v0.7.232(2023.03.22) -Added dullahan x Yellowcap full animation, finish included, shaded and colored -Added Maid in player mansion and events for her (spoiler - she has scene for each character and each debuff, and likes shiny things like diamonds) -Fixed couple minor bugs like issue with bone armor crafting, should be working now Couldn't reproduce bug with mana potions, if anyone gets that again, please provide step by step and save file. -Added Dullahan x Redcap main loop, colored ans shaded. -Added Dullahan x Leeches gameover CG -Fixed few bugs with missing animations, fixed dullahan skills a bit and merged few sprite files together to decrease loading time, should be a bit faster now. -Added skills and skill animations to dullahan both subclasses, now its done -Added Dullahan Hire quest sequence, be careful its currently one-time thing. Also, she has good CG scene for winning, but there is no Escape / Merchant scenes yet. Finished mushroom alraune basic animations, probably will add some on Patreon for people to check :) -Finished dullahan x leeches finish loop, now properly shaded and completed -Added Minotaur capture quest, currently its NOT limited to Kaeryn quest line, only to guild rank - for test purpose (you need 2nd rank and 300+ points) -Added Mino capture CG sequence, yay cow gets more group scenes~ Working on finishing dullahan and upcoming Alraune. -Added dullahan x leeches finish loop, still needs some shading but you can spoil yourselves already :) -Added dullahan ranged class with whip. CUrrently both have no active skills, will add them soon~ -Fixed crash bug with potions -Still trying to repeat bug with missing sprites from game start. If anyone can get a correlation, lemme know. -Finished Ant x Dullahan main loop, shaded and colored -Finished Leeches x Dullahan main loop, shaded and colored -Fixed drop rate for diamonds for Imp maid scenes. Now they should drop close to same as other jewels in 1st Segment dungeon levels -Fixed couple issues with crafting (stuff like monster bone armor is now craftable etc) -Added couple small QoL features for future, like changable images transparency and palettes 0.7.222a 142 days ago by shanbahak Share this post: Share on TwitterShare on Facebook New rotating for Public build! Sorry for long delay guys, i live in Ukraine, hopefully we'll be able to get more stable releases next year -_- Changelog step-by-step so far: -Added more traps animations to 2nd stage -Added gameover CG for 2nd stage traps -Added shaded and polished version for mino x cat finish, now its done -Added wall type trap and animation for 2nd stage. care for some torches~ -Added player storage in mansion. Now you can pile up all that juicy loot. Its still testing so please lemme know if something works weird. -Fixed couple mistakes like Kaeryn merc not leaving after Mino fight, etc -Added more features to storage. Now sort button works for both inventories, you can double-click for stack size selection and so on. -Added Talk button functionality, yay. You can either Taunt or Seduce enemy. Note, currently both have 100% work chance and Seduce debuffing enemy attacks/defence a bit. This is obviously too OP, in future you will get CHANCE to debuff enemy with Seduce, and Taunt will add randomly selected amount of provocation points. So failed Taunt may not work at all, and failed Seduce will lead to enemy gangbang with full power :) -Added extra sound functionality to Talk button. Now all choices can have some voices included for participants. Currently using couple cute sounds for Taunt and Seduce, let me know if we should add some more of that. Its not really a proper dialogue sounds ofc, more like extra pepper for "talking" feature. -Couple minor bugfixes, now its possible to have multiple Charmed targets on field - enemy will choose randomly who to bang next. -Added chat function and small amount of dialogues for mobs Currently its mostly short jokes or tiny bits of useful info, we'll expand it later on~ In fact, open for suggestions for idle chat in battle -Finished Perlin type dungeon generation and added 2-2 substage with stronger mobs. Search ladder on 2-1 substage to get on new map. Its currently a bit overloaded with stuff and a bit too large, but it makes good demonstration. Will reduce size and play around with decor / new objects later on. -A bit of new items for mansion crafting, slight optimization in auto-pathing delay. -Added option to hire dullahan warden lady. Note, currently you can only hire Melee class so make sure you have an empty spot (or use separate save to test things) her Ranged class is Whip user and its slight pain to animate, still WIP~ -Added Dullahan vs Slug animation loop and finish, completed -Added Dullahan vs Yellowcap animation loop and finish, flat colored (wip) -Added Dullahan vs Leeches animation loop flat colored (wip) -Added