v.1.90 The previous update was a mess. I was so fixated on releasing it as fast as possible, I blundered hard. I'm really ashamed for putting out such an update. I will try my best to avoid such scenarios moving forward. For this update, it mainly focuses on finishing day 8 and clipping some branching paths. There will be pseudo game over scenes but will not be fully expanded as they kinda are spoilerish for the last arc. So it will just directly go to fade to black and credits page. All in all, the update isn't that long. I'm trying to squeeze as much time as I can for developing the game. With the new lock down implemented in my country due to the delta variant, I may be able to spend more time on the game. On a side note, I swear this variant stuff just reminds of some Resident Evil shit. No sooner will have some T and G variants. Sigh. Anyway, links are down below. Thanks for the support and stay safe everyone. v1.85 Basically just continuing the story. There are still some branches that need clipping, example sleeping on day 7 instead of going ham with Elly. I haven't worked on that yet, but will prolly be there in the next update. Roughly 400 images for this update was rendered. A new adult scene was added. A small little scene with Julie, which was introduced in previous update. v1.80 Important: There is a choice added before going to sleep to proceed with scenes. If you're last save was after they slept on Day7, just rollback to get access to the new scenes. Changelog: Progression of story. Changed main menu elements to better suit the theme of the overall story. Changed screen elements, as with above. Added Continue button on main menu which loads most recent saves, including auto saves. F5 and F9 keys are bound to quick save and quick load respectively. Change quick menu from default text buttons, to icons. Removed some redundant options as well. Corrected typos, still a WIP. Fix some minor bugs." Game Update 1.75 The year that never ends... How are things going on with everyone? It's still lockdown here. To be honest, it's kinda rough on my end. So many things that needs to be done that cannot be done online. I'm really having a hard time working on the game with so many things on my mind. Hopefully a vaccine will be mass-produced soon so we can get back to our normal lives. Update is kinda short this time around. No sugar-coating it. I wanted to finish Day 7 before posting but it has already taken too long. I don't really have much to say other than apologizing for the delay. I just can't seem to focus on working on the game with so much going on in household. Will be grinding to push through still. I think I just need a mental reset of some sorts. Anyway, links below. Thanks for the patronage. Update 1.70 How is everyone doing? Hope you are all doing well in these circumstances. My country is still in lock down. I thought I'd have more time to work with the game, but apparently having children out of school means I cannot work on an adult game when they are around.... Since this update was mainly adult scenes, ironically I had less time to work despite more time available. This setback was compounded by Octane's latest build. Against wisdom, I decided to update to Octane 2020 stable version... It apparently wasn't as stable as I and a lot of others hoped it to be. Crashes. Crashes galore. Some has work around but geezus... Nothing is more frustrating than rendering the animation before going to bed only to wake up and it crashed midway. And those same scenes rendered just fine prior to install the new Octane version. On hindsight, I probably should've updated after I finished the scenes. Sigh. Postscript: I am thinking of migrating to blender. Daz is severely limited in animation and physics. Animating breasts movement manually is a pain in the ass. But the Octane plugin for blender is on the same boat as Daz's. Pretty much neglected when it comes to features and bug fixes. Though after doing a small test animation with soft body physics, it looks absolutely better than what I can do with Daz. So I am leaning towards the migration but importing all those shaders to blender....... Ugh. Stay safe and healthy everyone. Hopefully a vaccine would be developed and released soon. Update 1.60 Oh god how to even begin... This update was suppose to be released end of Feb but I felt that it wasnt enough. That it would blueball the players, a thing I dont like in some games. So I decided to push through and just create the initial scene. I thought that I would have enough time, about a week, to animate what I needed to. Having upgraded to DS 4.12, the timeline overhaul update really set me back. I don't use the DS timeline to create animations, I use the animate2.0 plugin. I bought it just to do that. But when baking the animate2.0 blocks to the timeline shit just happened. I thought it was my custom animblocks that was causing it, so I tried the animblocks I bought from the store and weird shit still happened. Even simple animblock like breathing somehow didn't bake into the timeline well, hip node was changing properties that was never in the animblock. Not go on a rant, workflow has now changed and with the unsurprising