v2.0.0 - Cassie Chapter 03 Version 2.0.0 picks up where Version 1.1.5 Ends. If you have not played v1.1.5 Below, it is recommended you do so first. Saves from v1.1.5 do not work with v2.0.0. There is an option to "replicate your save" from v1.1.5 when you start a new game so you may continue where you left off in the previous version. 1.1.5 Synopsis v1.1.5 is all about Amanda. Chapter 2 of Amanda's story features you and Amanda hitting the road on a little trip. Hotels, hot tubs and shenanigans ensue! While this chapter of Amanda's story heavily favors the red path, fret not my romantic blue path partners. The upcoming Chapter 3 will favor the blue path and have many more opportunities for romance to make up for your shortcomings here. Change Log Bug fixes to v1.0.7b Added "End of Content" notification Amanda Chapter 02 (Consists of seven new scenes with different paths) Typographical error corrections Created a "jukebox" to manage music tracks and volume levels in the game (look for a patch in the coming weeks that implements this jukebox thus fixing the crackling, static played during certain tracks. Redesigned the initial set up sequences (This should fix the "menu_shuffle" exception some players were experiencing) Implemented a menu shuffling toggle (Previously if you had the menu shuffling option turned on, all menus were shuffled, even those during character creation. This allows more control over which menus shuffle and which ones don't) In Progress Music and Sound Fixes: Now that I have a new object managing all of the game's music, I need to spend some time normalizing the volume on all the tracks to remove the unwanted static. This object will also smooth the audio transitions between tracks and require me to use less code when calling and managing music in the script. Once I have this done for the music, I'll repeat the process for the sound effects. Android Version: Now that I have more time working from home and additional artists contributing to the game, this has freed up some of my time to begin digging into the terribly complex world of Android. I've nearly completed some online training in Android programming and have doubled down on breaking apart the Renpy/Android relationship. Completing a fully functional Android version with all the bells and whistles currently available in the desktop version is a top priority along with creating new content. So stay tuned for progress updates in this department. New Content: This week I will begin work on Cassie's 3rd Chapter in the game. Simultaneously I plan to spend much of this week and next generating enough content to keep the contributing artists busy. Right now they've caught up to what I had available and have been patiently waiting on me while I complete this update. Now it's time to feed the machine. If all goes well, we'll be seeing some new Monica, Lupita and Jane content about the same time as we are releasing our Cassie update! Fingers crossed mates! v.1.0.7b As for what's in it...well, here we go. Wow! Finally made it. Only took 98 days! Now, what did we accomplish in that time? As you may recall, at the time of v1.0.7a’s release, we had an issue with old saves not working. Try as I might, I could not resolve this issue. (I delved fathoms deep into Renpy’s structure to know that the issue lies in the callback stack and structure of the .rpyc files, but was no closer to implementing a solution that didn’t introduce other bugs). Realizing that I could no longer promise saves functioning, I decided to put in place some game enhancements that had been in development but were being saved for a future update when the broken save problem was overcome. And of course, the remainder of the team was lost, leaving myself as the sole water carrier for the whole project. Time was needed to bring up to speed with Renpy’s coding and perhaps most importantly, Daz. I acquired the skills necessary and pushed on! To that end, I’d like to note that when you reach the new material (starting with the conversation with a certain computer nerd) all of the material in that scene and after is 100% Roman Hume. Every aspect of those scenes from the writing, coding, and rendering were all done by me and me alone. I look forward to your feedback regarding that part of the game. But I digress. There have been some considerable improvements to the game over all, and without additional preamble, I’ll get into that now! Game Enhancements! -The Planner: Included in this version of the game and going forward, players now have an in game database at their disposal. This journal includes additional game options (including the beginnings of a “cheat mode”, as well as Biographies and social standings with the ever expanding cast of characters in the game. -Social Standing: Players of Previous editions know that your relationships with your lovers always balanced between two attributes, a red and a blue. This has been expanded and now every named character or cast member has these attributes. This means every social interaction you have will bear some influence on how characters respond to you in future scenes. You can check your standing at any time in the Planner mentioned above. -Name your MC: This has long been requested and is now finally implemented. But while going through and updating all of the code to let you name the MC, I decided to go a step further. The groundwork has been laid in all of the existing material and soon, in a future update, you’ll have the ability to rename ALL of the Characters! Certain game assets (like chapter title cards) will always bear the original character name, but in the dialogue and story itself, character names will be replaced with first and last names of your choosing. So for now, enjoy naming Roger, whatever you