Dullahan vs Ant scout gameover scene, completed -Added Dullahan vs Yellowcap gameover scene, completed -Added Dullahan vs Redcap gameover scene, completed -Added Dullahan and Party group gameover Trap scene, completed -Added couple new passive skills around Dullahan still needs her ranged class, new skill and finishing about half of her lewds. She also would need quest sequence for hire option - currently she is avaliable for free as test material :) -Added Dullahan vs Ant scout main loop animation, flat colored (WIP) -Finished Dullahan vs Yellowcap main loop animation, done -Added couple minor things for dullahan (portrait, KO sprite, couple status tweaks etc) Working on more Dullahan lewds, after that we'll add her ranged class, add her hire questline and call it done for 2nd stage merc~ v0.7.216a QoL update -Added chat function and small amount of dialogues for mobs Currently its mostly short jokes or tiny bits of useful info, we'll expand it later on~ In fact, open for suggestions for idle chat in battle! -Finished Perlin type dungeon generation and added 2-2 substage with stronger mobs. Search ladder on 2-1 substage to get on new map. Its currently a bit overloaded with stuff and a bit too large, but it makes good demonstration. Will reduce size and play around with decor / new objects later on. -A bit of new items for mansion crafting, slight optimization in auto-pathing delay. -Removed couple weird crashes in older dungeon gen and other stuff like crash from dungeon selection room. v0.7.205a -Added more CGs / variations to 2nd rankup quest, Weregirl capture, now its done and looks great. Slightly nerfed weregirl too, fight still hard but not super hard. -Added few fixes to standalone versions packed with Java, should fix msot crashes. -Reworked archers skills a bit, now they apply some good debuffs depending on class. -Finished Elf x Weregirl face cut-in and couple minor details, now its done -Added Imp merchant tent in normal dungeon, instead of recovery fountain. Tent allows you to Save your dungeon progress - items collected, exp and other things, so you wont lose stuff if you lose. Later on she will also have extra cool scenes. -Added 2nd rankup quest, Weregirl capture. You need to be Adventurer and have 200+ guild points to take it. This quest has currently omly 1 awesome threesome CG scene, but we'll add couple variations soon. Had to slightly balance Weregirl parameters, since she was too OP. Now this fight is actually winnable, but you need good equip. -Added a bit more items to craft, yay. Now you have more options to spend items dropped from succubi. -Added Kaeryn NPC for town and added secondary meeting scene with CGs in tavern. You need to be Rank2 adventurer and meet her in dungeon/do her quest first. This event will be prerequisite to wrapping final boss in 1-3 dungeon. -Added health and mana potion crafting for player mansion and a bit of extra highlights for crafting process. -Edited couple town events and quests to cleanup some bugs. Still working on battle part for Minotaur and Kaeryn~ -Finally added consumable with working skills and spells attached. Now you can craft some cool scrolls - for healing, buffing / debuffing, some damage. And ofc, now you can craft working self-debuff potions to grab dem sweet lewds 24/7. No more waiting for enemy to randomly fire debuff spell, just chug some potions down and get all the loving you want. -Added lvls and lvl restrictions to skills, now we should be able to make proper progress with characters leveling up and opening more skills for player. Still, need to think carefully about corrent lvl route to open them, because this stuff can throw last bits of class balance away. -Added some minor tweaks and details to VN part in town, like for example in latest Kaeryn male NPC now has shadow shape and even his own gestures. Still working on battle sprites, mino needs mage class attack and KO frame etc. But we're also doing like 3-4 lewds at same time and dullahan merc. A bit slow since we're trying to do everything at once, i quess. -Added feature to invite friends (mercs with completed quests) to brothel, and added Smith brothel animation main loop with futa / male partners -Added couple traps to 2 stage with animations, no specific stage gameover yet -Added few new objects and loot to 2nd stage, not completed yet, but should give you an idea of how it will go. Needs balancing and separating loot for mobs, currently only objects and chests drop new crafting mats. -Added few more crafting recipes, make sure you have highest adventurer rank. Note currently only cat barbarian and elf priest have new weapons. New stuff like berry jelly consumables added, recovers in percentage. It may need additional balancing as it feels too OP, i think? -Added 1-3 Substage and minotaur boss fight. Find suspicios chalice in one of rooms, ir