0.2.8.3 - 2024-12-01 New Languages: Brazilian Portuguese German French Latin American Spanish Simplified Chinese Japanese MacOS version Returned the correct damage to the fire spell Fixed duplicate quotes in some phrases Fixed the localization of Grace's "inner conflict" Fixed "New Game+", which transferred the state of the current room to a new save, which could cause bugs with objects at the location. Fixed the HUD once again (hopefully now everything will work correctly) Now the "new" icon disappears when you have already seen the changed information about the character's personal conflict 0.2.8 New Paladin Boss Questline: Face a mighty new paladin boss in a challenging new quest. New Victory Scene: Witness a captivating new scene upon defeating the paladin boss. Unique Inner Conflicts: Every character now grapples with their own internal struggles for you to uncover and navigate. Impactful Choices: Your decisions in dialogues now influence the balance of a character's "Inner Conflict," shaping their development. Notifications: New in-dialogue notifications highlight the impact of your choices on character relationships and inner conflicts. Dedicated "Characters" Tab: A new "Characters" tab in your Quests panel provides information about your companions, their inner conflicts, current states, and how your actions have affected them. Character-Driven Quests: Embark on new quests focused on specific characters, offering opportunities to directly influence their internal conflicts and personal journeys. All characters on scenes are now animated! Game Analytics (Optional): Help us improve the game by opting into anonymous in-game analytics. You can opt-out at any time in the settings menu, and all collected data is completely anonymized, focusing on in-game trends and player choices. Mandrake Collider Fix: No more struggling to interact with those pesky Mandrakes! HUD Visibility Fix: Resolved an issue where the HUD could sometimes behave erratically in dialogues. New Game+: Relive the magic with all your hard-earned resources! Load any save file, access the Esc menu, and select "New Game+" to start a fresh adventure with your current inventory intact. Improved Dialogue Panel: Manage your dialogue with a new mini control panel, allowing you to access the history log, hide the panel for a clearer view, or enable "fast mode" to skip previously read text. Extensive Localization Fixes: We've squashed countless typos and errors for a smoother reading experience. 0.2.6.3 - 2024-10-26 We found and fixed a rare bug that prevented mobile keyboard input from being transmitted to the game, making it impossible to enter the hero's name. The localization system has been updated and new characters have been added to the fonts. Thanks to the hard work of @gumoo, version 0.2.3 has been translated into Turkish. This translation has also been added to version 0.2.6.2. Now, if a string is not translated in the localization, the text in it should be displayed in English. Version 0.2.6.2 adds a window informing you that all quests in the game have been completed. In all subsequent updates, this window will let you know when you reach the end of the content. 0.2.6.1 Fixed the size of the boss cat on the adventure map Fixed the ability to restart the quest dialogue with Olivia Added a new unit - Enhanced Snowman (Evil Olaf) Fixed a game freeze when attempting to use Vis Cogitationi Fixed mob tooltip freeze if the mob was killed while the tooltip was displayed Fixed Louise's hands, which were slightly offset from her body in some poses Fixed a couple of typo Updated fonts to include French characters for Olivia's phrases Added a question mark button to all tutorial windows that will replay the tutorial for that specific panel Added a tutorial for the adventure button Added a tutorial for upgrading reward cards Added a tutorial for the adventure panel Added a tutorial for upgrading stats Added a tutorial for upgrading spells Added a tutorial for the adventure map Added a tutorial for combat mechanics Added a tutorial for the inventory and adventure results Added a new type of resource that drops from bosses and allows you to buy girls "more interesting" costumes Added the ability to skip the boss scene after defeating it 0.2.6 (Alohomora) New Enemies: Added "Armored Goblin" enemy. Added "Funguar Leader" enemy. Added "Snake" enemy. Added "Fighter Cat" enemy. New Content: Added a new Journey and its boss "Catgirl Rogue". Added an interactive scene with the new boss. Added a questline related to the boss, unlocking a new character for the Atelier. Updated the graphics of the first scene with Lillian (when we first met her in the tavern room). If you have already completed the game, it can be viewed in the Pensieve. Costumes: Added boss costumes to the Atelier for Lillian and Audrey. Added new costumes for Victoria. Improvements & Fixes: Reduced compression of interactive scenes to make them look sharper. Changed the Journey selection window to be more compact. Added the ability to leave Resource Events without opening the loot window if you don't need it. Added the ability to exit battles prematurely (and interrupt the adventure) if you see that you are losing and do not want to continue. Added a "Pathfinder" - if the Journey map is generated in such a way that the player cannot reach the portal, this system will create the necessary path. Due to the fact that now any Journey can be guaranteed to be exited - early exit (via the button in the interface) from the Journey no longer gives resources. Changed the price of costumes in the shop. Added a new resource that is given for boss items and is needed to buy "unusual" costumes from Olivia. Fixed several typos (e.g. Preview replaced with Previous). 