not correctly producing refined items. Fixed the Mill not confirming that you received refined items. Fixed Jobs eating monsters, the entire monster job system was remade from the ground up to promote stability. Fixed an issue when monsters abandoning the farm during the night would cause an endless sleep loop Fixed an error caused by talking to Montalvo Fixed an issue where monsters would work twice as fast as normal. Fixed an issue where monsters would only work on 2/3rd of the field. Fixed Eve x Female Holstaur animation showing Evan x Female Holstaur Zooming the camera while the player is sleeping should be centred on the bed Corrected materials on Farm Mill building and Food Bin v0.1.0.0a Additions Added Scouts around the boss doors to direct the player on what to do. Birma is now a shopkeeper who sells varying types of bread. Added an option to the options to disable mouse movement. Added animations through the dungeons Added Partial Controller Support (X to interact, B to sprint , A to left click, left stick to move, Right Stick to move cursor(Controls are written as an Xbox Controller, but all Joypads should work)) Changes Skip Introduction restored - this will take the player to the next day before Fio’s introduction scene Tutorial quests are streamlined and can be completed back-to-back within the same day Quests and events no longer need to happen on specific days as time will continue The player is no longer required to sleep at 3am, and can sleep any time to fully recover. Daily quest/farm/monster events will update at 3am. Updated fonts to be more consistent throughout the game. Nerfed turn rate gain from Swiftness by 70%, math wise instead of 100 Swiftness being 10x stronger than 10 swiftness, it is now 3x stronger A trip to Katarina Station only takes 1 hour both ways Reduced time to cook from 4 minutes to 2 minutes per ingredient Reduced time to breed with monsters from 2 hours to 1 hour You no longer take damage from the Stonehead on Savannah 2 Rebalanced the difficulty of some of the combat encounters. Boss door will no longer respawn when a dungeon is reset Improved the rendering of the text for dialogue Updated the appearance of the tooltips Changed food value to be based on the value of the ingredients rather than an arbitrary value Player now flashes green while in acid. Party followers now show up at Katarina Station When the sprint key is assigned to either left or right shift, the other shift works for it. Enemy now scale higher with the current floor and player level more than before Enemies have a slightly randomized swiftness Always run is now saved to options rather than the game save. Removed some old dated sprites Improved many colliders on the market day event Locked scenes in the album have a lock symbol on them now Players will receive a quest informing them when there is no further quest content Temporarily disabled Album palette changer to prevent visual issues Fixes Fixed small monsters not appearing on the first floor instead of the second floor of the barn like they should. Fixed minor grammar and writing issues Fixed some events not working in the dungeons Fix many layering issues in the dungeons Fixed Yonten’s walk cycle being the wrong direction Fixed an issue with the Harpy X Evan climax looping Fixed some time that should be stackable not being stackable Fixed some colliders being too large Fixed the player’s outline not appearing Fixed layering issues on Kreytron’s farm Fixed stat area on the inventory window is some places it shouldn’t Fixed follower sprinting when they are not following the player. Fixed some misc collisions Fixed Female Cyclops X Eve not unlocking Fixed positioning on the egg stand for the market day, so the play can still access Yonten’s shop Improvements to NPC pathing when not following player Cloverton generic NPCs are talkeable after the first day Farm Jobs board is useable on all days Farming tutorial initialises farming plots so that quest is always completeable Male name suffix “ID” changed to lowercase v.0.0.3.18 Added Made it so the when in a static area zooming in will lock to the player Added dialogue for when Jubelle is with you when you are talking to Jaero Added your party following you in the dungeon Changes You can no longer sell a monster who is working. Edeline now sells stone, wood, and metal Rekk now sells a random list of items Updated Ev’s jump animation Fixes Fixed dungeons not loading Fixed dragging monsters and companions not working in various UIs Fixed offset pregnancy timers Fixed layering issues on the farm Fixed crops starting with 0 health when planted