Noemi’s Toscana Rebirth v0.21 – “The Worst Best Friend” - 2024-01-02 Content ⦁ 3 Full Scenes (for 89 Total). ⦁ 75 New Scene Rendered CGs (for 1406 Total) ⦁ 1 Reworked Existing Scene Rendered CG, to correct an issue only noticed post release. ⦁ Added 30 playable days to the game time for True Mode (now up until the start of Day 231 / Month 8 Day 22 - Monday). NOTE: In an attempt to help rebalance the game and curb run-on, contentless grind days, we’ve pushed the Total Day Count backwards in a previous version, rather than forwards. All players who were past Day 231 from a previous version will have 30 fresh days in game to play from Day 201. ⦁ 8 Completely New Gameplay Rendered CGs (for 242 Total) - 8 New Outcomes for the Restaurant Manager section, 2 each per girl to Promote task, one for Proactive attitude (Red Sword – Attacking Sal’s Rep) and the other for Reactive attitude (Green Shield – Building Noe’s Rep). Both sets are newly added Lv3 “Good” Outcomes, which are added to the total play pool once Noe reached 9 Nerve or higher and are the sexiest, most rep earning of the job thus far. ⦁ 1 New Semi-Permanent scene specific Outfit added to Noemi’s wardrobe, simply Brad’s working apron and nothing else. ⦁ ~23,750 New Words of Text and Dialogue Noemi’s Toscana Rebirth v0.19 – “Finding Frankie”(2022.10.22) We’re back again in Noemi’s life, with a batch of 30 days walking in her beloved wedge heels. Frankie, as the name suggests, has taken the top spot in our focus, adding 3 scenes to her own arc and taking it to double it’s size with 6 total now. Kelsey also gets in on the action, and also doubles her arc size from 1 to 2 scenes totals. In addition, we’ve not only added new gameplays to the mix, but a whole new gameplay activity to Noe’s time off for it, so all around Philly it’s added goodness. - Technical information ⦁ Version: 0.19 (“Finding Frankie” Release) ⦁ Weight: 3.17 GB ⦁ Weight Packed: 2.45 GB - Content ⦁ 4 Full Scenes (for 83 Total). ⦁ 81 New Scene Rendered CGs (for 1258 Total) ⦁ Added 30 playable days to the game time for True Mode (now up until the start of Day 181 / Month 7 Day 1 - Sunday). NOTE: In an attempt to help rebalance the game and curb run-on, contentless grind days, we’ve pushed the Total Day Count backwards in this version, rather than forwards. All players who were past Day 180 will have 30 fresh days in game to play from Day 150. ⦁ 4 Completely New Gameplay Rendered CGs (for 222 Total) - 4 New Team Bonding Outcomes for the Downtime section, all on the brand-new activity “Clubbing”, and all focused on raising Frankie’s Competitive stat. These Outcomes bring this activity’s chain from 1-4 outcomes, matching the same levels reached by all other activities so far. ⦁ 2 New Semi-Permanent Outfits added to the girls’ wardrobe. Normally we’d detail this a bit more, but to avoid giddy spoilers, we’ll leave it at that. ⦁ ~29,500 New Words of Text and Dialogue - Features ⦁ Continuation of the Frankie arc, it’s first time as the major focus and now the fifth arc to be majorly developed so far. Frankie’s personal arc now reaches to 6 scenes total so far. Frankie’s time as a buttoned down, bottled up, middle-aged woman is starting to wear on her, so to get the most out of her waitress, and to help a friend, Noe decides to push her to open up more. Reminder: To unlock Frankie’s personal arc scenes you need to use her as a waitress to earn tips during workdays. ⦁ The pick-up and continuation of Kelsey’s arc as well, boosting her personal arc by 1 scene to a total of 2 (now she’s no longer the sole lowest developed arc). It’s time to see Kelsey’s own personal worries, yes she has them, come to the surface as she shows she’s not all tease and tongue-in-cheek, much to Noemi’s annoyance. Reminder: Like with Frankie, to unlock Kelsey’s personal arc scenes you need to use her as a waitress to earn tips during workdays also. ⦁ Small but impactful expansion of the Downtime Activities section, as we add the 7th possible Activity to Noe’s options for her days off. This new activity, “Clubbing”, opens up chances for her to spent her nights at the local bar, blowing off steam and otherwise getting to enjoy being young and sexy, at least for a while. Currently, all outcomes for this activity are tied to Team Bonding (and Frankie), which unlock after viewing Frankie’s 4th scene in her personal arc. Additional outcomes for Relax/Self-Improve mode will be considered in the mid-to-distant future, as progress and technical limits allow. ⦁ With the addition of both late intro Frankie scenes and also the new Downtime Activity, a new level of strategy is at last emerging from the game’s design as intended. Frankie is now the first of the 3 added waitresses who can be trained in all 3 stats for gameplay, allowing her to now become adept at being your primary Promo Girl with time invested, as well as now providing an incentive to drive using Frankie as more than a cook. Now planning your days, your character builds over the long run, and making use of all your girls talents as they come will play a role in enjoying Noemi’s Toscana Rebirth to the fullest (in True Mode, of course, Endless Mode is still as free to grind out wins as needed). - Community Feedback ⦁ We’ve further rebalanced the game, this time with an eye to making use of True Mode’s planned experience and the overall feel of achievement from playing and advancing through the Restaurant Manager sections. In addition to the new features above, we’ve purposefully relanced the gameplay’s Total Days, by cutting out about 3 months worth of empty days that accumulated over the course of adding versions previously. Now the game has a tighter window of playable time in True Mode, though all content is still available with 1-2 months to spare just in case, if playing moderately well. This means new players and those who start new games (not required at all) will face less of an open “no man’s land” of days in later portions. Please note, all returning players who have played pasted the new end point, Day 180 will be teleported back 30 days before that point so can still unlock all this version’s new content. Nothing but the day count has been reset. All progress, tips, earnings, stats, etc are kept perfectly intact. Players with game saves before Day 150 (the new starting point for returning players) will be unaffected by any changes. Players with game saves already between Day 150 and Day 180, please see Known Issues below. Please also be aware, that this is a game in active development, pre-v1.0 release, and so things like this are expected to occur at times as we manage constantly adding content and players’ experience. We expect this will happen again in future, but we’ll do out best to keep distribution to a minimum. ⦁ We’ve updated a few older scenes with a few lines of improved texts, mostly Asana arc scenes (1-2 lines in a handful of scenes), and a few typos/improved language in a handful repeatable gameplays for the Restaurant Manager section, mostly on Kriem’s outcomes. This has come from reports of typos from multiply players, and our own replaying/testing experience. Thanks to those who helped by reporting typos! ⦁ We’ve pushed back Frankie’s arc’s 3rd scene (added in v0.18) and it’s earliest play point by a week in game as per player feedback, as it can appear too soon after Kelsey joins for the texts to make sense for players focused on Frankie in the early game. ⦁ We’ve added in Stress relief to the Damon Arc scene “Letting it All Hang Out” which despite being on the Home Activity’s Relax mode, didn’t reduce stress and therefore made it hard to use Noe in the days after until the next day off. Now Noe receives the full 60 points relief. ⦁ We've found and fixed a problematic bug in the v0.18 content where rolling back text from close to the end of the scene to the beginning would cause an error, due to a mismarked attribute under the hood. This should be all sorted now, but a heads up to people to be aware this can perhaps happen and please report it if it does! - Known Issues ⦁ There is an issue with Mac OS's Catalina which is not addressable by us on the developer side, but can be worked around on the user's end. "Problem is specifically with the guardian system that won't let un-noterized applications run on Catalina. The solution is to chmod -R 777 "/appdirectory/" from the terminal as the application did not have the executable flag set. (Example: chmod -R 777 ~/Desktop/NoemisToscanaRebirth_v0_17_Mac). After this guardian catches it and control clicking on the app lets it be opened." Repeat: Then you've got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us! ⦁ A few versions ago, we altered the way in which Repeat scenes are found and loaded in the Downtime section, as we eliminated a bug that allowed the game to skip over the next outcome in the activity chain if you already met the conditions for later ones. This means now players will see them in order as they should, however it may also mean that occasionally you will see the current repeatable 1 extra time more than needed if you increase the corresponding stats via scenes. It is a minor nuisance, but one we will look to correct in the future. For now, you may see a handful of repeatable 2-3 times instead of 1-2, rather than skip any. ⦁[TEMP ISSUE] We’ve rebalance the number of playable days in True Mode with this version, as we attempt to keep the gameplay enjoyable, moderately challenging, without empty days. However, this leaves a certain subset of players in a slight limbo situation. Players using saves recorded between Day 150 and Day 180 will only be given the remainder amount of days between their current day and the ned game end of Day 180 (for this version), instead of the full intended 30 days. For these players, it is recommended to use an earlier save, or a save from after Day 180 instead and leave these saves for a later release when they will have more time to unlock all new content. As new versions are added, with more days, this issue will naturally disappear. We are sorry for any inconvenience, but that is the nature of managing a game in development. Rest assures, no actual content/progress is lost for anybody. ⦁[TEMP ISSUE] We’ve received a report that ENDLESS Mode has a potential issue for some players that sets money earned and stress to 0 each day, which stalls progress. We are currently looking into this matter to be fixed for the next version if found. For now we recommend new players play on TRUE Mode while this is investigated. Important! Please know that this is our first release of NTR since we were forced by upcoming technical limitations to rebuild the core coding of the game. This means every scene and every gameplay outcome had to be recoded and it is possible that this may affect the play experience via loading times and image faults. We have done our best to test this and eliminate issues, but we can’t test everything on all platforms ourselves. Please let us know if trouble occurs as we’ll be working with this issue in versions to come as needed. Thank you for your patience and understanding. v0.18 - Content ⦁ 3 Full Scenes (for 79 Total). ⦁ 63 New Scene Rendered CGs (for 1177 Total) ⦁ Added 15 new days to the playable game time for True Mode (now up until the start of Day 299 / Month 10 Day 30 - Saturday) ⦁ 18 Completely New Gameplay Rendered CGs (for 218 Total) - 12 New Outcomes for the Restaurant Manager section, 1 Lv1 set for each girl in Promo (Proactive/Attack Sal), and 1 Lv3 set for both Waitressing (second set) and Entertainment (debut set), again for all girls. That’s 3 each for Noe, Kriem, Frankie and Kelsey once again. See the Nerve UI on Sal’s side of the street for unlocking details on these and all job sets. - 6 New Team Bonding Outcomes for the Downtime section, once again 1 each for Yoga (Kelsey’s Competitive) Park (Kriem’s Open Mind), Poker (Kriem’s Competitive), TV Binge (Frankie’s Open Mind), Visiting (Frankie’s Romance) and Car Washing (Kelsey’s Romance). These Outcomes bring all of these activities’ chains, and every currently available activity + mode to their 4th links. ⦁ ~23,500 New Words of Text and Dialogue - Features ⦁ Continuation of the Sal arc, it’s third time as the major focus and the fourth arc to be majorly developed, now up to 11 scenes total and growing. These scenes are now split over 2 distinct and mutually exclusive paths, meaning two paths of 10 scenes each (9 in common). From here, these paths will further diverge with time. ⦁ The pick-up and continuation of Frankie’s arc as it becomes the secondary focus. This side character’s personal story arc now reaches a 3rd scene as we begin to build out world and people around Noemi, as well as the tactical gameplay more with new content incentives. Reminder! To unlock Frankie arc scenes you must use her to earn her own tips via the Waitress task during the Restaurant Manager sections! ⦁ Expansion of the Restaurant Manager section with new gameplays, including the first set of unlockable Lv3’s for the Entertainment job. These outcomes are a new level of booster, with better tip bonuses and more stress reduction possible. Best of all, they are sexier to see, and the sexiest of the Entertain tasks attainable so far! Also included are the second (and so far final) Lv3 set of Waitress tasks as well, meaning higher tip days are even more likely (as much as 33% chance per day once unlocked!). Also added are new Lv1 Promo task outcomes for attacking Sal, unlocked on game start. The Nerve Unlock UI has been updated to reflect these updates. ⦁ A completely rebuilt game core to handle the storage, loading, and display of CG images (both Scene CG and Gameplay Outcomes) to pre-empt a now known bug within the Unity Engine that affects games of 4 GBs or more. This means CGs are more dynamically loaded as the game is running, which in turn may mean some longer load times in some cases. Please understand just how important and deep reaching this change is, and so we may experience growing pains with the next few versions. Better it’s done now than later when it’s forces on us however. - Community Feedback ⦁ A further rebalanced game from top to bottom, using first hand play experience and players feedback both. We’ve made a number of small tweaks and changes for this version, the most notable of which are focused around the Entertain daily task. As of now: - Each point in Open Mind now adds +$1 to the day’s tips to a max for 20 points, on top of each outcome’s range of gains for the day. This is up form +$1 for every 2 points, making it x2 an effective bonus, as well as making each and every point upgrade in a girl’s Open Mind worth something at last. Stress Point reduction is untouched a -1 Stress for each other working girl per 4 points of Open Mind. - The ranges of Stress Relief for Entertain outcomes for both Reactive Fails (Defending a non-existent trap) and for Sal’s Trap hits have both been reduced to better balance their effects as they were too liberal compared to Good Outcomes. ⦁ We’ve updated the previous version’s headline scene “Let’s Make a Deal” (Sal’s Scene #9) with improved texts, both to fix typos and improve some elements of phrasing and description. All-in-all we’ve updated several dozen nodes in part or fully for a better scene. Thanks to Zhuang Zi Hu Die for the help with this. ⦁ We’ve fixed a small but slightly annoying issue in the Day Planner where the button label was too short on some screen sizes, making the text wrap the last letter below the button itself. This small touch should better reflect a more professional product now. Please let us know if it persists, won’t you? Thanks to Art for reporting this! ⦁ As always, we’ve taken more passes on scenes to update and fix typos sent in by players. We’ve fixed anther scene or two of mismatched portraits for Noe’s tank top vs bolero in the early game. Thanks for the notice to a number guys and gals! ⦁ We've updated a Frankie promo (Proactive Good #1) outcome to reflect the correct outfit portrait. - Known Issues ⦁ There is an issue with Mac OS's Catalina which is not addressable by us on the developer side, but can be worked around on the user's end. "Problem is specifically with the guardian system that won't let un-noterized applications run on Catalina. The solution is to chmod -R 777 "/appdirectory/" from the terminal as the application did not have the executable flag set. (Example: chmod -R 777 ~/Desktop/NoemisToscanaRebirth_v0_17_Mac). After this guardian catches it and control clicking on the app lets it be opened." Repeat: Then you've got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us! ⦁ A few versions ago, we altered the way in which Repeat scenes are found and loaded in the Downtime section, as we eliminated a bug that allowed the game to skip over the next outcome in the activity chain if you already met the conditions for later ones. This means now players will see them in order as they should, however it may also mean that occasionally you will see the current repeatable 1 extra time more than needed if you increase the corresponding stats via scenes. It is a minor nuisance, but one we will look to correct in the future. For now, you may see a handful of repeatable 2-3 times instead of 1-2, rather than skip any. v0.17 СПОЙЛЕР Our latest additions to Noe’s world include a fresh set of 14 full days in her shoes, that’s 14 more shots at taking back Easy Street and pushing back Sal. We’ve bumped up the Sal arcto 9 scenes now, adding the new longest scene in the game by far, as he and Noe redraw the lines between themselves again. Meanwhile, the Main Storygets a double scoop forward on the heels of it’s last version renewed kick-off. Forward then, unto the breach! - Technical information ⦁Version: 0.17 (“Business Affairs” Release) ⦁Weight: 2.88 GB ⦁Weight Packed: 2.25 GB - Content ⦁3 Full Scenes (for 76 Total). ⦁65 New Scene Rendered CGs (for 1114 Total) ⦁ Added 14 new days to the playable game time for True Mode (now up until the end of Day 283 / Month 10 Day 13 - Thursday) ⦁ 18 Completely New Gameplay Rendered CGs (for 200 Total) - 12 New Outcomes for the Restaurant Manager section, 1 Lv1 set of each for Cooking, Promo (Reactive), Entertainment. That’s 3 each for