should start fight with minotaur mage. -Added lewds for mino mage and gameover CG and some moans for X elf scene. Still needs a lot of balance and may be buggy, some animations may be missing. You may notice Kaeryn in group gameover, thats because she is supposed to join you for this fight as merc, we'll add her next update. -Added new timer mechanics to game, one of chalice objects in 1-3 should trigger countdown during mino fight. Its currently just a test, but it should be implemented for some quests and fights soon. -Added no-money rest scene for Imp merchant tent. Someone has to move in with her, for start it should be elf 0.7.192a Notable changes so far: -Added Elf x Weregirl finish animation. Its now complete, needs just minor things like face cut-in, i quess? Lemme know if sound mismatch a bit, i will fix it~ -Reworked brothel and added event CG scenes, you can select them as Catgirl - if you work debuffed. Also reworked dialogue system a bit, now it can have animations inserted properly. Sooo we'll be able to add talking to some animations, maybe? Its not super important, but its cool feature, especially if one day we'll get a good writer :p I think it has some minor bugs but we'll fix them soon~ -Added Warden girl to dungeon selection. Currently no scenes but she will be mercenary for 2nd stage, so she will have a looot~ Need to choose her a good name, so feel free to throw me suggestions. -Added new type of test dungeon generator. Its using different worldgen type and will be used for stages like 2-2 / 2-3 for that "ant nest" feeling. Its still test version so feel free to add your comments on how it feels overall. Next month aside of adding lewds, we should add good amount of crafting and new items, i think. v0.7.179a Weregirl fight added, 1-2 substage added. -Weregirl x Catgirl loop second part done. Its now finished~ -Added a bit of sounds to Weregirl x Catgirl -Added second scene and level 2 debuff with CGs for Nurse doing some "debuff cure" work for Catgirl -Added summon mechanics and skill to weregirl, she now summoning allies to help her in fight -A bit of bugfixing for 1-2, hopefully running away wont throw you into town anymore -Added lingering debuff mechanics. As an example, now Imps and Succubi have 15% chance to cast lingering debuff which needs to be lifted by Nurse in town -Added scene with CGs for Nurse doing some "debuff cure" work for Catgirl -Added dungeon level structure save mechanics. For example, if you go from 1-1 to 1-2, you will be able to come back to exactly same 1-1 stage, but 1-2 will be each time generated again It kinda allows to generate more "favorable" 1-2 and serves as core for other interesting features -Added Weregirl iso sprites, no more fighting banana statues -Fixed couple town bugs with Smith building and quests v0.7.17a -Weregirl x Catgirl loop second part done. Its now has that good fluid effect and stomach action finished~ -Added some sounds to Weregirl x Catgirl -Added second scene and level 2 debuff with CGs for Nurse doing some "debuff cure" work for Catgirl. Now you can get that status from mushrooms~ -Added new mechanics for summon, took a bit too long to manage. Weregirl now has summon ally skill to help her in fight. Similar mechanics will be applied to 1-3 boss, probably. -A bit of bugfixing, town events and for 1-2, hopefully running away wont throw you into town anymore v0.7.163a -Added Elf x Leeches cum animation WIP loop, its colored but not completely shaded yet, we decided to include it regardless~ -Added Catgirl x Centaur, Catgirl x Yellowcap sounds, yay. More moans. -Added traps animations for 1st stage (maiden, ground, extra chest mimic). Traps are using simplified style because triggered in Isometric, outside of battles~ -Added couple more skills for archers and for rogues -Improved loading time for battle, now it should load much faster. v0.7.160a -Added Elf x Leeches main animation loop -Added Catgirl x Yellowcap cum animation -Added a bit more voice action (imp x cat etc) Preparing triggers for battle. Aside of "normal" stuff like vampiric weapons or some nasty on-hit / on-struck effects, its final step before adding crafting. So far, we're really close to finishing 2nd stage (only need liiike, finish animation for Elf?). We're still missing some voice acting, but overall its also doing pretty great and should be done soon~ Soooo, after wrapping 2nd stage, we'll be focusing a bit on transferring it to main dungeon, adding craftign system, workin on substages - and meanwhile, adding content to some town events and finishing missing lewd things v.0.7.149a -Added Slug lady AoE debuff attack -Added Leech Swarm to battle -Added Leech x Catgirl H animation main loop -Added Leech x Catgirl gameover CG v0.7.147a -Added Slug lady x Elf animation cum loop -Added Ant x Catgirl gameover CG -Added OpenJDK version for