Fixed crops coming back as alive or dead Fixed a bug where harvest crop could be dead on day 2 Fixed the cat rock missing on day 5 Fixed not getting combat rewards for combat Fixed jumps misbehaving Fixed Crops not saving their health Fixed a small level scroll appearing with a big one when it shouldn’t v.0.0.3.17b Additions Added Brontide combat overhaul Added Eve X Female Cyclops Two new music tracks for random battles Added an update generic crop graphics Changes Updated and corrected many grammar and spelling errors in dialogue Game no longer runs in the background Fixes Fixed a bunch of exceptions being thrown throughout the game. Fixed some music issues Fixed alt-tabbing messing up timings Fixed being able to walk around while sleeping if you started the sleep from outside the farm. v0.0.317a Fixes Fixed some animations not loading correctly Fixed some UI window not opening Fixed the Market Day not appearing Fixed monsters not loading in the barn Fixed a bunch of exceptions being thrown throughout the game. v.0.0.3.17 Additions Added Female Wolf to combat Added Female Centaur to combat Added Male Cat to combat Added Male Holstaur to combat Added Kreyton combat overhaul Changes Using consumable items in combat will now incur an end of turn Improved Fio's combat UI Fio's relevant ability cooldowns will reset when rolling a jackpot (1 ability reset) or rigged roll (all abilities reset) Fixes Fixed bugs that prevented progress on the tutorial week story Fixed tutorial quests playing again each season Fixed some items missing an icon. Fixed some items not having a description Fixed some typos Fixed some animations not playing correctly Fixed talking to the captain before talking to Jubelle causing a softlock Fixed items in some shops showing a quantity of 1 instead of the correct amount. v0.0.3.16a Additions Added Fio X Evan HD scene Added a small level scroll towards the bottom of the screen when you arrive at an area. Added recruitment dialogue on day 5 for Jaero, Camellia, and Kreyton Fixes Fixed an issue with the texture swap shader Fixed Evan X Female Centaur not setting itself to use the palette shader Fixed a quest trying to complete the wrong quest Potentially fixed not being able to expand the farm. v.0.0.3.16 Added the Market Day, comes every weekend, and removed rotating weekly merchants and contests for now Reworked the lighting engine Added quests telling you that the tutorial day is done and you can rest. Added an always run toggle to the options menu. When in this mode Shift will bring you down to walk speed. Changes Updated the player’s sprite model Updated animation timing on walk cycles Slight visual changes to the dialogue window Fixes Minor dialogue window fixes Minor weather fx fixes Fixed drakeheart not being stackable Fixed a z-sorting issue with the rundown farm. Fixed Giev not expanding the farm Fixed being able to open the options menu and interact with NPCs during a level scroll. Fixed not getting quests after dialogue in some cases. v.0.0.3.15b Fio's jackpot should now reset her cooldowns for that ability Improved party followers and their speed and distancing to better match the player. Expanded the dialogue with montalvo to explain traits. Fixes Resolved issue where units entering combat with a Dungeon buff would cause an instant defeat Some enemy units were missing a sleeping animation, making them difficult to target Goldra's Regrouping should appear in the correct position relative to the target Camellia's missing abilities were restored Fixed quests not adding and removing correctly. Fixed some dialogue errors Fixed the code not unlocking the album when using it from the album Potentially fixed giev not expanding your farm. v.0.0.3.15a Additions Added a new cheat to get all of harvest and groceries, found in the options window. Added the tutorial week story into the game. Changes Goldra NPC combat reworked: attack abilities will trigger Goldra's speed demon test, gaining successive stacks to build combat bonuses. Dragon attacks apply a minor burn debuff instead of a flat damage bonus Minor combat bars & buff tooltip improvements Improved alignment of some HD scenes in the album Loading screen graphical improvements Dialogue window graphical improvements Better 1080p resolution support (some UI will permanently appear smaller than usual) Better support for ultrawide monitors Overworld UI frame improvements - new weather indicator & quick save (pull the chain!) New generic combat sound fx, in place until full combat sfx integration Combat Health Bar & Buff icon animation improvements Fixes Fixed dirt turning