v0.2.8b - 2024-09-14 Fixes: -Fixed several soft-locks in Cyberia Inner Lab progression -Fixed issue where Fae's desk NSFW scene in Part 3 was incorrectly positioning sprites (also some more sprites have been added) -Fixed issue with character sprites disappearing when dialogue was triggered in certain ways -Fixed issue with using USB on either Everie and Fae causing character to disappear -Adjusted dialogue when finishing Surgery slider minigame to make more sense -Adjusted hitbox for Fae sitting in lab and computer screen (it was overlapping before and causing incorrect clicks) Features added: -Added small movement animation to bodies in Inner Lab tubes -Added transition when talking with the girls in Cyberia Inner Lab -Elsie now has portraits! -New fading characters with conversations (we're going to be expanding this type of thing in the future) -Added dialogue to Elsie NSFW scene from Part 2! -Added dialogue to Everie NSFW scene in Part 3 (still wanting to improve so feedback is definitely welcome!) -Added new sprites to Fae NSFW scene in Part 3 (dialogue is still being made but the scene has improved a fair bit) v0.2.8a Added Features: -Brand new story progression for Cyberia and Elsie -2 new backgrounds -3 NSFW scenes (dialogue is still missing but feedback on the scenes is appreciated!) -2 new minigames (these were a very new endeavour for us so we definitely want to hear what you guys think!) -1 new music track -Added some sound effects to asteroid minigame (if there's any issues with sound let us know!) Bug Fixes: -Fixed issue where Elsie was pants-less (sorry for removing but it didn't make sense!) -Fixed an issue where sound would go to max for one second when loading a save Known Issues: -Some aspects of progression might have issues, we'll include a guide at the bottom of this page for intended progression (need a lot of feedback with this) -Faces for conversations and portraits haven't been fully added yet (this is something we'll be fixing in the next few days) -Some sprites might be laid out incorrectly (if you see any sprites that seem to look a bit wonky in the area please let us know!) -Pictures for Objectives haven't been fully added, this will also be fixed in the next few days v0.2.6a - 2023-12-19 Added Features: -New Elsie and Fae NSFW Scene! (we're still working on the missing dialogue but wanted to get the scene in faster) -Further progression (dialogue is placeholder, writer is a bit preoccupied lately so we wanted to at least get progression in.) -New cheat code in main menu. Type "MeFirstDime" with Enter Code to get 3000 credits (this only applies to starting a new save or starting from patch). Bug Fixes: -Fixed an issue where the map icon would disappear near Fae's lab -Fixed an issue where expressions were not correctly changing with portraits (this issue actually affected all dialogue tool scenes and now it's been resolved). Known Issues: -During conversations with characters in scenes it is still possible to play certain animations v0.2.4a Added Features: -New Elsie NSFW scene! (Dialogue will be added soon, just needs to be reworked) -New ability to skip dialogue has been added (Press spacebar + left click once during Dialogue Tool sections) Bug Fixes: -Fixed an issue where you couldn't access the bathroom after doing Junky's minigame -Fixed an issue with Fae's sprite overlapping pieces in her lab -Fixed an issue where both Jukarya and Forgaris couldn't be accessed after completing current progression -Fixed an issue where it was impossible to leave Elsie's cabin after finishing progression -Fixed an issue where it was not possible to go back to Cyberia after completing progression -Adjust controls for minigame to make it easier to control the ship. We'll be adding the ability to boost in the future to make it easier Known Issues: -During conversations with characters in scenes it is still possible to play certain animations -Not all character portraits/poses are in every scene and will be fixed quickly v0.2.3b Added Features: -New updated Fae sprite -Animations for blinking with all the characters have been added (including new Fae sprite) -Elsie now has facial expressions during her scenes -Everie's and player's outfits for Cyberia are now working -New improved walking segment with moving camera on Cyberia (still WIP and needs feedback!) Bug Fixes: -Dialogue tool now fixes facial expressions through portraits (should fix most issues with faces not matching portraits) -Player name during specific dialogue sections now shows up correctly -Fixed an issue where Fae character sprite remained in Forgaris Workshop after scene was finished. Known Issues: -During conversations with characters in scenes it is still possible to play certain animations -Not all character portraits/poses are in every scene and will be fixed quickly v0.2.3a Big Changes and Fixes: Naninovel has been removed -With our initial build since we weren’t as confident in our skills we used a tool called Naninovel for all of the dialogue throughout the game. After realizing that this was a big mistake since it created a ton of conflicts with how the engine ran