lack of documentation of the what the fuck they really did with the new timeline... Yeah. No excuse. But I really did try to make do. Note though, a couple of the animations will be changed next update, it is subpar for me. Working on them atm. I know shouldn't ship the update with content below my standards, but it a month and a half now... So yeah, links down below. Update 1.50 Finally here. I didn't expect to finish it this early to be honest. But things went smoothly with my affairs in IRL so, yeah. This finally closes out Day 6 and in retrospect it may have been overwritten. So many things were going on with the Day 6, but I think it was necessary if the pace will be maintained. Anyway, Day 7 is up next and the is the most important so far for me. It was good that I was able to complete Day 6 early as Day 7 will be animation heavy. After you play through this update, you'll prolly get it what I am saying. Well, that's it. Link down below. IMPORTANT NOTE: There was a bug(not really at that time) last update during the choice scene with Alex whether to kiss her lips or not. It tagged a wrong variable. For this update, I recommended to revisit that scene to tag the correct variable before proceeding forward. Sorry for this. Update 1.40 Whooo boy. Just got back my internet after a fiber cut or fiber break or whatever the ISP said was the cause. Geez! If we got a dollar for every excuse ISP give everytime they are incompetent, we would prolly would be rich by now. On to the update, I had to remake a few things after the fact. I wanted to add more scenes for Alex which was contrary to what was initially written. As well as setting up things for day 7. This ended up with the update unintentionally cliffhangerish. Mid month update 1.35 Ah, tough week. My son was down with the flu. Really wanted to end the update a bit further in the story. Anyway, update is mainly story progression as well as some side content which starts a quest involving lowtown lore and such. This months update mainly focuses on Alice and MC dynamics. Later down the month, Alex will have some screentime and more relationship progression if players choose to go that way. Update looks smaller as it is not the whole game package, mainly the files that needed updating. Extract and overwrite. Update 1.30 release Where to even begin... First off, Happy Halloween everyone. Though in my country, we celebrate the passing of the dead more so than usual Halloweeny stuff. This update was delayed more than I wanted to that's for sure. I really wanted to finish the entire day 5 before releasing it. But I spent a lot time polishing my animation skills for the short animation at the end of day 5. It came good and a lot better than I expected. So I guess it kinda paid off. Anyway, sorry for the delays but here's the update. OH, beware though. The are some disturbing images here. I thought about adding an option to skip it but I felt it was kinda needed for major plot points. Lastly, the final sex scene for this update will still be expanded in the mid-month update since I felt it was a bit short. Mid Month Update 1.25 Mid month update way past mid month. This is by far the hardest update to do and I wanted to finish the entire fight on one update. This is a pure battle scene. I literally have zero martial arts/fighting knowledge aside from some grade school taekwando summer break classes which is pretty much useless. If any of you have good know-how in martial arts and fighting, please feel free to criticize. I tried my best to make realistically possible moves but with cinematic exaggerations. To install, just extract and overwrite. Do note that this is still incomplete. Music and some sfx will still be added in the end month update as well as finally completing day 5. God this day 5 is so stacked. 1.20 - Content update, an optional sex scene and main story progression. - Fixed a whole lot of typos, credits to somebodynobody Update 1.15 Finished Diner and Lowtown visit scenes. Added new scenes, Mall, Alice room and Fitting room. Natalie's dark path can now be started. Alex's cheating path can now be started, though this won't have much content atm. Update 1.05 New content update. Fixed Elise's eyes. Her eyes is actually real human lens in terms of materials. Opted for a more non-realistic approach. I really didn't go well with darker lightning for some reason. [Come Unglued] Demo Hello everyone! Here's the release. This is a bit of a short update in a sense. Development-wise, it is the same amount of content as last time mainly because I am doing branch paths in parallel. Anyway, links are down below. Enjoy! Build 4 Update: QTE mechanics now fully skippable, Preference Menu - Skip section. Gallery has been added, will unlock after Day 1. Change how the game is packed to better roll out small patches when needed. Additional content added. Build 3 Update: New content. Made QTEs performed ONCE to be skippable the next time. Added framework for future gallery menu. Build 2 Update: Added last QTE mechanic. Fixed rollback issues. Added dual viewport system. Changed font and some other under the hood stuff for better compatibility with future updates. Build 1: Alpha release