into a dead crop Fixed typos, grammar, and dialogue flow in various dialogues Fixed Dire & Argontel using old sprites Fixed some of the objects showing the interact flag Fixed not being able to turn off certain types of scenes Ev's Genodriver should no longer be accessible before being unlocked via exploit Combat floating digits should scale properly to the current resolution Leaving combat during fast-forward should restore game speed to normal Fixed female cat and Camellia HDs not setting the gender correctly Combat unit UI overlapping, visibility & tooltip issues resolved Max HP Up buff will now expire only after the buff wears off, instead of immediately when the extra health is lost Yonten's Axe/Hammer throw was showing the wrong weapon sprites Combat debuffs that can naturally fail (not dodged/resisted) will show a "Fizzle" message instead of "Resist" or no indication Fixes Fixed some spelling and grammar issues in dialogue Fixed the foreman following the player around after the dialogue Fixed Katarina Station NPCs using the old interaction system. Fixed the ripper fight not working Fixed the KS captian not returning you to Cloverton Fixed quests not adding/completing from UI properly. Fixed not being able to close the sex scene in the album via Q or ESC Fixed white box in the inventory UI Fixed Jubelle not being by the door when she should be. Fixed Kreyton animating in the wrong direction Fixed issues with cat event dialogue and having it lock the game up. v.0.0.3.14b Additions Added an evil theme that appears in various plays. Changes NPCs have the highlight when you can interact with them. Fixes Fixed the game starting at midnight Fixed being able to open a UI right before cloverton level scroll and having it up the entire time. Fixed some of the NPCs showing the interact flag Fixed issues in Pondopulous’s dialogue Fixed issues in Kellam’s dialogue Fixed issues in Other dialogues v.0.0.3.14a Fixes Fixed the code not working in some cases. Fixed dialogue portraits not rendering when they should. Fixed the union marine showing up as UnionSoldie Fixed not being able to talk to the merchant in the monarch inn. Fixed some issues with quests not triggering/completing correctly Additions Added Fio X Eve HD Added Cloverton Night music Added Farm Night music Added sleep jingles Added a new interaction bubble for all dialogue Added introductions to a variety of minor NPCs on Day 1 Fully Implemented farming traits. Fixes Fixed some old interactions message still existing Fixed some missing sprites from the new Monarch Inn Fixed the mark of creativity and the Drakeheart not having an icon. Fixed an inconsistency with traits referring to both grade and rank on common traits. Fixed a bug where monsters would fertilize more crops than they should. Fixed the outline of the player not matching the player in some cases. Fixed Camellia’s overworld sprite being invisible. Fixed upgrading fields thinking you are also building a building. Fixed monsters not returning to the list of monsters if you try to breed only 1 monster. Fixed passing out on the farm not placing the player in the right spot. Fixed cat event not triggering correctly v.0.0.3.14 Added Fio X Eve HD Added Cloverton Night music Added Farm Night music Added sleep jingles Added a new interaction bubble for all dialogue Added introductions to a variety of minor NPCs on Day 1 Fully Implemented farming traits. Fixes Fixed some old interactions message still existing Fixed some missing sprites from the new Monarch Inn Fixed the mark of creativity and the Drakeheart not having an icon. Fixed an inconsistency with traits referring to both grade and rank on common traits. Fixed a bug where monsters would fertilize more crops than they should. Fixed the outline of the player not matching the player in some cases. Fixed Camellia’s overworld sprite being invisible. Fixed upgrading fields thinking you are also building a building. Fixed monsters not returning to the list of monsters if you try to breed only 1 monster. Fixed passing out on the farm not placing the player in the right spot. Fixed cat event not triggering correctly v0.0.3.13b Additions Added Camellia’s new kit to combat Fixes Fixed a variety of combat related bugs. Fixed a variety of album & code related bugs. Fixed a bug where you could open the cheat panel from the options window Fixed an error throw with the cooking window Fixed an error throw when upgrading farms Fixed an error throw when the inventory automatically restacks items. v0.0.3.13 Additions Added a tending animation Added a petting animation Added tooltips to the farm buttons