Noe, Kriem, Frankie and Kelsey. All these new additions are automatically unlocked from the start of the game (and after girl/job unlocks are acquired). - 6 New Team Bonding Outcomes for the Downtime section, 1 each for Yoga (Kelsey’s Competitive) Park (Kriem’s Open Mind), Poker (Kriem’s Competitive), TV Binge (Frankie’s Open Mind), Visiting (Frankie’s Romance) and Car Washing (Kelsey’s Romance). These Outcomes bring all activities’ chains to their 3rd links. ⦁ 15 Completely New and Original Sound Tracks/Loops (for 15 Total) ⦁ ~26,100 New Words of Text and Dialogue - Features ⦁Continuation of the Sal arc, it’s second time as the major focus and the fourth arc to be majorly developed, now up to 9 scenes total and counting. ⦁ Continuation of the Main Story arc after it’s recent revival, giving us more warring restaurants in our playing and more schemes between the teams of on either side of Easy Street. This arc reaches up to 22 scenes, as the game begins to settle into a new Act 2 phase now that Team Noe is complete. ⦁Sound! We’ve overhauled our entire engine and every scene in it to bring a better experience to you overall. We’ve added our first background music release, thanks to a dedicated and generous fan, and now our first beWilderversecontributor, MaffinMusicMan. It’s our first attempt at sound in a professional capacity, but not our last, as in future versions we will be continuing to refine and add music to further improve the game. Feedback is appreciated, as is patience. Thank you. ⦁New UI features, including a Settings Menu and an interim Credits page (which will likely be finalized when the game is complete with proper acknowledgements and special thanks). As of now the Settings Menu is focused on audio and text matters, but may well be expanded in the future. - Community Feedback ⦁ In including a new Setting Menu to go with the important need for volume control with the new sound system, we we’re certain to also include an expansion for the text sections to address peoples’ desire to also set their own Typewriter effect speed. This has been asked for a lot and for a while, so we took the first chance to do it for the community. ⦁ As usual we have playtested and rebalanced the game for this version, fixing and improving values and rewards as we build up and roll on. Highlights of this testing and players’ feedback include a 66% boost to the range of Tip Boosting values for Entertainment Lv2’s, making them more powerful and increasing potential tips earned substantially when paired high cooking and rep bonuses. Enjoy! ⦁ We’ve taken further passed on some a number of scenes, updating and fixing some typos send in by various players. We’ve also fixed a handful of mismatched portraits, including Noe’s tank top vs bolero on outfits, and also Asana in a particular case. Lastly we’ve fixed 2 instances of flickering CGs caused by incorrect changed in the CGs on single nodes in scenes. Thanks for the notice to a number guys and gals! - Known Issues ⦁ There is an issue with Mac OS's Catalina which is not addressable by us on the developer side, but can be worked around on the user's end. "Problem is specifically with the guardian system that won't let un-noterized applications run on Catalina. The solution is to chmod -R 777 "/appdirectory/" from the terminal as the application did not have the executable flag set. (Example: chmod -R 777 ~/Desktop/NoemisToscanaRebirth_v0_17_Mac). After this guardian catches it and control clicking on the app lets it be opened." Repeat: Then you've got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us! ⦁ A few versions ago, we altered the way in which Repeat scenes are found and loaded in the Downtime section, as we eliminated a bug that allowed the game to skip over the next outcome in the activity chain if you already met the conditions for later ones. This means now players will see them in order as they should, however it may also mean that occasionally you will see the current repeatable 1 extra time more than needed if you increase the corresponding stats via scenes. It is a minor nuisance, but one we will look to correct in the future. For now, you may see a handful of repeatable 2-3 times instead of 1-2, rather than skip any. We are thrilled to report that there are no other known issues at this time. Please do inform us via message or our Discord server if you do come across any, we sincerely mean that. v0.16 Almost all the new things to tastes come under the Deli roof this time, and as Noe’s feud with Sal steps up to “ridiculous but great fun” phase, we are left with an evil smiling and a hunger for more! v0.15 - 4 New Scenes, 3 for Asana (2 of them x-rated), 1 for Sal. - 12 New Gameplay Additions on the Waitress task. 1 new slate of sexy twists on the recently added traps that see Alice and Beth get into trouble thanks to each of the Little Toscana women. 1 new slate of Reactive guarding outcomes for when traps don’t spring, but they are more rewarding than the current crop in that category. Lastly 1 new slate of overt sexy, shamelessness and touching as the girls get Proactive in the hunt for tips, Reputation be damned! - Rebalanced Nerve system for driving the Restaurant Manager outcome unlocks, some quality of life UI improvements and some rebalanced gameplay values for higher base earnings and rounder multiplier stacks. v0.14 - 5 New Scenes, 3 for Asana (1-2 of them x-rated), 2 for Sal. - 4 New Gameplay Additions, 1 new slate of tougher, sexier and more headbutting traps for the Waitress task. Each girl get’s their own new trap to put their foot in when Little Toscana’s Rep is in the middle+ ranges. - Lower level trap rebalances on Rep damage (moderately nerfed). Slightly easier Asana scene unlocks for her sexiest scene of the last version. We’re also keeping the lesser compression settings for at least another version. v0.13 - 4 New Scenes, 1 of them x-rated, all of them for Asana. Almost 20% increases CG count to cover the last half-content version too. - No new gameplay additions, instead a focus on balancing and extending scenes. - Largely reduced image compression for Scene CGs, with the intention of a higher quality art experience. v0.12 Hello, hello! Come on in and take a seat, no need to order because we all want the same tasty special of the day! Noemi’s got a new version to offer up and that’s worth packing a full house for, wouldn’t you say? With a long-needed overhaul to her UI, a whole new gallery feature to up the experience, and a batch a new content for us all to get busy enjoying on our tastebuds (and other places)… Here it is, another beWilder update for the ages! “This release, dubbed “A Whole Lot to See Here” marks the twelfth full game release in the NTR branch of the beWilderverse. It’s the third specific character release for Damon, this time split with Asana in a half-content, half-tech build. Damon’s arc reaches a its pause point with a bang and a twist, setting up what’s to come in the future for the Noe and her young beau. Meanwhile Asana is getting in on the game again, also setting herself up as a friend and ear for Noemi to lean on. She’s got her special ways to make Noe’s world a sexier place! Gameplay wise, it’s a big expansion too, from the full feature gallery, the dozen added Downtime activity outcomes, and the new Endless mode for casual players… v0.12 is indeed, a whole lot to see! So…” … Enjoy our main course of Noemi’s Toscana Rebirth!” Heads Up! By player request and to keep in line with our other game’s (Agents of Heels) practices, we’ve moved the Save Files location to the AppData folder instead of the root folder! You will have to move your saves to: Users/YOURNAMEHERE/AppData/LocalLow/Bewilder/Noemis_Toscana_Rebirth (Windows) or the equivalent for Mac/Linux in order for them to be recognized. From now on however, saves in this folder will persist automatically between newly downloaded versions so this should be the last move you need to make.. Noemi’s Toscana Rebirth v0.12 – “A Whole Lot to See Here” This update adds True and Endless modes to the game, and at the same time increases the former’s time by a whole new 21 days. Three weeks more with Noe? Yes please! That’s up to 192 days with the finest woman we know! This version adds another pair of scenes to the Damon arc, putting the heat on Easy Street before her world comes crashing down… or does it? The Asana arc has a scene added as well, putting her up to 2 for now, and getting her pump primed for the best yet to come for two girls! That’s 3 new scenes, plus 12 gameplay outcomes, for this half-content build. The other half is our tech additions, including a sparkling new Gallery to replay all the scenes, and Endless Mode for players who want to play non-stop, and a completely rebuilt Progress Tracker too. All in all, we’ve added a lot to the experience. - Technical information ⦁ Version: 0.12 (“A Whole Lot to See Here” Release) ⦁ Weight: 1.26 GB ⦁ Weight Packed: 742 MB - Content ⦁ 3 Full Scenes (for 56 Total). ⦁ 38 New Scene Rendered CGs (for 723 Total) ⦁ 12 New Gameplay Rendered CGs (for 159 Total) - 12 New Downtime Activities Outcome CGs. - 