Windows, it should fix some old errors with Java graphic crash. Also it means no need to install anything, you can run it As Is without installing Java. v0.7.145a -Added Slug lady x Elf animation main loop -Fixed few bugs with battle crashes. Hopefully. -Preparing some grounds for OpenJDK integration. Hopefully, with next release we will solve most issues with Java errors. v0.7.144a -Added AntGirl x Catgirl cum animation, now its complete. -Added couple minor sprite fixes like Slug girl KO sprite -Added a bit more skills and AI options, now for example Centaur should have AoE slash. She should be using it only at 50% hp, but i haven't tested it properly, so let me know if it works~ -Fixed few bugs with AoE skills and some console errors. Hopefully now area spells and skills log properly. 0.7.140a -Added Slug Lady x Catgirl gameover CG with variation -Added couple minor cosmetic changes to Kaeryn quest (smoke puff on sprite, extra portraits for succubi and so on) -Added new AI mechanics, its changed completely so it CAN be buggy. Currently added in test mode for Slimes. Currently, Slime girls should be able to heal their teammates or themselves, for around 70% chance. Having Debuffed character on field will still override AI, so they will join mating regardless. Basically, monsters now will be able to monitor battle, using characters / allies parameters. We can now add interesting skills, like provoke or extra debuffs, or damage cover. A lot of cool possibilities. I will start adding them soon after we make sure i didnt break anything~ 0.7.112a to 0.7.114a -Added Catgirl x Redcap full loop with cum animation -Added Yellowcap sprite and spawn points to Iso map, they will rarely spawn alone -Fixed Alchemist quest, now it shouldn't crash, at least 0.7.110a to 0.7.112a -Added Catgirl x Redcap main H loop (finished) -Added Yellowcap to battle. -Added both CGs for Yellowcap -Added Yellowcap x Elf H animation + cum -Added default / Canon names to characters - Nia and Celeste 0.7.106a to 0.7.110a -Added WIP H animation for Catgirl x Redcap to battle (flat colors) -Added new interface to more dialogue, not Bar should be working properly on new system. Hopefully. -Fixed Skip button, now it works as intended. Overall interface should be much closer to standart VN type, so we'll need a writer soon, i quess? -Fixed couple bugs with Alchemy shop, now you can ignore event if you want to buy something. v0.7.106a Added Yellowcap to battle for Iso test level. Jiggle jiggle. Currently she is added to SOME redcap squads, they have bigger aggression range - so just look for mushrooms who will aggro on you :) -Added both gameover CGs for Yellowcap, elf and catgirl -Added Yellowcap x Elf H animation + cum finish -Added Catgirl x Redcap main H loop (now its properly shaded). Still lacks cum animation (need transition to be done) but we'll add it soon, in week or so. -Added default / Canon names to characters - Nia and Celeste. 0.7.97a is OUT for Patrons! Notable changes. -Added "Headgear slot" type of equip, bandana for cat and hairpin for elf. -Reworked played side menus / UIs - inventory, skills, status and so on. -24 item cells instead of 16 -Added 2nd Stage Isometric preview. Can be checked in Guild building, ISO TEST. Should have examples for new walls / ground tiles, few trches examples, 3 objects (2 small 1 big). No mobs for it yet, but should give players good grasp of how it will look like. -Finished Cat x Slug animation. Slug is not ingame yet, so i will post animation separately for patrons :) Will add it ingame properly after adding mobs to fight on 2nd stage. -Few bugfixes. Hopefully, no more OpenAL crashes. 0.7.90a to 0.7.93a Public build -Bugfixing. Fixed issue between shops and quests, fixed shop item batch sell, added slider for shops (dont have enough items to use it properly thou~) 0.7.87a to 0.7.90a Public build -New Shops introduced Important change - inventory is now LIMITED. And loot is NOT saved if you got Gameover in dungeon. Now need to carry things outside properly in your limited pockets. You can carry 16 stacks of items atm. Weapons and armors taking 1 slot per item. You wont be able to buy extra or even loot if your inventory is filled with stuff~ So if you have older saves - make sure you sell extra things before updating, they can conflict if you have too much things. I probably will increase size to 24 items a bit later. We're preparing for inventory reworks and player Mansion -which will have proper storage, crafting and stuff like that. So that limit on player inventory wont be that scary with next updates :) -Some content added as promised, Battle animations Cat x Succ, Dwarf x Imp, Elf x Gobs are all getting finishers. v.0.7.87a Also, new update 0.7.87a is out for Patrons. -Added guild quest system, with new interface and stuff -Added few different quests witt various rewards