so you can tell what they do. You can now cook in bulk when using a recipe Added rotating Stock to Jaero it changes every season Added rotating Stock to Yonten it changes every week Added level scroll to Katarina Station Added hotkeys to monster interactions Added missing lamia pregnant sleeping animation Changes Album buttons in game now opens the album Updated the quality star icons to a new ones. Echo stone is now consumed on use. Giev will send you a new one if you reach garst after using your first one. Changed how the starting crops are randomized The water button now disappears if the crop is already watered Temp buffs now last for the day. Removed the weather protector from the game as it is useless You can no longer fill a hole with dirt as there is no reason to do so Merchants who come and go like Jerkan and Egg Seller have their stock randomized each time they come. Optimized all the fence colliders and reduced their size (There will be another pass on them in a future version to make them even smaller) Optimized farm field colliders Made the interactions and nameplate more centered on the monster. Adjusted fade out time on Sieger’s walk away Max zoom on the farm increased from 2x to 2.5x You can now use zoom at Katarina Station Removed manumission/manumit related words as it was not representative of the farmer monster relationship. Now it’s called Graduation and Release. Removed some unnecessary narration from some dialogue Updated Camellia’s idle animation Updated Poponddopulous’s idle animation Updated the visuals of the scroll bar in the history window Fixes Fixed Beck missing his sprite Fixed a missing dialogue when speaking to Beck Fixed spelling in Beck’s dialogue Fixed a missing word Fixed some cases of the old interaction system being in place. Fixed a bunch of NPCs not having idle animations. Fixed visual issues with the inventory UI Fixed being able to sleep through the cat event. Fixed some of the old player messages showing up when they shouldn’t Fixed crops regrowing themselves instantly Fixed dead crops coming back Fixed crops instantly dying Fixed being able to see the interaction bubble while sleeping Fixed having to walk off a crop spot to get the new buttons Fixed being able to repeat farm animations while one is animating Fixed temp buffs not giving any stats Fixed temp buffs never ending Fixed being able to build a building in the wrong spot Fixed being able break building by trying to upgrade them as if they were a field Fixed an error being thrown when you didn’t have a trainer in the training field Fixed loading the game inside the hot house not moving the camera Fixed egg incubation timing and progress bars not updating correctly Fixed an issue with incorrect monster states Fixed monster interact buttons being above the monster Fixed the cooking window not defaulting food to the first available and only checking to see if you have a 1* quality for that recipe. Fixed a harvesting related issue where crops were not harvesting correctly Fixed the farm buttons not updating correctly when selecting a seed or fertilizer Fixed a bug where sometimes saves would save into a folder not belonging to their save group. Fixed ancestry having some save/load issues. Fixed a save/load issue with merchants that could cause us to do a save break Fixed an error being thrown by the dialogue window Fixed part of the quest text not being visible Fixed In some abilities of a female character it would show a random } Fixed the history window scrolling super slow. Fixed Sieger Idle pivot not matching his walk Fixed Sieger and the union guards taking longer than intended to fade out. Fixed a font error on the inventory window Fixed some distortion in some HDs Fixed album related bugs v0.0.3.12c Fixed eggs taking too long to incubate. (Made the incubation process hourly instead of minutely) Fixed the interaction bubble not working in some places. Fixed a bunch of interactions not being fully moved over to the new system. Fixed training grounds not sizing itself correctly on the job board. Fixed crops not updating their sprites over the night. Fixed 1 monster being able water all fields no matter their stats. Fixed 1 monster being able fertilize all fields no matter their stats. Fixed monsters not removing dead crops. Fixed the player message in various locations being a thin barely visible line. v0.0.3.12a Story Added a dialogue with Beck the mycoid in the blue liner Additions Added 6 loading screen tips Changes Changed the visuals of the player message Removed Removed a bunch of useless player messages Fixes Sieger and Jubelle now have