I’ll tell you about the implemented adjustments. I won’t describe or write anything on Agapiy and the continuation of the plot, anything on the new character as well. I know, that’s the main content but I want you to see it for yourselves. I decided to focus on less visible things. Some gameplay things. The energy system is going to be changed. Now it’s going to be action points. I decided to change it to be more logical. http://ximepa.ru/2018/8-e/14/b8b45yvo7jcfnaoef0ukbeckm.jpg The gallery will be added. You will be able to get there through Noemi’s computer. Apart from the ability to browse the events happened to Noemi, there will be hints on the locked events. Also, if all the conditions for the event are completed, the event icon will be highlighted above the location on the main map. It will indicate that you can find a new event on that location. There will be no walkthrough for 0.3. Instead, all the things above were implemented to make it easier to play the game. http://ximepa.ru/2018/8-e/14/o01txcgjeu4b986qjbeiomo0j.jpg Getting rid of other irritating things. Now, in the main menu there will be two buttons: “Time skip” and “Back to the city map”. No more tedious running back to bed. Just press “Time skip” and all the event limitations will be removed so you can do whatever you want next. The bed lets you to fully recover your action points. “Back to the city map” should be clear for everyone. It’s a fast teleportation to the main map. I mentioned the action point recovery. The bed is not the only way to do that. There’s coffee, energy drink, using a bathroom or the toilet (including the scene, lol) – all these action will recover AP, but not as much as the bed. All these changes will be added to make the game more satisfying and not that much of an irritation in some aspects. There also other topics and issues, I’d like to discuss, but mostly they relate to characters, Noemi and the plot. So I decided to postpone it until the release. Currently, I’m testing android version of the game. If everything is smooth, we can look forward for releasing the game on that platform. Releasing it on MAC would be nice as well, but I have no possibility to check if it works fine there. If someone has MAC and he’s or she’s ready to spare some time for the installation and testing it, you can answer in that post. http://ximepa.ru/2018/8-e/14/wijsnu1nmk3nj6tj3zfbjoi3l.jpg Once again, excuse me for making you wait so long! Unfortunately, I cannot always find time to develop the game. I’m still a student and sometimes I have to interrupt something I love doing with all my heart. And may-june it's session period. Bad timing for the big update. Another reason – I like to do everything thorough, as close to the planned results as possible. And if I need to draw two different CGs for one event, I’m going to do that. That’s a questionable way of evaluating the job’s volume, but still: in 0.2 there were 670 pictures, in 0.3 – 1050 and there are couple of events coming. I just want to say that I don’t prolong for nothing.