like extra sketches and fan 4koma. -Added Centaur capture quest. Yay horse bondage. Atm its ONE-TIME event you can take at 100+ guild points and starting rank. If you complete it, you will gain new rank and reset your guild points. Later we'll add player mansion where you will be able to repeat capture quests. Centaur event is proper 3 stage variation CG scene. -Some bugfixing and new code part for quest lines. Note - Rankup currently is purely cosmetic, i will add some features for it on next update~ For people who have issues on Win10 - please check if you actually unpack archieve :) We had some report from people on Win10, apparently its trying to run game without unpacking it first from archieve? Not sure why, god win10 brings soooo many troubles. >>Will some of the existing enemies get more scenes We plan to add more scenes for enemies as "capture" events for them. For various bonuses, ranks and time-limited events etc etc. v0.6.82a -Added very nice Gameover CG for 1st stage traps :p (its basically collage for traps / characters, has 2 versions - with and without Dwarf, depending on your team) -Added Dwarf x Slime animation cum scene -Added ground traps (still WIP), and added damage to all traps in game. -Fixed couple bugs with Brothel -Fixed couple bugs with traps and object spawn v.0.6.76A -Added Catgirl Brothel cum scene. Also looped it properly, yay -Fixed issue with some animations pixel artifacts (blinking pixels and stuff) -Fixed couple shop bugs. We'll be changing UI for shop soon, so hopefully we wrapped all possible bugs before that. Aside of beginning of 2nd stage, we're working on UI reworks to add player mansion, gallery, crafting and guild quests. So much stuff to do~ And still need to remove some minor, but persisting bugs -_- A bit behind of schedule due to working on everything at once, will try to focus on something specific. Thanks again for your support guys, it helps to wrap more things faster. Next release for patrons should be our around 6-8 next month, and it should have more interesting stuff added. 0.6.73a to 0.6.74a Public build Hey guys, merry Xmas. -Added Slime x Dwarf Gameover CG. Now her battle CGs are done, only left 1 battle animation and probably some event scenes? :P -Reworked Dwraf VN sprites. Now she is cuter and more Dwarf-looking. -Added larger Classes pictures for character creation screen. Different style than usual, are they good? Hope so~ -Dwarf now has some minor schedule and interactions. On Saturday day, she will leave smithy and go shopping, and will be in tavern at night. which means, depending on time and day of the week, not only more building restrictions will be present later on, but also time-bound H events too. Hopefully it will make town more alive, and allow player to plan things a bit. Next year should be promising~ 0.6.72a Couple quick fixes 0.6.68a to 0.6.71a build -Finally updating our shitty UI. Updated New Game / character creation. It is still cranky a bit and lacks large Class pictures, but it is much better than before. Hopefully. -Added first Trap H animation. Large 2x2 chest is not working as mimic example. We're trying different style animations for Iso traps. Different from big battle animation, because there is no fighting involved~ They will be a bit smaller, a bit simplified (more chibi?), but, we may have quite a few of them. Is this looks good? I think it is. EroWolf will be helping with some of them, guy is doing good job so far. -Clock in town now looks like proper picture, not my shitty paint madskillz -Added Night / Dark town. Yep now it should be dark after 20-00. Now we can start adding some interesting interactions and events for NPCs :P -Fixed couple OpenJDK error for Linux. -Fixed couple game-not-launching errors. Some may still be present so please tell me if issue still present for some configs. It was kinda rushed update so please report may bugs you may meet. Changes from 0.6.68a -Finally updating our shitty UI. Updated New Game / character creation. It is still cranky a bit and lacks large Class pictures, but it is much better than before. Hopefully. -Added first Trap H animation. Large 2x2 chest is not working as mimic example. We're trying different style animations for Iso traps. Different from big battle animation, because there is no fighting involved~ They will be a bit smaller, a bit simplified (more chibi?), but, we may have quite a few of them. Is this looks good? I think it is. EroWolf will be helping with some of them, guy is doing good job so far. -Clock in town now looks like proper picture, not my shitty paint madskillz -Added Night / Dark town. Yep now it should be dark after 20-00. Now we can start adding some interesting interactions and events for NPCs :p -Fixed couple OpenJDK error for Linux. -Fixed couple game-not-launching errors. Some may still be present so please tell