idle animations Fixed the job board cards being the wrong color Fixed wells over filling the watering can Fixed Nameplate having cut-off names Fixed “Union Soldier” not having a space in the nameplate Fixed a grammar error Fixed nameplate being too low for large monsters Fixed lamia missing sprite while pregnant Fixed floating pixels in Montalvo’s idle Fixed a bug with the hot house Fixed a rare story bug Fixed a bug related to crop growth Potentially fixed the extra long hatching speed v0.0.3.11 Additions Added Eve X Kiram Added some deco to the player’s home Changes Reworked sleeping so it does all the job math and there is no loading screen Updated the cat event collision graphic Updated the farm cat event combat scene Player breeding with a monster takes 2 hours instead of 4 Fixes Fixed being able to open the chests in the mine more than once Fixed tab’s idle animation not animating during story Fixed being able to unlock Giev’s tower before getting told to Fixed incorrect symbols being placed on dock slots in the construction UI v.0.0.3.10a Adjusted some static cameras on the farm Fixes Fixed a bug with sex scenes on the farm Fixed an animation bug with crab x eve palettes Fixed inventory window not working Fixed pasture’s duping monsters Fixed job board not rendering some jobs correctly Fixed there being no dialogue in history Fixed infinite watering can Fixed some layering issues on the farm Fixed infertile monsters getting locked Fixed crops not getting watered from the rain Fixed harvesting not working v.0.0.3.9a Added a floor counter in the dungeon Added a wait for the next update quest so you know when you have reached the end of the current story content. Fixes Fixed cut off dialogue options Fixed missing character dialogue sprites during some dialogue Fixed dialogue arrows showing when they shouldn’t Fixed wrong layering with crop fertilizer Fixed crops not being watered during the rain Fixed Job Board failing to load Fixed a layering issue with the party window Fixed some dialogue in Katrina Station Fixed Shards Currency not showing 0 when you had 0 Fixed after combat UI not showing Experience rewards Potentially fixed pasture monster duplication v.0.0.3.9 Changes When a new monster is added they will go to the first barn/pasture with a free spot rather than a random one. Increased base energy from 75 to 200 Increased energy per Stamina from 3 to 5 Sprinting is now unlimited Energy no longer regens The energy bar no longers shrinks as the day goes on. Fixes Fixed docks not showing the building constructed on them. Fixed monsters still being able to be dragged even if they had a job already. Fixed scroll zooming when your mouse is over UI. Fixed Fade in/out not working Fixed a bug where monsters would move to another barn Fixed not being able to expand the farm Fixed blurry text in the trait window Fixed layering in the party window Fixed some character darkening bugs v.0.0.3.8à Changes Changed Tea’s recipe to include tea-bag mix Adjusted the heights of all dialogue characters Changed the visuals of fertilizer Fixes Fixed Yonten combat not working Fixed not being able to talk to shopkeepers v.0.0.3.8 Saves are compatible Additions Added the winter terrain to the farm. Changes Full combat rework for Yonten - all new animations, UI and abilities Combat Attack buff is now a %-bonus of a flat damage bonus Changed the how crop health is processed so will now die when they should. Updated the dialogue UI based on patron feedback Reworking watering system rather than an integer amount of water that ticks down over the day(more or less based on the weather), it is now a boolean so a crop is either watered for the day or it is not. Fixes Fixed crops appearing watered when planted Fixed grownut having the wrong sprite Fixed some spots construction on the construction UI being inaccurate with the farm’s locations Fixed an error in the breeding window Fixed flimflan not planting correctly Fixed farms not upgrading correctly Fixed a bug with the winter bundles Fixed exiting the hot house putting you in the wrong place Fixed a visual error with text in the inventory Fixed a layering issue with the party window Fixed construction UI’s special slots not showing their sprites Fixed not being able to cycle food quality in the cooking table Fixed an option when talking to Giev and Garst not working. Fixed a bug when generating bloodline traits Fixed a small bug in the scripting for the dialogue in the first scene Fixed a bug where a new save would it’s save into an existing file. Fixed the vertical/horizontal alignment of some crops Fio's combat animation should no longer have blank frames Fio's combat UI should no longer keep spinning ability reels when skipping her turn before reels have slammed Shield buff type(used by Lamia & Yonten) will now correctly block damage, and the damage numbers will have their own colour Potentially fixed an issue where the player would spawn out of bounds of the dungeon. 