on top of our Adventure Creator tool, as well as slowed down the game dramatically, we decided enough was enough and now was the time to remove. We can confidently say with its removal the game is dramatically faster and overall much better feel Character Sprites have been improved -In our old format for sprites they were originally just a solid piece with the face as masks. This wasn’t an awful way of doing things, but we realized we could do so much more. Our brand new sprites are built from the ground up for easy movements and changes during dialogue. Each character has several arms, eyes, eyebrows and mouth poses to allow for much better expression during dialogue. They’re also now layered characters with all the pieces on top, which will let us give players the ability to change outfits in the future. Whole new dialogue system -Even though we’ve built the primary way of talking in Adventure Creator we actually went one step further! Our new tool is able to directly convert text into usable gameplay in seconds. What this means is when we’re creating brand new content it’s a hell of a lot faster and it’ll make future updates take a lot less time. To put it in perspective, pretty much all the dialogue for the Cyberia update (all 41 pages of it) was built using the new tool and was implemented into the game in 3 days. We had to take the time to make sure everything was working correctly and wouldn’t mess up with the initial versions, but now we’re extremely confident for future content. UI has been improved -With the old build we were bouncing between Naninovel and Adventure Creator for the dialogue, but now it’s a unified and cohesive experience. Every single interaction and menu in the game is built in Adventure Creator. This makes everything much faster and smoother overall, and we’re hoping people enjoy the new UI elements. Title Screen has been improved -We wanted to improve the overall feeling of the game by fixing up our title screen and making everything feel smoother. We’ve also added a new “Start from Patch'' option to let people not have to play through the entire game just to see new content. This button will be up to date every single update so you’ll constantly be able to skip ahead if you just want to see the new stuff. You’ll be able to experience for yourself, but we really do think these new improvements to the menu will feel better the moment you start the game All of the NSFW scenes have been converted to the tool -These were a bit more of a pain compared to a lot of the fixes, but now you can view the replays anywhere on the ship (or offworld) and it’ll look exactly the same as if you were experiencing it like the normal story. We’re going to be adding all the new scenes once they’re ready to replays as well, and with each update this will continue to get added. Transitions between Scenes have been improved -Previously there was a jarring effect when you switched rooms. Now we’ve updated the game so each time you switch rooms there’s this smooth transition. We’re hoping it’ll improve the overall game feel for people but we definitely want to hear what you guys think! Brand new Junky Minigame! -In the earlier build Junky used to say he’ll have work and then just give you money. Not anymore! Fly up into Jukarya’s atmosphere and shoot some junk to find all the valuable bits. Improved Shop -The shop used to be more of a suggestion than a functional store. Now we have a much better implementation that’ll be very expanded upon in the future. Purchase the jackets and get started with the update! Windowed Mode! -Previously the game forced fullscreen in order to keep resolutions consistent. Not anymore! Now you can play the game and resize the window to your heart's content (definitely need feedback tho!) v0.2.2b Added Features: -New updated Everie sprite -Sound effects for UI and menus (still WIP and need feedback) -Camera movement during dialogue (only in intro for now but will be used throughout) -Animations for blinking with all the characters have been added -Cabin music has been improved slightly -Dialogue tool can now use proper fade transitions (only in intro but will be added in key points of dialogue in the future) Bug Fixes: -Fixed various portraits throughout every section using dialogue tool -Fixed issue with DD-9 being used before they've been picked up for dialogue -Fixed numerous sections with missing fonts for dialogue -Fixed Player model's pieces to work properly in new expression -Fixed issue with some dialogue tool pieces that would prevent animations from being played -Fixed issue with sound effects not always keeping to the same volume in scenes Known Issues: -During conversations with characters in scenes it is still possible to play certain animations -Not all character portraits/poses are in every scene and will be fixed quickly -Fae sprite has not been fully implemented -Player name during specific dialogue sections does not show up correctly (we've found a fix but need more time to implement) v0.2.1.1c Bug Fixes: -Fixed an issue where Fae's sprite would remain after informing her of the generator fix -Fixed an issue with Fae's sprite where it would it remain after informing her of the generator issues -Changed Fae coffee wakeup scene to have the correct background -Fixed an issue with layering for the various stuff in the Recroom during the Fae couch conversation -Fixed portraits with various conversations in Cockpit -Fixed portraits in the Forgaris Landing dialogue -Fixed portraits in the Forgaris Base dialogue -Fixed portraits in the Forgaris Workshop dialogue -Fixed an issue where the wrong dialogue was playing during Fae Doctor Checkup scene -Added Everie during the "Everie said you have a plan?" dialogue -Added Player during the "Everie said you have a plan?" dialogue -Adjust minigame controls to feel heavier but more responsive -Adjusted spawnrate on minigame for asteroids -Changed the time of minigame from 40 seconds to 60 seconds. -Increased max size asteroids can spawn as -Fixed portraits during Junky Dialogue -Properly fixed the Fae bathroom scene so it won't replay every time you go back in there -Fixed an issue where the "Ancient Oddity" quest item was able to be picked up when starting from patch Known Issues: -During conversations with characters in scenes it is still possible to play certain animations -Not all character portraits/poses are in every scene and will be fixed quickly -Fae sprite has not been fully implemented -Player name during specific dialogue sections does not show up correctly -Animations for blinking with all the characters is still being fixed and added -Various character positioning during dialogues will be improved v0.1.9.7c -2 New pinups have been added -UI has been entirely overhauled and streamlined -Popup objective has been removed and changed so objectives are viewed inside phone instead. -Brand new phone interface (WIP needs feedback) -Brand new scene replay in phone (WIP needs feedback) -Brand new pinup viewer in phone (WIP needs feedback) -Brand new objective viewer in phone (WIP needs feedback) -Brand new store interface for buying items. Very WIP but we need to know if it's working correctly so please test it out! Bugfixes: -Cleaning either Player's room or Everie's room early stopping progression has been fixed (this time we're pretty sure, but please try and break it and let us know how you did!) -Generator now has a glowing effect -Objects within scenes were layered incorrectly and have been fixed (some areas might have objects close, so if you see any while in menus let us know!) -Fixed issue that would cause interface to disappear when loading saves (need testing to be safe on this) -Fixed an issue after finishing wire minigame where screen would fade to blue for a second. -Fixed an issue where the fuse box would look like it's both opened and closed at the same time due to texture overlap -Various smaller fixes throughout -Fixed an issue with the inventory and phone icons disappearing when opening the map -Fixed an issue where the scene replay scenes were unlocked by default, this is now affected by ingame progression New Bugfixes: -Can no longer pause in main menu -"Redeem the Slob" objective has been fixed to disappear when completed -"Get some money for Everie's gift" objective has been fixed to disappear when completed -UI for both the Phone and Objectives menus have been resized to fit better in scenes -Entering various rooms from Map UI no longers disables the Inventory and Phone buttons (still needs to be tested but should be fixed) -The "Old Tools" in the generator room will disappear correctly now -"Prepare the spare" objective has been fixed to disappear when completed regardless of when room is cleaned -The "Weird Rock" in Forgaris Workshop no longer appears during Fae and Everie conversation -Shop now correctly deducts currency for items bought -Some environments have had items changed layer wise to look better -Soft lock for Everie octopus gift has been fixed (still needs testing to be sure) Small addition: -Everie has a new dialogue option when her door is clicked after gift is bought (will be developed on later) Known Bugs: -All pinups are unlocked by default, will be fixed in patch to be unlocked through other means Still working on: -Notifications for when new objectives are active -UI interfaces are not final and will be visually fixed. Artist is very busy on Cyberia update and will get to it once all art is done -Button in main menu will be added to skip to latest content without having to playthrough everything v0.1.9.7c What's changed: -2 New pinups have been added -UI has been entirely overhauled and streamlined -Popup objective has been removed and changed so objectives are viewed inside phone instead. -Brand new phone interface (WIP needs feedback) -Brand new scene replay in phone (WIP needs feedback) -Brand new pinup viewer in phone (WIP needs feedback) -Brand new objective viewer in phone (WIP needs feedback) -Brand new store interface for buying items. Very WIP but we need to know if it's working correctly so please test it out! Bugfixes: -Cleaning either Player's room or Everie's room early stopping progression has been fixed (this time we're pretty sure, but please try and break