5 New Relax Outcomes: 2 Park (#3-4), Car Washing (#4), TV Binging (#3-4) - 4 New Self Improvement Outcomes: Yoga (#3), TV Binging (#2-3), Poker (#3) - 3 New Team Bonding Outcomes: Poker with Kriem (#2), TV with Frankie (#2) and Car Washing with Kelsey (#2). ⦁ Added 21 new days to the playable game time for True Mode (now up until the start of Day 192 / Month 7 Day 13 - Thursday) - Features ⦁ Continuation of the Damon arc, giving the second majorly developed character arc to 13 scenes total now. ⦁ Revival of the Asana arc, adding a scene to her thread making her content 2 scenes long for now. ⦁ Expanded the Downtown Gameplay section with a dozen new repeatable downtown activities outcomes, including interactions with Damon, Asana and Beck, team training with Kriem, Frankie and Kelsey, as well as new training outcomes for all of Noe’s stats (excluding Nerve) rewarding players for totalling up to 6 points for each stat. ⦁ Added an option for an Endless mode, which will allow the player to have an unlimited amount of days to unlock any and all content without restriction. This is by popular fan demand, as we wish to cater to as many game playing styles as is reasonable. True mode will still be the focus of our development and will keep the challenge / less grindy feel to experience should all go to plan, but support for Endless mode is also included. ⦁ A brand new Gallery Mode to replay unlocked scenes. The game will now track when you have unlocked scenes, including scenes unlocked previously when loading old saves and between playthroughs. It’ll also remember between game sessions. The Gallery can be accessed from the Main Menu. ⦁ Reworked and improved Progress Tracker integrated to Day Menu for real now. Not only is it graphically improved, it now gives all the information for unlocking the next scene in each arc (as it only did for the main story before) by hovering over the individual character portrait. It also includes the path info and a flavour text / hint for each individual scene. A quick view of the required main stat, or cash in the case of the waitresses, can also be seen at a glance. Please Note: While Endless Mode, the Gallery and the new Progress Tracker have all been tested extensively by the team, all are distinct and large new features on their own, let alone to have 3added in a single version. It is possible that some unforeseen / minor bugs may yet be found, so please bear with us and do report any unusual activity or problems. ⦁ Massive rework and overhaul on UI pieces on almost every menu. Most of these include small changes to enforce alignments better, fix overlaps, adjust for preserving aspect ratio etc, but also includes a number of improved UI screens overall - The Day Menu (first screen of the day) has received an updated look, including a new background featuring Little Toscana and Easy Street. - Included with the Day Menu, an improved New Game Intro window as been introduced, as well as the selection of True or Endless game modes. - The Restaurant Manager gameplay screen has been given several small but noticeable improvements to the sprites layout, in particular the images of the girls when selected for tasks. - The VN Scene’s Keyboard Info Board has been updated. ⦁ Updated the Downtime section of the game to account for the longer times available to play per playthrough, as well as the unfinished incremental nature of the gameplay. Now when a player maxes out a Stat for Noe or the other girls, the menu will no longer block the activity from use. - This was originally done to stop players wasting days building stats that were maxed out, however as an unintended consequence it would lock them out of seeing future outcomes in that same activity. - Now the game will leave these activities open so you can see new scenes as they are added, and the game will tell the player that the stats are already maxed instead (via the scene text itself and the Stat Up icons disappearing from the UI). ⦁ Fixed a bug that would allow Damon scene that are cued to the Home Activity play if you picked Park while they were open to play. Now the Damon scenes play on the correction option instead of both. - Community Feedback ⦁ As per request after our Endless Mode announcement as part of one of our teaser posts, we’ve added a pop-up UI that will allow each save from pre-v0.12 versions of the game to be converted to an Endless mode playthrough at no cost to the player, or they can keep it as True mode instead (by default, all previous saves are True mode). This option will only be given once per save file. Once overwritten, this option selection will be permanent. This will allow players to keep their main playthroughs up to this point and still be able to enjoy Endless mode without a restart, if they so choose. Thanks to mh03 for this suggestion. ⦁ As per fan request also, and to stay consistent across both NTR and AoH, we’ve moved the save file location to the AppData folder (Windows) and it’s equivalent on Mac and Linux. Check Unity’s site for its default save locations on these platforms. This change over will mean that this version should be the last time you need to hold on to and manually move your saves. Instead they will be persistent across downloaded versions by default. Thanks to all who requested and laid out a case for this change. ⦁ We’ve added new keypress keyboard controls to the VN section of the game. Now you can use the 1 / 2 / 3 keys above the keyboard to select the options in the decision menu when active. This means that in the very rare cases that the decision screen is part out of frame or unresponsive, you have the option of selection through the keyboard instead. Any resolution issues with this menu are still under investigation, but this workaround will help in any case. Thanks to titouille313 for inspiring this idea ⦁ We’ve updated the Name Text beside the portraits in the VN sections of the game to allow for better visibility and cleared reading. We’ve also made Noe’s colour a brighter shade of teal for the same reasons. Thanks to the few who pointed this issue out. - Known Issues ⦁ There is an issue with Mac OS's Catalina which is not addressable by us on the developer side, but can be worked around on the user's end. "Problem is specifically with the guardian system that won't let un-noterized applications run on Catalina. The solution is to chmod -R 777 "/appdirectory/" from the terminal as the application did not have the executable flag set. (Example: chmod -R 777 ~/Desktop/AoH_017_Mac). After this guardian catches it and control clicking on the app lets it be opened." Repeat: Then you've got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us! ⦁ Upon using the Gallery to view a scene for the first time, expect a lag in loading the scene, especially if you have yet to play the main game on this session. This is due to the game needing to load all the VN scene art assets as well, which would normally happen when you are playing the game but may not have had a chance if you are only just using the gallery. We will look into making this loading more efficient in future if we are able, but for now this warning should be enough to set expectations. ⦁ We’ve altered the way in which Repeat scenes are found and loaded in the Downtime section, as we eliminated a bug that allowed the game to skip over the next outcome in the activity chain if you already met the conditions for later ones. This means now players will see them in order as they should, however it may also mean that occasionally you will see the current repeatable 1 extra time more than needed if you increase the corresponding stats via scenes. It is a minor nuisance, but one we will look to correct in the future. For now, you may see a handful of repeatable 2-3 times instead of 1-2, rather than skip any. We are thrilled to report that there are no other known issues at this time. Please do inform us via message or our v0.10 “This release, dubbed “Damon, Dearest” marks the tenth full game release in the NTR branch of the beWilderverse. It’s the first specific character release for Damon, the second character to get a focus treatment so far. He and Noe grow closer as their new friendship buds into a new space, at first with her helping him with the ladies, but quickly she finds she has as much to gain! On the other side of the game coin we’ve boosted up the Downtime section with almost double the previous content and all activities getting something new, so…” … Enjoy our main course of Noemi’s Toscana Rebirth!” Heads Up! An issue with running Mac versions on the Catalina version has been identified thanks to Apple’s in-built trusted developer guardian. Unfortunately it’s not resolvable on our end as the developer but the game can be played with a simple fix on your end. See blow in the Known Issues section for assistance. Noemi’s Toscana Rebirth v0.10 – “Damon, Dearest” This update has boosted the game with another 28 new days to Noe’s run against her debts and her rivals, allowing her up to 140, which is almost 5 complete Months of her life to live! This version adds a full complement to the Damon