0.2.5.1 Fixed typos in a couple of dialogue phrases with Louise Fixed typos in a couple of dialogue phrases with Rose Added automatic font size adjustment in spell buttons Made a couple of edits to prevent errors when constructing buildings Returned the Elf-monk her own model. Catwoman will appear next week 0.2.5 (Bombarda) Added an error panel - it will appear if something breaks in the game. You can click the "Copy" button and send us the error text so we can quickly fix it. Changed the progression system in Journey - now you will level up and improve your spells yourself. Rebalanced the Journey system - changed spells, enemy strength, and health. Separated the inventory for loot and equipped spells. You no longer have to choose between taking a couple of spells or a valuable item. Changed the combat system - now it is represented not by consumable items, but by a spellbook that you fill before going on a Journey. Also, the player now has mana and mana regeneration. Journey characters received basic animations. Added a new character - Olivia the Portkey Witch. Added a quest to unlock Olivia's Atelier. Added new dialogues with Elizabeth and Louise to better reveal their characters. Added a clothing store where you can see different outfits on our characters. (The first characters who received costumes were chosen by voting). In the future, we plan to make the clothes modular and add animations. Updated the skill tree panel. Updated the Journey preparation panel. Fixed many bugs, including the infamous "Spy - get out" quest bug. Update 0.2.3 (Aguamenti) - 2024-07-26 Added a "content delivery" system to support legacy save files. Added a new "Beach" storyline. Added a new "Beach" location (currently in draft form due to the background artist being on vacation). Added two new CG scenes, one of which is animated. Added a new reward card featuring Irroth, the Grand Librarian, for subscribers at the "Headmaster" tier. Added outlines to the text in the Active Quests widget for better readability in all locations. Fixed a potential issue that could break the "text input" in the PC version. Fixed a potential issue with the tavern's state resetting after a party. Changed the text of the empty quest log to avoid misleading players. Updated the reward card logic to support "exclusive layers" (ensuring only one costume for a character is displayed at a time). Added a portrait to the Pensieve for Louise. Update 0.2.2.2 Updated game engine version. Items in the Journey shop now become grayed out if you lack the resources to purchase them. Fixed the issue with "flashing" transitions between locations where the base state of the location would appear momentarily. Removed on-screen buttons from the magic mini-game and added an on-screen touch bar. Now you can cast spells by swiping your finger/cursor across the screen (thanks to Habish for the idea!). Removed energy tokens from resource mini-games. Energy is now awarded based on the length of collected chains. The longer the chain, the more energy you receive (thanks to Habish for the idea!). Fixed a bug where the "fullscreen mode" checkbox in the settings did not take into account the current state of the screen and could minimize the window each time you exited the settings. Updated resource mini-game field generation. The mine now generates the playing field in "chunks" – small, ready-to-collect groups of resources. Gradually, the playing field will degrade into a chaotic state to prevent infinite gameplay at the expense of energy. Added an active quest widget to the game map HUD. It shows all current tasks and can be hidden by pressing the button in the interface (thanks to Habish for the idea!). Updated mini-game tutorial. A significant portion of the CG scenes have been transferred to the new "interactive" system. This will significantly improve engagement and allow you to leisurely enjoy the best frames. Update 0.2.2.1 - 2024-07-09 Two new characters. Sisters Elizabeth and Louise (both chosen by patron vote) Two new animated CG scenes. One with Louise and one with the Ice Elf (who was chosen by patron vote) Brand new adventure mode with battles and events. You'll encounter 6 different types of monsters and a variety of game events. 4 Reward cards featuring characters from our Rector-level patrons, which can be unlocked and "upgraded" using resources from adventure mode. Significantly redesigned quest lines – we've removed unnecessary clicks in some places, and you're now automatically transported. Changed Audrey's quest line. Now it will start a series of quests dedicated to "Journey." A new quest dedicated to the first "Journey" experience. A new quest dedicated to unlocking reward cards. A huge amount of new and rewritten old dialogue (about a third of the game). Lots of bug fixes Added sorting to the quest log so that uncompleted tasks are displayed first in the quest. Fixed saving and loading with the old version. Fixed tooltips – now they disappear correctly when the dialogue is closed.