Two main characters! That's right. This time we're looking through the eyes of both the male and the female. Depending on the situation if both characters are present in the same scene, the one that makes the most sense at the time will be the one who's thoughts you will follow. Point based system! What does that mean exactly? Well, the original plan was to have 4 unique points which will determine whether you will see a certain scene in the future or not. The original plan was to have " Loyalty & Corruption" for the Girlfriend and "Dominance & Submission" for the Boyfriend. But I thought that was a tad bit too much. I figured 2 was more than enough as the normal choices usually covered up the basis of the missing points that I excluded. I went ahead with "Corruption" for the girlfriend. And "Submission" for the Boyfriend. I played around with the coding quite a bit to get a visual representation for the player when they will get a Corruption or Submission point and also a visual representation when a choice is missing because they are missing x amount of points. Here's a screenshot of how that works in-game: http://ximepa.ru/2018/8-e/10/tapgmj7a9qlpouev7mwdk9dbo.jpg The first choice that is purple represents the Corruption path for the Girlfriend. If it's highlighted it means you can select it and gain extra points towards that path. The red represents Submission for the Boyfriend. And at the very end you can see an example of a greyed out choice that is not selectable or available to the player, because they are missing x amount of points from the other two paths.