arc as Noe can put her Romance skills to new use with a new beau to get to know. That means 5 new scenes for this arc, for 7 total now. Also included are gameplay outcomes to both phases of the game, primarily a 70% boost to activity outcomes, with some new Promo attacks on Sal to keep the Restaurant Manager more powerful! - Technical information ⦁ Version: 0.10 (“Damon, Dearest” Release) ⦁ Weight: 1.10 GB ⦁ Weight Packed: 641 MB - Content ⦁ 5 Full Scenes (for 49 Total). ⦁ 69 New Scene Rendered CGs (for 609 Total) ⦁ 16 New Gameplay Rendered CGs (for 139 Total) - 4 New Restaurant Management Outcome CGs Total. - Added the first Lv2 Outcomes to the Promote Task for the Proactive attitude and for each girl. This now balances out the Promote Task with the Lv2s previously added for Reactive attitude, allowing for more power when attacking Sal’s rep. - 12 New Downtime Outcome CGs Total. - Relax Mode: 2 new Yoga outcomes (up to 4 total), 2 new Poker outcomes (4 total), 2 new Car Wash outcomes (3 total) and 1 new Stay at Home/ TV Binge (2 total). Self-Improvement Mode: 1 new Yoga outcome (2 total), 1 new Poker outcome (2 total). Team Bonding Mode: 1 new Park/Kriem outcome (2 total), 1 new Visit/Frankie outcome (2 total) and 1 new Yoga/Kelsey outcome (2 total). ⦁ Added 28 new days to the playable game time (now up until the start of Day 140 / Month 5 Day 20 - Sunday) ⦁ Added 4 new Permanent Outfit to the game: Noe’s Glittery Club Dress (we’ve been waiting years to add this one), Noe’s knotted cardigan home lounging wear, Brad’s sports workout outfit and Damon’s date sweater. - Features ⦁ Continuation of the Damon arc, giving the second majorly developed character arc to 7 scenes total now. Heads Up! A quick notice here before you get lost in the details. All of the new content is on the Damon arc, but all of it is dependent on having first seen Frankie’s 2nd Arc scene (“Dining, Family Style”) as well. If you are having trouble finding the new scenes, make sure she has earned $200 in tips first. ⦁ Vastly expanded the Downtime section with a 70% boost to the number of outcomes (listed above). Now the more Noe’s individual stats are increased, the deeper into the repeatable pool she will go. For example, have Open Mind 0-1 will reveal Yoga Repeat 1, while 2-3 will reveal Yoga Repeat 2. Activities that include earnings for Noe (Poker/Car Wash) increase their benefits the deeper Noe goes. ⦁ Expanded the Restaurant Gameplay section to include new Promote activity outcomes for Lv2 Proactive (Attacks on Sal). ⦁ We’ve added two new progress tracking subsystems for player benefit: The Arc Cooldown system and the Repeat Progress tracker. - Arc Cooldown system: Now whenever you finish a scene in a story/character arc, a cooldown amount of days is triggered in order to put distance between the scenes playing on that arc. This is to enhance the pacing of each individual story. For example, if Noe focuses on progressing the Beck arc in the beginning and ignores improving non-Competitive stats, when later she turns to enjoy the Damon arc, this system will stop all Damon’s scenes playing on consecutive days in game while the story/characters feel much more time has passed. Completing a Beck arc scene (for example) doesn’t hold off any other story/character scene, only the next Beck scene. Please note that this cooldown is never more than the difference in minimum days between scenes and so it doesn’t extend the natural time between an arc’s progress. - Repeat Progress tracker. Now that more activities have been added to the Downtime section, the game now tracks which ones of each activity the player has unlocked and viewed. These activities have interesting mini-stories and character backgrounds/details included, as well as sexy art in places, so this system ensures players never miss any content. In order to see Yoga Repeat 2, you must have seen the preceding repeat at least once before it shows itself, thereby making sure you don’t miss any steps along the way. - Community Feedback ⦁ (Included in v0.9.1 but not v0.9), Added a pop-up Intro menu that displays on New Game. It stars Chibi Noe and acts as a simple intro to the game as opposed to the cold start of the Day Menu to begin with. It also introduced the concept of the time window for the end of version right at the beginning so people are not caught off guard by it. Thanks emek for this heads up. ⦁ (Included in v0.9.1 but not v0.9) Added a small Bell and Ding icon to the Restaurant Manager screen. This icon appears after the tutorial board on Sal’s Traps (the one with Noe and Frankie on it), acting as a one-time reminder to check out his side of the street from that point of for trap information. This should help players remember to get in the habit of checking his movements. Thanks Dr. Realgood for this feedback. ⦁ Found and fixed a bug that reset the choice to continue or end the Beck path when loading the game. Now your choice should be properly retained, and the following scenes of that arc will play or be cancelled appropriately. - Known Issues ⦁ There is an issue with Mac OS's Catalina which is not addressable by us on the developer side, but can be worked around on the user's end. "Problem is specifically with the guardian system that won't let un-noterized applications run on Catalina. The solution is to chmod -R 777 "/appdirectory/" from the terminal as the application did not have the executable flag set. (Example: chmod -R 777 ~/Desktop/AoH_016_Mac). After this guardian catches it and control clicking on the app lets it be opened." Repeat: Then you've got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us! We are thrilled to report that there are no other known issues at this time. Please do inform us via message or our Discord server if you do come across any, we sincerely mean that. The doors are open! Little Toscana is serving up more than food, it’s got good company and girls galore too! That’s right, Noemi’s back to give us her first double digit version and a new arc to enjoy for those in need of some passion, or just a little something new in their lives! Just like Noe! Tuck in to a plate load of Noe in Damon sauce in the links below, she’s serving up something good like always! “This release, dubbed “Damon, Dearest” marks the tenth full game release in the NTR branch of the beWilderverse. It’s the first specific character release for Damon, the second character to get a focus treatment so far. He and Noe grow closer as their new friendship buds into a new space, at first with her helping him with the ladies, but quickly she finds she has as much to gain! On the other side of the game coin we’ve boosted up the Downtime section with almost double the previous content and all activities getting something new, so…” … Enjoy our main course of Noemi’s Toscana Rebirth!” v0.9.1 Update Notes - Technical information ⦁ We’ve updated our internal scene databasing with some optimisation improvements for handling the images. This should largely reduce the game’s on start loading to the main menu by deferring certain batches of images until on scene load (thus shifting a small wait time to beginning of those scenes). All in all, this should lead to a quicker and smoother playing experience. Note: To achieve this we had to rebuild our entire CG portion of out database and so it is possible that some images may be in the wrong places despite testing. In this case, we would greatly appreciate a heads-up feedback so we can fix it. - Community Feedback ⦁ Added a pop-up Intro menu that displays on New Game. It stars Chibi Noe and acts as a simple intro to the game as opposed to the cold start of the Day Menu to begin with. It also introduced the concept of the time window for the end of version right at the beginning so people are not caught off guard by it. Thanks emek for this heads up. ⦁ Added a small Bell and Ding icon to the Restaurant Manager screen. This icon appears after the tutorial board on Sal’s Traps (the one with Noe and Frankie on it), acting as a one-time reminder to check out his side of the street from that point of for trap information. This should help players remember to get in the habit of checking his movements. Thanks Dr. Realgood for this feedback. v.0.9 - Content ⦁ 5 Full Scenes (for 44 Total). ⦁ 66 New Scene Rendered CGs (for 540 Total) ⦁ 24 New Gameplay Rendered CGs (for 123 Total) - 24 New Restaurant Management Outcome CGs Total. - Added a Lv1 Outcome to the Entertain Task for each girl, 1 for each scenario (Good result, Bad result, Proactive Success, Trap Hit, Trap Reversal and Reactive Caution). That’s 6 Outcomes per girl, for 24 Total ⦁ Added 19 new days to the playable game time (now up until the end of Day 111 / Month 4 Day 21 - Sunday) ⦁ Added 1 new Permanent Outfit to the game: Kelsey’s Dragons Cheerleading Outfit. Also added 1 new Temporary Outfit to the game: Noe’s mixed Tank Top and Pyjama Shorts. - Features ⦁ Expanded the Restaurant Gameplay section to include the Entertainment Task for all girls, once unlocked via the main story. By sending a girl to Entertain, she will increase base (before bonuses) tips for that