want. And look forward to renaming your lovers, and well pretty much everyone else in the future. -Music and SFX: This is something I’ve long wanted to do but had some serious problems finding good sources of royalty free sounds. That was finally overcome and now the game includes 46 Music Tracks and 24 Sound Effects to date. From scene one to the end of the current version, there is no music and sound throughout that really adds to the feeling of the story. As part of this endeavor, I also took great pains to manually equalize the music across scenes in the Renpy code. So in theory, you only have to set your volume once and it should be good for the rest of the game. If you run into any problems though, as always, let me know and we’ll see what I need to do to fix it. -Turn off Menu Color Coding: This is something that was half implemented previously but can now be turned on and off in the planner. If you’re the type that wants to make your dialogue choices based on the responses themselves and not what paths they relate to, you can now add that element of randomness by turning off the Red/Blue color coding of the dialogue menus. -Randomized Decisions: I finally learned how to randomize menu choices in Renpy. So the Red/Blue/Black responses are randomly listed each time you come to a choice. Combined with the ability to turn off the color coding altogether, players now have the ability to play through a truly random experience. Unfortunately this currently applies to all menus. I’m working on a method of selectively turning it on and off, but didn’t want to delay this update while I worked on it. Look for the feature to be further improved in the future. -Directory and File Restructuring: Why should you care? Because this reorganization means that future updates can now be doled out piecemeal. For future updates, Patrons will now have the option of downloading the entire game, or just the individual chapters. This means as updates become available, you can quickly download the latest content and bug fixes and just merge them into your existing files. Knowing that I plan a few rewrites and expansions to existing scenes in the future, these files have already been restructure and rebuilt to accommodate those updates. -Stat Notifications: As you make your choices and character’s red/blue stats are impacted, you will now get a notification in the upper left part of the screen. If you choose to, you can turn this feature off in the planner. -Pregnancy Notification: You will now be notified when a character is pregnant. There is also an indicator for each character in the planner. This too can be turned off if you want to be surprised. -Pet Names: Want to give your lover a cute nickname? Want them to call you something adoring? Open the planner and visit the Pet Names section and you can change how other characters refer to the MC and how the MC refers to them. This isn’t just for lovers! This is for every character. If you want to call Arthur “Fuck Face”, then go into the planner, go to pet names, and under “I Call Him” put “Fuck Face” and viola, at certain points in the dialogue where appropriate, you’ll have a chance to say it to his face! (Pet names are purely cosmetic however and do not impact the direction or flow of the story). -Scene Jumper: Since I can’t promise saves work, this is the next best thing. Go into the planner, go to Interface, and turn on Cheat Mode. This will open up all the character bios currently in the game, as well as create a fourth tab that will allow you to select a character and jump to any chapter for that character. Understand of course that this feature is best used to jump ahead and see new content. Randomly jumping from scene to scene and trying to “play the game” that way will probably cause something to break. -Character Menu: The menu in which you select which character’s story you experience next has been redesigned. The new menu has better flow and also indicates which mood a character is in when entering their next scene. Available characters are highlighted and when all characters have been darkened, you’ve reached the end of the current content. What got left out? -Mc Skin Tone: I was working on a way to change the MC’s skin tone. About part way through my dick asset broke and I suddenly wasn’t able to change the flesh tone of the beans and franks. Rather than delay and sort it out, I pushed this back on the burner and I’ll continue working on this for some future update. I still very much want to do this, but I gotta work out this third party software first. -Journal: Another plan is to include in the Planner a record of your decisions and the synopsis of the character story thus far. The ground work has been laid and you may find some remnants of my tests still in the game. However, full implementation of this feature will require me to go back and write many, many lines of text in the exiting scenes. It’s not hard, but it’ll take a little time and I didn’t want to delay for that. So look for that to be fully ready to go in another couple of updates. That’s all great, but what about content? As promised, new content includes the remainder of the Nanami chapter we started in v1.0.7a. It’s only four new scenes, but it’s over 12,000 words of dialogue and 285 new renders, all done by me! And What’s Next? Well, the next is already written and much of it is coded. It just needs art. Precious, sexy, wonderful art. I have Amanda’s next Chapter written and partially coded (It’s a big one with about ten scenes in it, and yes, it includes sex!) Cassie’s next scene is more than three quarters written (Also a large one with seven scenes so far, and yes, sex!) And finally Emily’s next scene is about halfway written. I have a first draft for a lot more than this, so when