it and let us know how you did!) -Generator now has a glowing effect -Objects within scenes were layered incorrectly and have been fixed (some areas might have objects close, so if you see any while in menus let us know!) -Fixed issue that would cause interface to disappear when loading saves (need testing to be safe on this) -Fixed an issue after finishing wire minigame where screen would fade to blue for a second. -Fixed an issue where the fuse box would look like it's both opened and closed at the same time due to texture overlap -Various smaller fixes throughout -Fixed an issue with the inventory and phone icons disappearing when opening the map -Fixed an issue where the scene replay scenes were unlocked by default, this is now affected by ingame progression New Bugfixes: -Can no longer pause in main menu -"Redeem the Slob" objective has been fixed to disappear when completed -"Get some money for Everie's gift" objective has been fixed to disappear when completed -UI for both the Phone and Objectives menus have been resized to fit better in scenes -Entering various rooms from Map UI no longers disables the Inventory and Phone buttons (still needs to be tested but should be fixed) -The "Old Tools" in the generator room will disappear correctly now -"Prepare the spare" objective has been fixed to disappear when completed regardless of when room is cleaned -The "Weird Rock" in Forgaris Workshop no longer appears during Fae and Everie conversation -Shop now correctly deducts currency for items bought -Some environments have had items changed layer wise to look better -Soft lock for Everie octopus gift has been fixed (still needs testing to be sure) Small addition: -Everie has a new dialogue option when her door is clicked after gift is bought (will be developed on later) Known Bugs: -All pinups are unlocked by default, will be fixed in patch to be unlocked through other means Still working on: -Notifications for when new objectives are active -UI interfaces are not final and will be visually fixed. Artist is very busy on Cyberia update and will get to it once all art is done -Button in main menu will be added to skip to latest content without having to playthrough everything v0.1.9.6c -Ability to change player name has been added -New minimap feature has been added -Various small fixes across including a fix for random blackboxes appearing from items without interactions has been fixed -New Fae NSFW scene has been added (hint go near the bathroom on floor 2 to trigger after talking with Fae on Forgaris.) -Fixed Hallways v0.1.9.5f Bugs Fixed: -Fixed all faces throughout the build for conversations -Fixed an issue with going to main menu that would carry items across saves -Fixed an issue with objectives not completing correctly -Fixed an issue with Everie's room not changing names correctly -Fixed an issue with characters disappearing during dialogue -Fixed an issue with mouse not appearing during certain scenes -Fixed an issue with save/loading not correctly displaying time Features added this build: -A new visual save/load system has been added -Better cursor integration with scenes -Dialogue for both of the NSFW Scenes -New DD-9 wake up animation has been added -5 collectible pinups have been spread throughout the build (see if you can find them all!) Our current focus: -Removal of placeholder dialogue and fixing existing scenes -1 more NSFW scene added to the build (will go to Patrons early!) -Prologue to start the game -Adding a lot more character dialogue throughout -Basic UI shop through phone (in the game but needs work) -More dialogue across the various interactions -Gallery accessible through player's room -Cyberia Teaser v0.1.9.2a Bugs Fixed: -Fixed numerous issues with the new objective system, most progression is working but still needs testing! -Fixed a number of issues with sprites not fully appearing correctly (this is still something being worked on but it's already improved a ton) -Fixed an issue where Everie was appearing in the hallway early -Fixed an issue where Fae was appearing in the cockpit early -Fixed an issue where objectives weren't being removed correctly when the room was cleaned out of order -Fixed an issue with Everie's room cleaning causing dialogue for Fae's door to appear early -Fixed an issue sprite positions for certain conversations (still being improved) -Fixed an issue where Everie's door scene was appearing early -Fixed an issue with galaxy map showing the name of the unknown planet too early Features added this build: -A bunch more dialogue has been added but is still being worked on, but feedback is always appreciated! -A whole load of new faces have been added to each character (aside from Junky but that's for future) and have been incorporated into some dialogue (will be added throughout but focus was functionality) -New icons for interacting with objects -Sound effects! (not all are matched perfectly but the player's room in particular has a sound effect for each item picked up) -Finish all backgrounds across the ship (we could still use feedback on them so if you have any issues with direction let us know!)