day’s waitresses and reduce the amount of stress gained for all girls expect themselves and those resting. Both bonuses are included in the amount shown for the day in their section of the results. A bonus to tips earned / stress burned is added based on the girls’ Open Mind stat as well. For every 2 points of Open Mind, and extra $1 is added (up to +$10 bonus), and every 4 points relieves an added point of stress (up to -5 gained stress bonus). ⦁ Continuation of the Beck arc, giving this first majorly developed character arc to 9 scenes total now, and including 3 x-rating scenes (2 new ones). Also, the continuation of both the Main Story and Kriem’s personal arc as well. ⦁ We’ve added a new toggleable heads up UI to the VN sections of the game that will display the Keyboard shortcuts listed in the accompanying files in the game now too, so you don’t have to go looking for them. ⦁ Vastly rebalanced the Gameplay section including tips earnings, Rep gains / losses, and most importantly Stress gain. The full list of changes includes: - Reduced the cost of doing Yoga on down time days to 0, now making it so nothing adds to Noe’s debt anymore and meaning you can’t go backwards on your debt progress. At the same time, Yoga’s stress release is now nerfed back down to the same level as the other activities, now reducing 60 points at a time. - Now that Yoga doesn’t have a greater bonus and cost, we’ve flattened the tier of stress relieving activities. Park and TV scenes now also reduce stress by 60 points each. Poker, Car Wash and training scenes (which all give you money or points as well as stress relief) reduce by 35 points. - Increased upper limits for Good outcomes and increased lower limits for Bad outcomes for Waitressing, Cooking and Promotion. This means you can now attain Good outcomes at slightly higher stress levels than before, and at the same time Bad outcomes don’t kick in until a higher stress level is met. This means if you keep stress to low-to-mid levels, you should mostly only get Good Outcomes (trap situations not included so watch out for them). - Reduced the amount of Rep gained and lost using the Promote task, making the Competitive Stat bonus more effective in the process. Lv1 outcomes now gain Little Toscana Rep / lose Sal’s Deli rep by 3-5, instead of 3-7. Lv2 results are now 4-7 instead of 4-9. - Increased Tips earned when using the Proactive attitude on Waitressing by 100%. Now girls will earn a guaranteed $50-60 before bonuses and multipliers on success. There is no additional cost to reputation. (Thanks to Always Absent for this suggestion). - Reduced stress gained across all Promote outcomes. Also levelled out the amount of Rep Gain and Loss for both Good and Bad Outcomes between the girls (Competitive Skill bonus not included, girls with higher Competitive skill will still get bigger bonuses). - Also reduced the amount of Sal rep lost on successful Trap Reversals, now down to 2-5 from 3-8 per reversal. Conversely, Waitress traps that land will have a weaker hit to your rep, now down 10-13 from 12-15. - Community Feedback ⦁ Found and seemingly fixed a bug that locked out players from advancing the Main Story and unlocking Frankie during the game. This bug should auto fix itself and continue on with a simple save data load (check the Heads Up! above about this please.) Thanks to several people for flagging this, Alfius for the detailed feedback and BoyGeorge for the save files for testing! ⦁ Found and fixed a bug that reset Sal’s rep to the default of 80 or the last held value upon restarting the game programme. Thanks to Alfius for alerting us to this one! ⦁ Updated the Restaurant Manager Tutorial Board to now reveal information in a tiered style, opening new pages when new relevant gameplay sections are unlocked. This should help new players avoid being overwhelmed with unneeded playing info right from the start. Thanks to Alfius for this tip too! ⦁ Increased the size of the button to open the Progress Tracker on the Day Menu so it is now more visually prominent. We also increased the size of the Progress Tracker and especially made the primary stat icons for each character arc bigger/more visible. ⦁ Found and fixed a bug that would allow players who rejected, and thus ended Beck’s arc early, to see follow up scenes. Now this should be sorted and by telling Beck to fuck off, he’ll stay fucked off. ⦁ Found and fixed a bug that was stopping the Proactive Cooking bonus from affecting all other girls outcomes on occasion, instead it would trigger and help girls down the line only. Now all waitresses should get the double tips bonus regardless of who does it. (Thanks to Always Absent for flagging and confirming this existed). ⦁ Found and fixed another bug that meant that Car Wash outcomes on down time days override Poker when selecting Poker activities. Now poker should play properly. ⦁ Fixed a small UI issue that told players they had 1 day left on the last day. Now the days remaining count is properly aligned to the actual playable days. - Known Issues We are thrilled to report that there are no known issues at this time. Please do inform us via message or our Discord server if you do come across any, we sincerely mean that. And we’re back open for service! Noemi’s back in the kitchen cooking up something special, as she continues to run her restaurant against all odds. From a detestable monster across the street to the asshole who haunts the poker table back home, and a trio of girls in her own uniform making her days long and busy… it’s time for more entertainment for Little Toscana! Serving up customers right now, just grab the link below for your plateful! “This release, dubbed “Beck Again” marks the ninth full game release in the NTR branch of the beWilderverse. It’s now the second specific character focused release, and the second for Beck too, as he and Noe butt heads and touch genitals more now that their feud is getting hotter! In addition to Beck’s latest moves, we’ve also got some more Main Story to see with a war council meeting to change up the game, and even a bit of Kriem on the side for look see at how her OS will be affecting her part if this the main game. To top it all off, the Entertain restaurant task is now open for business too, with a whopping 24 outcomes in a single release to enjoy and put the girls to work in, it’s a big update all around to savour, so…” v0.8 - Content ⦁ 5 Full Scenes (for 39 Total). ⦁ 69 New Scene Rendered CGs (for 474 Total) ⦁ 12 New Gameplay Rendered CGs (for 99 Total) - 7 New Restaurant Management Outcome CGs Total. - 4 new Lv2 Promotion job outcomes added to the pool for the Reactive (Boosting Little Toscana Rep) attitude. Each girl gets a new outcome, available once Noe reaches 4+ Nerve, and it comes with slightly better base range of Rep Gain. - 3 new Lv2 Day Off job outcomes added to the pool during the Restaurant Manager sections. Kriem, Frankie and Kelsey can afford to go a bit wilder on their days off, and reduce stress more, once Noe has reached 4+ Nerve. - 5 New Downtime Activity Menu CGs Total - 2 Relax CGs for Noe, 1 for the Park and 1 for the new Activity of Car Washing. Noe can relax on her bench with Damon after being formally introduced in his Damon arc #2. Once unlocking the Car Wash Activity, Noe can use her day’s off to earn extra cash by washing cars. - 3 New Training CGs, one for each of the waitress girls. Kriem can now be trained in Open Mind by chilling with Noe in the park. Franke too can be helped in Open Mind by joining Noe for some TV Watching and gossip, while Kelsey can get a little more Romance in her life by helping Noe Wash Cars. ⦁ Added 12 new days to the playable game time (now up until the end of Day 92 / Month 4 Day 2 - Tuesday) ⦁ Added 6 new Permanent Outfits to the game: Noe’s Car Washing Outfit and Bikini, Noe’s Home Comfy Casuals, Kelsey’s Car Washing Outfit and Bikini, Kriem’s Outdoor Chilling Outfit, Frankie’s Fancy Underwear, Kelsey’s Clubbing Dress. - Features ⦁ Expanded the Restaurant Gameplay section to include New Lv2 Outcomes, so it’s not just the added Waitressing bonuses that come with Noe getting to 4+ Nerve. More Lv1 outcomes will be added in future to fill out the gameplay more, but this version brings the more sexy and better rewarding Lv2s into play to make the gameplay pop a little more. ⦁ Greatly expanded the Downtime section of the game with 3 New Achievable character arc scenes, 2 New Relax Outcomes, 3 New Team Training Outcomes and a whole new Activity: Car Washing. Noe can earn extra cash off her debt on her days off once she’s unlocked the option through the Beck arc scenes. Kriem, Frankie and Kelsey can now all increase their offerings for the gameplay section through a second stat upgrade each on top. ⦁ Also added a system to lock away Downtime Activities when stats are maxed out. For now, and by all current designs, all girls’ stats are capped at 20 each. It is not expected that this will be relevant in this version, but it is implemented now just in case as it may become possible for Min-Max players to encounter sooner rather than later. ⦁ Continuation of the