0.0.3.4a Saves are not compatible* Additions Added Male Harpy X Evan Added 16 sprite sex animations Added farm field leveling and adjacency bonuses. Fixes Fixed a dup bug with pastures Fixed some visual issues with the farm Fixed a typo in the construction UI Fixed a typo in the wizard dialogue Fixed a typo in the album Fixed incubator not taking an egg from your inventory when placing it Fixed female dragon x female holstaur not working *due to a change on how fields work there had to be a save break to fix the many issues caused by the changes. Fixes Fixes some issues with the farm being automatically enabled, which should fix other issues with the monster spawning and plots not spawning properly. 0.0.3.3 Beta (66% 3_15) v0.0.3.3 Saves are compatible Additions Added new construction UI Added an animation to tell when a crop is rotten Added 10 sprite sex animations Added new crop sprites Added pastures Fixes Fixed various sprite sex animations not working correctly Fixed Giev’s door stealing your shard Fixed wells thinking they need to be built Fixed some red pixels in the sky on the farm Fixed filmflan bugging out when planting it Removed Water Tower and Mr. Bucket v0.0.2.5a Updated the logo on the main menu Can now use either ESC or Q to close UIs Fixes Fixed abilities not showing details in the party window Fixed protag not showing up during battle. Fixed not being able to unlock Kaleida HD scene Fixed Kaleida scene not working Fixed in-precision when using mouse movement with crop plots v.0.0.2.3a Beta (66% 3_15) v0.0.2.3a Quick fix Kodex got out when he had a sudden flash of inspiration on what was going wrong with the dungeon code for the purposes of moving between floors. Saves are compatible Fixes Fixed a dungeon load bug that broke dungeon levels. There is not a guarantee that this would work on older saves, but it should always work on a fresh one. Saves are compatible Additions Added Evan X Male Harpy Loop Changes When breeding the same species with each other domesticity they lose 20 Starting monsters now have 30 Domesticity Breeding a monster with a human now gives 20 instead of 40 domesticity Breeding monsters with the same trait, with the same value, will always result in a grade up. Increased the starting money to 200 Changed all the underlying breeding code for traits so it should be more sensible and obvious in effect. Yonten no longer buys eggs, so you now have to wait for the egg buyer Redid the valuation of monsters* Reduced the price of eggs to 30 Removed the time it takes for a monster to become full value Fixes Fixed trait grade not displaying *The new math is 100 + (Total Stats) + (50 * Level) + [(Trait Calculation) * Dom * 0.01] So if you have a monster with 50 Dom it would cost half of full value for traits The trait calculation is: Negative Trait: (3 ^ Grade) x -1 Common Trait: 2 ^ Grade Uncommon Trait: 3 ^ Grade Rare Trait: 4 ^ Grade v.0.0.2.2 Changes You no longer have to build a well to build buildings On day 1 you now start with 5 exhaustion so you can sleep right away if you so desire. Fixes Fixed exp boost showing up on the party window with no-one selected Fixed some of the chests in the dungeon not giving any money Fixed the wake up dialogue playing constantly if you are still in the player’s room Fixed pressing esc closing the dialogue window Fixed switch quality when cooking breaking inventory Fixed being able to experiment with no energy Fixed upgrading your farm putting you negative in shards Potentially fixed mil momma advancing the game by 7 days and freezing the player. Potentially fixed Hotton crop being broken v0.0.2.1 Additions Added a new intro Added rest of act 1 part 2 Added more HD audio Added Sieger’s theme Added Male Harpy x Eve Added Garst x Evan Changes Worked on dungeon generation Made improvements to the dialogue window Made improvements to part 1 of act 1 Fixes Fixed monster stats not saving. (Feeding from older saves will still be broken) Hotfix: Beta v0.0.2.0b Fixes Fixed a highlighting bug with the main menu Fixed music not loading when opening main menu for the first time Fixed sprite sex animations not loading in the album Fixed button hitboxes being off in the main menu Fixed party window not showing allies in the mine Fixed being able to walk of the desert tiles Fixed the barn signs in other barns not working by removing it. Fixed door positioning on some of the forest tiles Fixed farming related bugs Fixed some spelling bugs Fixed a multitude of visual bugs Fixed various audio bugs v0.0.2.0 Additions Added first half of Act 1 Part 2 Story Added sounds to some HD scenes Changes Updated the appearance of the main menu Fixes Fixed a variety of HD related bugs Fixed a variety of bugs Fixed some dungeon generation bugs Fixed a save/load bug. Fixed colors on the logo pages v0.0.1.8 Added Eve X Garst Converted the savannah dungeon to the new system of generation Fixed a bug when coming back from combat in the dungeon v.0.0.1.7 First launch of our new rapid release schedule, releasing new HDs as and when they become available and new features when they get finished. We'll be doing a hotfix or two, and then focus on pushing out adding Parts 2 and 3 of Arc 1 before the end of the first week in February with any luck. Additions Added Eve X Garst Changes Converted the savannah dungeon to the new system of generation Fixes Fixed a bug when coming back from combat in the dungeon v0.01.6c Fixed a bug where it would save the player's location Fixed player x monster breeding not working v0.01.6b Changes The day 2 cat fight now heals your entire party at the end of it. Improved credits UI Recoded the save system to be more reliable You no longer have to move saves from version to version Saves now check themselves if they are compatible Saves are now encrypted so save editing is no longer possible. Fixes Fixed a bug with eve’s scenes Fixed some z-sorting issues in Katarina Station Fixed some z-sorting issues in Cloverton Fixed some z-sorting issues on the Farm Fixed the name selection window not clearing Fixed tooltips in the party selection window not scaling. Fixed monster icons being smaller than companion icons in the party selection window. Fixed tooltips going off screen in the party selection window Fixed the music not changing when leaving Giev’s tower. Fixed escaping the mine monster letting you win it. Fixed monsters being a little too close in some areas of the barn. Fixed not being able to close the new game screen As always, please check the Public Bug Reports List before reporting bugs here or in our discord channel. v0.0.1.6 Progress +5% Farming Systems +5% Story Systems Additions Snack bar and shake now have stickers. Added cooking bundles. Added Evan X Male Cat Added Eve X Male Lamia Added Eve X Golda Changes Increased the seed drop chance. Crop quality system has been reworked. Fixes Fixed korona rewards not scaling. Fixed the randomization dice not working Fixed the mine boss idle not looping Fixed a bug relating to stat traits Fixed a bug where snack bars where appearing in the Cooking UI Fixed crop drop items not working Fixed Pierogi not having a description Fixed Grownuts thinking they are a summer crop. Fixed Grownuts graphics not appearing Fixed sell items resetting item data Fixed the intro screen taking way too long. Fixed a variety of combat related bugs. Fixed snackbar names not generating correctly. v0.0.1.5 Story Finalized act 1 part 1 Additions You can now click on the parent’s icon in the Incubator to pull up their stats. New BG and god rays for Katarina Station Added new icons for the pallete swaps buttons Added some extra names to the random name generator. Combat improvements, including a change in unit layout Added a randomize name button to the name selection when a monster is born Added Evan X Goldra Added Eve X Goldra Loop Changes Updated Credits The first farm upgrade now requires a Crystal Changed the color of the sprint energy Updated the level scroll animation Updated sprites of summer crops Updated the inventory window to have some more clarity Randomized the timings of the idle animations to make them look more natural. Fixes Properly pixel snapped all the objects Fixed Seeds bundles not opening Fixed not being able to mlik monsters Fixed various combat related bugs Fixed combat animation & timing issues resolved for monsters and enemies Fixed some UI elements being too close together. Potentially fixed monsters being born with more than 8 common traits. Potentially fixed monster traits not going to a higher grade. Known Issues *You will have to manually move the saves from your old data folder to the new one, these files would be savedata##.xml, global.sav and folders named Dungeon Data #. (The # means number), If there are no dungeon data folders don’t worry about it. v.0.0.1.4c Tomorrow is going to be the last day of hotfixing for bugs, there'll be another hotfix later in the month with more of the palletswaps enabled. The reasoning is that we have a few major refactors in the works, some of these bugs are going to stop existing in the near future, or be made irrelevant. Tonight Ursa and Kodex will be going through the remaining bugs, as well as anything new added to the bug list tonight, and from there they'll decide which bugs are absolutely critical to fix, and which ones will be put on the backburner and double checked when the refactors are done. Saves are compatible.