me if issue still present for some configs. It was kinda rushed update so please report may bugs you may meet. 0.5.65a to 0.6.68a build changes- -Added Dwarf x Goblins animation main loop -Added Dwarf x Succubus Gameover CG, yes its awesome -Added Time feature in test mode. It is still wip and very sketchy, clock is obvious paint-made placeholder :p We’ll make it look awesome later this month. Chatting should cost no time. Buying / selling should cost small amount of time Brothel and dungeon - large chuck of time. After 20-00 most shops will close, you will need to rest in tavern or to stay brothel. Added “stay in brothel for night” option. It does nothing for now, but later will have specific H scenes for it. For now, players can check how this test feature works. NPCs will have more specific schedule later. Like, Smith will be drinking in tavern at night for extra interactions. v0.5.65a -Added Dwarf x Goblins Gameover CG -Added Dwarf x Centaur Gameover CG (a bit rare, you need to hire Dwarf and to find Centaur in dungeon) -Added couple more sound effects for testing. Seems fine so far. -Minor bug fixes -Software changes for next update v0.5.54a -Dwarf x Imp trader event H animation is done. Will add cum stage for it later. Also yes Imp trader will look different from normal Imp girls~ -SFX system is finally working. There is almost NO sounds yet because we kinda rushed it, but it is already in place and working nicely. For test - Catgirl warrior and Archer attack swing sounds were added. Now we just need to add more nice good sounds, yay :) -Fixed bug with mouse pathing in dungeon -Fixed bug with brothel screen glitch -Fixed couple minor issues with dungeon block texture missing Changelog from 0.4.50 to 0.5.53 -Neko x Centaur reworked animation. Celebrating sprite rework goal, yay- -Full mouse control in dungeon. Correct pathing and tracing, opening chests with mouse, etc etc. Finally its working, and we will try to improve it even more. Mobs are slightly smarter in their pathing too. -Texture compression update. NO MORE missing animations, for weak videocards, for integrated videocards, whatever, issue should be fixed. -Some edits here and there. Like, Centaur x Dwarf animations is finally 1280, twice bigger. Previously it was really small in-game, now it is proper Large size. It is one of our glorious 1280 animations after all. -Mana pots -Couple minor less noticable bug fixes. v0.4.50a Dwarf now has some H. Added succubus animation and Imp gameover~ 0.4.48a People asked for more team members - and so, now Dwarf basic update is out! She now can be hired (Smith NPC). You need to complete her quest line first. She has 2 classes instead of 4, ranged and melee - so if you want a choice, make sure you have space in team. For now, she has only wip placeholders for H scenes - sketches and concept art. We’ll be adding proper animations and CGs soon~ But at least this update should give an idea of how she looks. She will have all possible partners from 1st dungeon stage, including another centaur scene - Charmed version, different from her quest event. As before, please feel free to leave feedback and report any bugs, we’ll polish them and will begin to add her hentai scenes on mid month update. 0.3.47a -Hide button for gameover CGs interface. -Skip button for battle H-animations. -Console for battle. -Interface fixes, now most stuff working on double-click, instead of extra buttons -Starting steps are a bit more easy to understand, hopefully -Few minor bugs fixed -Brothel is working, yay. -Goblins have proper CGs, finally. -Added Deer alchemist event. Its random encounter with 50% chance (dont take her quest to get this event) -Added cum stage for Elf brothel scenes -Some new equip in Smith shop and minor equip stats changes. Overall it should be better, faster, a bit more easy for interface interactions, and has more content! 0.02a -mobs now have KO pictures -some scenes cumming stage added~ -now game starts faster, like, MUCH faster. -eats less memory -working window resize, yay -full win10 / win8 support now, shouldn't have problems -may run even on 32 bit version Java (not 100% sure, needs more testing) -Linux support -some bugfixes 0.01a Demo should be out soon (about 3-4 days, i think?). It will have 1 stage with few randomized rooms, 5 mobs composed in few squads. Each mob with H-scene per race (1 for elf, 1 for neko), and one event / quest H-animation. 11 in total. Alpha 0.01 demo will be obviously missing a lot of cosmetic stuff and lacking in some areas, like good sounds, or animation/particle effects for spells and buffs, or most character except mages missing active skills - i was funding whole project myself :p But, at least it should give you some grasp for "what is this project about". If you like it, please support us and help to put everything in completely awesome shape~