Beck arc, running up the first character arc to 5 scenes and beyond, including x-rating scenes. Included along the way are early pathing options or this arc (though for now only the first path will be developed). ⦁ Vastly rebalanced the Gameplay section including tips earnings, Rep gains / losses, and most importantly Stress gain. The full list of changes includes: - Flattened out the girl’s outcome variables so they match up much better and align. Instead of girls being more accustom to handling stress earning less and girls good at promoting getting lesser hits on bad outcomes, all the girls outcomes per job and per Lv are much more similar. This makes the game less complex, easier to handle, and makes girls less suited to one job over the other so they can all be used for each job more equitably, by players’ choice. - Increased upper limits for Good outcomes and increased lower limits for Bad outcomes for Waitressing, Cooking and Promotion. This means you can now attain Good outcomes at slightly higher stress levels than before, and at the same time Bad outcomes don’t kick in until a higher stress level is met. This means if you keep stress to low-to-mid levels, you should mostly only get Good Outcomes (trap situations not included so watch out for them). - Greatly reduced stress earned on Cooking outcomes, particularly on Bad Outcomes. - Reduced stress gained across all Promote outcomes. Also levelled out the amount of Rep Gain and Loss for both Good and Bad Outcomes between the girls (Competitive Skill bonus not included, girls with higher Competitive skill will still get bigger bonuses). - Added new Lv 2 Day Off outcomes for Kriem, Frankie and Kelsey with bigger stress loss, rather than rebalancing early outcomes. - Increased Stress reduction on all Downtime Activities for Noe, including Relax, Solo Training and Team Training outcomes. Noe can now lose between 35-70 stress per day off, twice weekly. - Community Feedback ⦁ Updated the Restaurant Manager Gameplay UI to reduce the amount of sprite changes. Now the background box of each Job Box will only darken when the player hovers over the actual slot button, not just the box itself. This should highlight the clickable areas better. Thanks to Unshi for this! (Yeah, that Unshi, really). ⦁ We’ve rebalanced the gameplay stats (listed about) thanks to various players’ feedback (both partial and direct) and well as by our own playing experience. The game should be similar as before, but now a bit less grindy feeling and Noe’s debt should move ahead at a faster rate. Managing the girl’s stress should be a bit less stressful too! Thanks to a few people for this one! ⦁ We’ve found and fixed a bug with the x4 Fast Skip that allows the player to activate it while a decision point is active. Now players won’t be able to accidently skip pasted the point of decision making this way. Thanks to a few people for this one! v0.7 Noemi’s Toscana Rebirth (NTR) v0.7 – “A Full House Rocks the Most” (Daring Release) Order up! Take this release to the Daring fans table! We’re back to ‘Little Toscana’ again, with a new version hot on our plate, so get ready to dig in. Patch notes are all listed below as per usual, so pick up that knife and fork and dig right in! “This release, dubbed “A Full House Rocks the Most” marks the seventh full game release in the NTR branch of the beWilderverse. Now with Kelsey on ‘Team Noe’, things get frisky and risky, but first she’s to be set straight and shown how the job is done… and she’s got to meet the rest of the team! New toys for our new blonde! Kelsey is but one part of the foursome of course, and Noe, Kriem, even Frankie all have their hands in something saucy this time around too. Noe makes a night on the couch with Brad magical, but whether she’s the Good Witch or the Wicked Witch, that’s up to the player… Meanwhile Frankie is on a date that raises a few eyebrows, and Kriem is in the mood for a little ‘war at home’. Added to all their shenanigans, the Restaurant Manager adds nearly 20 more outcomes as Kelsey tries out all jobs, and even joins Noe for a spot of yoga on the outside too. This release also sees the first game appearance of Eddy Krieger, fresh from the NTR Origins series, as well as a return of John and Sue for some cameo fun. So you know that that means? It’s time to…” … Enjoy our main course of Noemi’s Toscana Rebirth!” Noemi’s Toscana Rebirth v0.7 – “A Full House Rocks the Most” This update comes with a full two weeks added to Noemi’s life, making it a full 80 days at ‘Little Toscana’. We’ve added a new Main Story scene, which brings us Kelsey at long last. She makes her mark on the game plenty this time out too, including in her first Kelsey Arc scene. Frankie and Roy get their arcs advanced too, one a show of love and one a show of hate… Kind of. You’ll see. - Technical information ⦁ Version: 0.7 (“A Full House Rocks the Most” Release) ⦁ Weight: 867 MB ⦁ Weight Packed: 457 MB - Content ⦁ 5 Full Scenes (for 34 Total). ⦁ 60 New Scene Rendered CGs (for 405 Total) ⦁ 20 New Gameplay Rendered CGs (for 87 Total) - 19 New Restaurant Management Outcome CGs Total. - 8 Waitressing Outcomes for Kelsey, 2 Good (Base Level Flirtation), 1 Bad (Base Level Flirtation), 1 Good (2nd Level Flirtation), 2 Proactive (Good and Bad), 2 Reactive (Good and Bad). - 6 Cooking Outcomes for Kelsey, 1 Good (Normal), 1 Bad (Normal), 2 Proactive (Good and Bad), 2 Reactive (Good and Bad) - 4 Promotion Outcomes for Kelsey, 2 Proactive (Good and Bad), 2 Reactive (Good and Bad). - 1 Day Off CG for Kelsey - 1 New Training CG (Yoga), Kelsey’s Competitive, allowing her to train and increase one of her stats too. Competitive is Kelsey’s main starting stat. ⦁ Added 14 new days to the playable game time (now up until the end of Day 80 / Month 3 Day 20 - Thursday) ⦁ Added 5 new Permanent Outfits to the game: Kelsey’s Little Toscana Uniform, Kelsey’s Pro Practice Leotard, Frankie’s Cardigan and Jeans, Noe’s Dark Nightwear and Brad’s Tank and Boxers. - Features ⦁ Expanded the Restaurant Gameplay section to include Miss Kelsey Matthews, noted sociopath, narcissistic and fan of good times. She makes for a great promoter of ‘Little Toscana’, but also a fine waitress too. With her included, the gameplay is fit for all 4 ladies working at once. ⦁ Added a small expansion to the Day Off/Downtown section of the Gameplay to allow for Kelsey to train her Competitive stats for the restaurant sections too. Later each girl will have all their stats ready to train, for now all three can be trained in some way. ⦁ Continuation of the Main Story arc, now adding Kelsey to the game properly, plus the continuation of the Brad/True Love, Frankie, and Roy arcs. The Kelsey arc is opened up with an initial scene. ⦁ Double pathed the new Brad Scene, allowing for both romance and ntr fetish outcomes, depending on players’ previous choice in the arc. The arc is the first to open to double pathing. ⦁ Updated and Revised the Sal side of the Restaurant Manager game screen to include more helpful information. During our own playtesting, we came to believe the Trap System, while a good way to keep the player on their toes and capture the tone of Noe’s daily struggles, was a little punitive and quite a guessing game. Now we’ve updated the read-out info to include more helpful notice of potential traps, now making it more of an informed strategic risk/reward gambit than a straight up guessing game. - Community Feedback ⦁ We’ve found and fixed a bug that caused the gameplay section to stall/freeze if players exited the game early and reloaded to attempt better results on a day. This means you can now properly load the game with needing to restart the program as a whole. Thanks to ThisIsMe88 for flagging this! ⦁ We’ve renamed the Jump feature to the Leap feature. It’s still a way of skipping/jumping/leaping whole scenes entirely or to the next choice if one is present, but now by pressing the ‘L’ keyboard key. Now mapped to the ‘L’ key, it is no longer adjacent to the ‘H’/Hide key, so no more accidental slip ups! Thanks to Art for this! - Known Issues We are thrilled to report that there are no known issues at this time. Please do inform us via message or our Discord server if you do come across any, we sincerely mean that. v0.5 A Touch of Mature Love - First and foremost, we’re still pushing the Main Story arc harder and faster! We hit an important milestone in the last version now that our 3rd main lady has made her appearance, but we still have one more to come! We’re moving head with two more scenes here, one introducing Frankie to her new life with Noe as her guide, and another that should up the ante all the more as Alice and Beth are roped into a more active duty for their overlord… err… we mean respectable boss and friend, Sal. We mean it, things will get a little more serious, enough that Noe will have to shave off a few of her values if she wants to keep on an even footing with the Deli. - It’s not all about the restaurant this update, no-no! It’s not all seriousness either. It’s time for some smokin’ sexy, and nothing short of a full scene of sex-sex-sex! Somebody’s getting’ laaaaiiddd! It’s another step forward in the Brad arc, and a good one at that! It’ll have something for all, both those looking for some romance in the young couple’s pants, and for those who want to see a nasty woman rule the roost (or at least the cock of the relationship). It’ll be your choice… of, and a heads up, you might want to brush up on your Italian for this one, it’ll really make you smile! - Got some more in you? Well, it we don’t want all our time spent watching Noe, or when will she find the time to get her sneak on in the background? Well, we’ll still see her in this one too… with Frankie in the game now we don’t want her idle, we want you to have a reason to work her for those tips! Also, we want y’all to get to know her a little too, so Frankie’s arc will open up with an intro scene all about some afterwork learning, as Noe and Frankie whip up some love. - We’re not finished yet, we’ve still got some tasty in the tank! We’ve said above we’re pushing the main tale forward until our little minxy dancer comes along, but we’re not waiting for that to do some more with Noe’s life and times away from her hubby. If we can squeeze in an extras scene (it’s already packed tight but we want it bad!) we’ll be seeing Noe get a little more cozy with a new friend, Damon’s arc will see a bump that’ll get him on the way to some time alone with the woman of his dreams. That’s Noe, by the way. We’ll be all the closer to seeing if that older woman can teach the young buck a thing or two about women, and how they like to fuck! What a loaded update you say? Why yes, yes it is! It’s another 4-5 scene special, with plenty of goodies for all (even Kriem fans will get a tiny dash of topping, you’ll see). Better yet, we’ve got some hot banging to see too, it’s been building to this and beyond! But wait… What about that Frankie piece above? And what of the parts that make this a “game”, not just a story? Why yes, we have something to say on that too! Another update, and another pass on the gameplay to make it something worthy of your time! With this update we can reach up to 3 waitresses on the go at once, and that’s a game changer! This update is all Frankie, with 17 (seriously) new outcomes added for her between Waitressing, Cooking, Promoting and her Day Off too. It’s more than that though… what with her natural affinity for the Cooking job, we’re expecting the pace of game to pick up something fierce, and Noe can really start digging dents out of that debt with your help! We’re looking forward to some shake up with this for sure! And that’s not all, we have some Quality of Life improvements coming too! Following up on the Simulate Day feature we added last time, we’re adding a whole new tutorial pop-up, complete with all the explanations you’ll need to better understand all the game’s parts. Added in to that same idea, we’ve streamlined the gameplay unlocking too, instead of letting the player wander free in the Attitude system early on, which we had the best intentions for, we’re making that a later part of the gameplay so you don’t set yourself back a step early on by mistake. All in all, it’s a Hell of an update to our gameplay too, and we’re super thrilled to see it get better and better every time it goes out! Keep up the feedback folks, and we’ll keep up the sexy! v 0.4 The Team Woes and Grows Noemi’s wild ride is beginning to heat up! Her romance is blooming to some, but is on the rocks for others, her plans are in motion and her whole world has gotten bigger! But all is not festivities and fun times this season, as her most hated rival is on the hunt, and now he’s not taking her so lightly. Sal’s ready to exert his influence through daily sabotage and his underhanded tricks… all of which should be worth seeing! Can Noe hold him back another version? Will the refined help of a certain lady mature be the difference maker? v0.3 – “Fight Back” With this update, we’ve added two more weeks to the time spent at ‘Little Toscana’, making it a full month spent there now. We’ve pushed the main story further again as Noemi’s counterattack is set in motion, as well as opened up the Kriem and Brad/True Love story arcs with a scene a piece. Noe gets her even more Downtime fun, including accompanying Brad during his regular poker night and secretly binging on TV shows behind his back too. Finally, this build contains the second demo version of the Restaurant Management gameplay, now with many more outcomes, a new Promote activity, Reputation system and Proactive tasks too! - Technical information ? Version: 0.3 (‘Fight Back!’ Release) ? Weight: 576 MB ? Weight Packed: 243 MB - Content ? 5 Full Scenes (for 15 Total). ? 46 New Scene Rendered CGs (for 190 Total) ? 18 New Gameplay Rendered CGs (for 27 Total) - 14 New Restaurant Management Outcome CGs - 4 New Day Off Activity CGs ? Added 16 new days to the playable game time (now up until the end of Day 29) ? New Downtime Activities: Poker and TV Binge Watching. - Features ? Expanded Day Off / Downtime Activities System, completing the game loop with stress-busting repeatable scenes for Noe, and even ways to make money while off work.. ? Continuation of the Main Story arc and introduction of the Kriem and Brad/True Love arcs. ? Expanded playable beta test of the new Restaurant Management gameplay. Added the Reputation System, the ability to Proactively take on tasks in high risk, high reward outcomes, the new Promote activity to make or break that Reputation for either Little Toscana or Salvatore’s Deli, and finally, the base needed for Sal’s Influence system that is coming soon. - Community Feedback ? Thanks to Art we’ve been able to fix and test our Mac build versions. Alright! They are back and good to go, saving included! Also thanks to him, we’ve fixed a UI bug involving the Save Slots. Double High Five! ? Some people have taken issue with e Typewriter effect on the text. The effect has always been able to turn off via the ‘T’ key (check the included controls txt beside the .exe for details like that). We’ve improved it now that the toggle setting is held across all scenes in the session rather than needing to be toggled each time. Thanks to multiple people for this! - Known Issues ? We overcame the issue that forced new saves to be needed in v0.2, by which we mean we didn’t have to do anything affecting them this version. Saves for v0.2 should be fine, but people jumping in with saves from v0.1a or v0.1b are highly recommended to start from the beginning. That especially goes for Mac players who didn’t get a v0.2 at all due to save system issues (see above, it’s fixed now). Players using a fresh save from the recent v0.1 Redeux should also be fine to use their saves. ? A minor inconvenience, Brad’s opening scene only plays to those who have chosen to think about him in the first game decision! This is due to it being linked to the Romance stat, but the stat building system is still in progress. For those who chose the other option, this scene will pop later once you get a point in Romance, but for this version it’s a special reward for those who choose love of pervs early on. Thanks for understanding! v0.2 - Technical information ? Version: 0.2 (‘Things Can Only Get Better’ Release) ? Weight: 511 MB ? Weight Packed: 199 MB - Content ? 5 Full Scenes (for 10 Total). ? 58 New Scene Rendered CGs (for 144 Total) ? 9 New Gameplay Rendered CGs ? Added 6 new days to the playable game time (now up until the end of Day 13) ? New Downtime Activities: Yoga and Park Walking. ? 2 New Permanent Outfits for Noe: Simple Gym Gear and Everyday Nightwear, 1 New Permanent Outfit for Kriem: ‘Little Toscana’ Uniform. - Features ? Enhanced Gameplay Loop, now with initial Day Off / Downtime Activities System. ? Continuation of the Main Story arc and introduction of the Sal, Asana and Damon arcs. ? First playable beta test (“Bare Bones version”) of the new Restaurant Management gameplay, a new system of daily job-based activities for the ‘Little Toscana’ staff. Added Kriem as a controllable / directable character during management segments. - Bug Fixes ? The daily Management game play menu has been reworked to clean up some character displays. We also fixed the issue with switching back to Noe locking Kriem into Day off activity, which shouldn’t happen anymore. Thanks to Art for reporting! - Known Issues ? Thanks to the new gameplay system, new variables had to be made and used to control the game loop. As such, old saves from v0.1 are unlikely to work correctly going forwards. We strongly recommend starting a new game, and we apologize for the necessary but still inconvenient issue. Thanks for understanding! ? Issues with File Protection on Mac OS means that save files are not being created, which means the game can’t be saved. We are investigating the issue, but for now Mac builds will be postponed until fixed. Thanks again to Art for reporting and in helping playtest fixes! So that’s it! We hope you enjoy another taste of Noemi, as her struggles are coming back up soon. But first, some more Nat before the week is over! Until we see them both… v0.1b2 NO CHANGE-LOG AVAILABLE