* Fixes Fixed jiggly plants. Fixed floating pixels Fixed the monster name being too unreadable Fixed several issues with HD scenes Fixed a dungeon tile having it’s events not spawn in the correct location Fixed some issues with the jump pads in the dungeons Fixed some dialogue for going to and from Katerina Station for clarity. Fixed the dungeon mine entrance being a little wonky looking. Fixed being able to cook without energy. Fixed Crab scenes not unlocking in Album. Fixed a bug with the HP counters in combat. Fixed the cat rock reappearing Potentially fixed the other barns barn sign not working. Hotfix: Beta v0.0.1.4b Saves are compatible.* Additions There is now a message if you are out of energy when performing a farming task. Added double click support to most UIs. For moving monsters into free spots. (Weather Balloon, Mill, Dock, Patry Selection UI, field assignment, training grounds) Changes The targeting prompt now lasts until you select your targets. You can now use space to interact with interables. You can now click on Ev’s portrait in character creation to switch gender. You can now press Q to exit out of the monster UI. You can now right click to remove an ally from the party line up. Fixes Fixed the nameplates for other people have blue text instead of white. Fixed the party window level text clarity. Fixed flavor text overlapping with the name of an item in the inventory. Fixed Seasonal Bundles not stacking Fixed birth date numbers not showing correctly at certain resolutions. Fixed Carbonara recipe not working Fixed weird color changing when changing palettes in between loop & climax. Fixed the collisions around the wall in Katarina station Fixed a dialogue lock in the day 2 cat event. Fixed Eve X Crab HD not unlocking through gameplay. Fixed monsters not doing their job if you are asleep. Fixed seed bags appearing in the seed box. Fixed Keybindings not working for the field assignment window Fixed Keybindings not working for the training grounds assignment window Potentially fixed scrolling in the breeding window not working v0.0.1.4a The Combat Freezing bug should be nailed now 0.0.1.4 Additions Added 5 new loading screens Added new character selection Added the ability use a custom name for the player. Added Idles to NPCs in Cloverton Improved dungeon generation, island segments can now touch one another. Female Centaur X Evan Pallet Swaps added to Album as experiment, with foundations for exporting to sprites lain. Please help us find more problems so we can refine this system better. We'll be hotfixing more in as the month goes on. Added Evan x Brontide and Evan x Male Lamia Changes Further decreased file size and optimized the game code. Known Issues *You will have to manually move the saves from your old data folder to the new one, these files would be savedata##.xml, global.sav and folders named Dungeon Data #. (The # means number), If there are no dungeon data folders don’t worry about it. 0.0.1.3 Additions Added forest dungeon Added seasonal bundles Added the ability to manually refine items in the mill Added 3 cheat items Added monster byproducts Added Evan X Male Lamia Loop HD WIP Added Eve x Male Lamia Climax HD WIP Added Evan X Male Brontide HD WIP Added Forest Dungeon Music Changes Increased the experience gain from the part 1 boss from 25 to 500 Completed the breeding contest backend, so it should make more sense now. Increased stat points per level from 5 to 15 Reworked the enemy scaling in the dungeon Updated Boozant sprite to make it look like it is not dead when growing Removed abilities chance to miss. Balance Nerfed enemy Denmother swiftness from 30 to 20 Nerfed enemy Denmother physique from 90 to 65 Nerfed enemy Cat swiftness from 30 to 20 Nerfed part 1 boss physique from 100 to 80 Fixes Fixed numerous bugs & issues Known Issues *You will have to manually move the saves from your old data folder to the new one, these files would be savedata##.xml, global.sav and folders named Dungeon Data #. (The # means number), If there are no dungeon data folders don’t worry about it.