I say “written” I’m referring to the second draft that is tightened up and ready for coding and implementation. In all likelihood I’ll work on Amanda’s art next because she’s not gotten much screen time yet and her story is just waiting on additional code. While doing that I’ll finish working up Emily and Cassie’s stories and probably start in on the final draft of Jane’s next chapter. There is a lot to do. But now that the major game enhancements are done and served, I can focus my time on pure content development. A major shift, and certainly a welcome one. Anyway, I’ve dumped enough words in your face for one night. As always, thank you for your support! Thank you for playing! And thank you for your patience! It’s been a long road learning what I needed to get here, but we’ve arrived! Let’s see what happens next. Cheers mates! And as always, I Salute You! -Roman v1.0.6 Not available. v1.0.5 -Changes from v1.0.4: Several minor bug fixes and spelling corrections. A new menu was included that allows players to monitor their relationship status with different women in the game. We also added a new menu that allows specific kinks to be turned on and off. -Added Content: Two new scenes for Cassie, one for the Blue path, one for the Red. Also included a new scene to introduce the housekeeper Lupita. v1.0.4 Soon v1.0.3 -Changes from v1.0.1: This version includes options that allow players to turn NTR-type content on or off. Players turning it off will see an alternate, non-NTR, version of the scene to ensure the amount of content remains unchanged. Several minor bug fixes and spelling corrections. -Added Content: Introduction of Monica, the personal trainer. Animations have been added to Emily's bath tub sex scene. v1.0.1 This release contains the "remastered" pool scene as well as the first encounter with your wife, Emily. Both sequences have been extended and rendered using all of our new tools and techniques. The dialogue is expanded and choices a bit more complex, both of which should lead to a richer story beyond here. v0.9.0 -Added second scene for Lupita. v0.5.1 In this build we introduce Emily, Roger’s wife. With the beginning of Emily’s story we’ve concluded the character introductions. Forward from here, every new release will be an expansion on an existing character’s plot line. It’s a milestone we are excited to cross and we look forward to rising high on the foundation we’ve laid thus far. From here we will begin cycling through all of the characters on a regular cadence. Our next two installments will be the ongoing plot-line between Cassie’s friends, Jane and Amanda, so stay tuned. v0.4.1 In this update, we introduce Lupita, the housekeeper, and begin our continuation of the Cassie storyline. Character Bio Lupita Lupita has never been afraid of hard work. In fact, she can’t remember a time in her life she hasn’t had to work multiple jobs just to make all of the ends meet. As a single mother she is doing everything she can to make sure that her son gets the education and opportunities he will need to succeed. Opportunities that she as a poor Bolivian village girl never had. Her youth was spent working among the fields in the harsh South American sun. But even then, she always knew she would endure. When she met her ex-husband he was a man full of vision and promises. He brought her America. The land of opportunity. Gave her a son. Soon after he was arrested for double homicide and given two life sentences leaving her to fend for herself and her son. But she endured. She refused to do anything but. Lupita is headstrong and will do anything to provide for her family. She remembers as a little girl, her grandmother telling her, “Lupita. You find a strong man, a man who provides. Provide for him, and he will provide for you.” She has never forgotten that advice. As she got older, her idea of what it meant to provide for a man had changed, but the meaning of the lesson did not. So she has been biding her time, watching for that man who will provide for her and her son. When she thinks she’s found him, she will provide for him in all of the best ways she knows how. It’s true she’s willing to do anything for the prosperity of her son. But when your life has been nothing but hardship, a kind word goes a long way. A touching gesture, a word of sympathy, none of it goes unnoticed. The generosity of others is something she rarely experiences. But when she does, her faith in humanity is restored. In her experience, kind and generous people are exceptionally rare. But if another man ever showed real interest in the well being of her and her son, she would go to the ends of the world to demonstrate her gratitude. v0.3.0 v0.3.0 available Good evening everybody! It’s been an incredibly productive week! We’ve just wrapped up storyboarding for the next scene and are happy to share it with you now. In this scene we continue with the introductions. This time we meet Monica, Roger’s personal trainer. We’ve already posted her character bio, so we won’t go into much more detail here. We wanted to have this out sooner, but the render times were horrible. It turns out that because of Monica’s dark skin, the best way to compensate for the light absorption was to increase the film speed. This added hours to the render time. Where-as Nanami’s renders took somewhere between 30 to 40 minutes apiece, some of Monica’s took beyond three hours. It was a big commitment in time, but hopefully we’ll score a hardware upgrade soon that will cut those times in half. So as always, give it a play and let us know what you think. We value our reader’s opinions because at the end of the day, this story is for you as much as it is for us. If you’d like to download the third storyboard, please select the appropriate link below: