v1.12 With this chapter begins the final phase of the game, which includes 6 possible endings, two of which can already be reached in this release. So a tip to all of you: make sure you have completed all the steps of the previous chapters, then save the game at the beginning of chapter 12 in order to have a restart point to be able to discover all the possible paths towards the different endings: I assure you which are many! Another important note: as we are near the end, I have disabled the code for the extra content, which is therefore available by default. Chapter 12 counts 725 new CGs and contains the first two Endings; but be aware that the decisions you'll make during this chapter will have impact also in the final one. You can control how you advance towards the different endings from the bars at the top of the interface: then it's up to you to find out how to advance! Chapter 11 Part 2 You'll find 233 new CGs, some of which part of the extra contents Chapter 11 Part 1 No extra content this time since it will be released with the second and final part of the Chapter. A total of 406 new CGs is included. Added three steps in three different storylines to be played. Added a new feature in the settings screen. You can now enable a simplified handling of the hotspots that will remove them whenever possible; I mean they will remain if they are essential to determine paths in the game . Chapter 10 Completion Added 328 new CGs as long as 2 new animations . Added two steps in two different storylines to be played. Both added steps have various paths, based on your choices, so you'll need to play them at least two times to discover all the new contents. Added a new user setting (you can find it in the settings page) to simplify map cohort composition (the characters dragging). If enabled, simply click on the map destinations (the ones with a yellow mark) and you'll get all characters positioned automagically! I hope this way it will simpler to follow the storylines. Changed naming of Chapters Asset files in order to avoid problems from case sensitive contexts. Chapter 10 Part 1 No extra content this time since it will be released with the second and final part of the Chapter. A total of 386 new CGs is included. Added three steps in three different storylines to be played. Changed the download mechanism; now if you missed any chapter asset file, the game will open for your a webpage containing all the assets at once, so you can download them in a single zip, if you want to. Chapter 9 Part 1 No extra content this time since it will be released with the second and final part of the Chapter. A total of 598 new CGs is included, along with 3 animations! Added three steps in three different storylines to be played. Implemented a new function to highlight the characters (shiny effect on character's icon) involved in the step when hovering the mouse over a location in the map. This way it should be simpler to select the relevant cohort. Set by default the transition speed to maximum to reduce lags on less powerful PCs. Chapter 8 A total of 786 new CGs are included! Continuation of four storylines, with one step each. A new storyline is opening. Extra content is included (you need the extras code). Chapter 7 Completion A total of 378 new CGs are included! Fine tuned a little more the "Chapter Assets" mechanics, so that the game is able to verify the presence of the right assets when you load a saved game. A new storyline and two more steps; obviously, one of them is the first one in the new storyline. Extra content is included (...I can only say in the doctor studio...): you'll need the new extra content key I'm going to publish in the next post. As usual from the last release, this is an incremental update to simplify and reduce download size. Simply unzip the files into the game folder you already have. If you deleted it, with the download you'll be able to play all the contents of Chapter 7 (use the in-game download system to take other chapters). Chapter 7 Part 1 Added ~500 new CGs Part 1 is including three new steps in three different storylines. Based on your comments, I changed the way the game is handling the chapter assets; I hope you won't experience anymore problems for not having the correct files in your installation. The game now looks for them and advise you if you missed something: there's also a convenient in-game download system you can use to retrieve the assets you miss; it's up to you. If you don't feel comfortable letting the game download the assets for you, you can always do it by yourself from the my main Patreon page. Added a new feature: the "Big Picture". You can click in the upper left text "Storylines" (in the Map Screen) to access a new "Big Picture" map of the complete story. You'll find the storylines and steps (each one with it's current state). A legend will help you understand the meaning of what you'll find. I hope this tool will help you know better your progresses and if you still have something to discover. Changed the character's hints mechanic. Now you'll see a "pensive" icon over the character in case he/she is involved in an open step. You can click on the character to see what he/she is feeling. v.1.06 (part 2) Changelog Added ~670 new CGs Three new steps in three storylines (The Challenge, Only the three of us, My prey) New feature: the game will show you the important gameplay state for the current scope. This will help you understand better the effects of your actions. New feature: added the possibility to rollback (i.e. go backward when playing a step). There's a new button on the bottom left corner with a double arrow to left direction; simply click on it to go back one CG. New feature: added the possibility to skip CGs to the next first option/hotspots. There's a new button on the bottom left corner with a double arrow in right direction; simply click on it. If no option/hotspots are found it simply moves to the last CG of the storyline step. Added the character name when hovering on his/her face. Corrected various bugs regarding internal variables handling. Corrected a bug that caused an incorrect image being used when saving game. Chapter 6 Part 1 Added ~400 new CGs Added 1 new animation Possibility to open new Storylines Improved texts of the tutorial. You can replay it by clicking on the replay icon in the corresponding step in "Narration". Modified the transition logic so that you can completely disable transition moving the slider in settings to 100. Modified mechanics adding a shining effect to the location where steps should take place. Modified mechanics adding a shining effect to the storyline where there are potential steps to be played. Modified mechanics adding an explanation in storyline status description when all the steps for the current release of the game has been played. Corrected various bugs when loading previous versions savegames. Chapter 6 beta This release doesn't contain any new content but only an important update to the game engine. Please look at the linked PDF for an intro to the new mechanics. Chapter 5 At this junction you have played and replayed Happy Marriage. You have noted that there are three routes that can be played but all will lead to the same 'finale' in Chapters 10, 11 and 12. Chapter 13 being the endings depending on your choices or preferences. In case it was not clear, both Jim and Jenny are in an 'open' marriage at the moment so they are both aware that they can indulge in sexual relations with other people without requiring approval or participation from one another. That they choose to do things together or not depends on your gameplay. In this chapter we continue the three routes as our MCs move further towards their own sexual awakening and experimentation. Happy Gaming! The chapter packs more than 520 new CGs (total CGs: 2200+). Chapter 4 Update 1 Added Extra content for Chapter 4. Correct hotpost position (incorrectly behind the skip button) Corrected a bug on the Extra Content logic for previous chapters Extra content fbl6v_3g1 Chapter 4 This is a big chapter: more than 550 renders!! This was a big work... perhaps too ambitious for a single chapter (that's why it took so long). This chapter sees two new characters: Gianni and Marta, holders of an Italian Style fashion shop. Chapter 3 Update 2 Added mechanics to force player choice to skip hotspots. Thanks to @LordofEntropy Extra content from previous chapters is unblocked automatically when a new chapter is released Corrected a bug that caused abnormal memory consumption. Thanks to @denzel Published code for Extra content at my patreon page. Published Mac version. Thanks to @goobdoob . Chapter 2 Second chapter of the story Two new characters 400+ renders Updated hot spots mechanics Updated progress counting Extra content for entitled Patrons