v1.01 - The promised ‘endgame’ reward scenes are now here! These are detailed, comprehensive ‘happy ending’ scenes for Natasha + Rebecca, Sofia, AND Cassie (via Ending/Epilogues “D” and “E”)! These were written with the canon that you actually participated in the consensual scenes in Fort Patton and are a continuation of that. We have done our best to really create scenes we felt rewarded players for all their efforts in obtaining the ‘better’ endings and hope you all enjoy! This is the only first part of our final edition updates, which only affects the endings, so there is no need to start a new game (yet!) just load into your ending rooms and these scenes will be available (again, “D” and “E” only!). - Adding in a much-requested alternate movement, the WASD keys, which can be used alongside arrow keys or left mouse click! - Heavily overhauled and improved our real-time action battle system! Added actual collision physics for sight and projectiles, meaning enemies will now only be able to detect Juno with a clear line of sight (basically they can no longer see Juno through walls, but can still see her through obstacles like fallen chairs). Additionally, this also affects Juno, as she can no longer shoot through walls now with long-ranged weapons like the rifles. We also improved enemy detection by adding peripheral vision for them (it was a bit silly when Juno is standing right beside them but they don’t detect her), so now their alert proc will trigger if you are beside them, not just right in front. Enemies that are hit by projectiles will now also be temporarily stunned for 0.5 seconds and execute a mini jump animation, which prevents enemies from relentlessly coming forward while Juno is shooting or attacking. - "Dark" maps difficulty has been lowered with the addition of multiple lightsources, lessened tint, and general better navigability in those maps. v1.00.2 - Fixed a big problem with the combat system; had a missing line of code that was causing a recurring glitch with the melee weapons that screwed around with durability and could outright make them disappear or reappear randomly. - You can now hand in Dr. Zara's research to General Hawke at Area 66 if you missed giving it to him the first time around at the University. - Music options in the Gallery now expanded; they now also follow the "unlock" system alongside the Gallery, so more music options are unlocked as you play through the game, and as the Gallery expands. - Barton's gunshop remapped and relocated to the north side of Hamilton Square. - You should be able to finish Ending A with the proper sprite transition now, as intended. - New starting point in the Cheat Room from Juno's apartment, which allows you to jump to Hamilton Square. - Cheats option from the user menu now gives you an option to reduce Infection. - You can now hide text at any time with the "H" key; same key used to restore it. This will come in handy for Gallery reviewings! - Additional controller support added for O:G. Right trigger is fire/struggle, right bumper is reload, and left bumper is minimap toggle. v1.00.1 - Found and tackled a Ending E accessibility error; rewrote the entire event sequence leading up to it so hopefully that's fixed it. - Ending B has some missing sprite changes when captured by ACE units; fixed freezing issues from accessing B from D and E as well. - Fixed the starting quest and final quests not being marked complete in the journal. - Missing fadein and missing sprite change fixed for Ending A, as well as tinting issues. - Blackscreen bug/freeze after attending Feinstein's trial should be fixed by addressing the character placement and movement, also fixed accidental event loops. - Reworked and added some detail and laid foundations for Endings D and E for future postgame scenes. v1.00.0 - Game's first "completed" status! - Added Ending "B", which triggers if losing to A.C.E units in the final level. Comes with a new breeding machine scene + a unique ending room. - Added Ending "C1" and "C2". They are basically the same outcome, except C2 is inherently evil. This comes with a group scene involving all the civilian leader girls + Juno (or without Juno, if you pick C2). The condition for this ending is to complete the game without doing any civilian leader sidequests or upgrading the shelter. - Added Ending "D", which is the neutral ending. You have to upgrade the shelter WITHOUT using soldier favours (Base Points only) and complete all civilian leader sidequests. - Added Ending "E", the 'best' ending. All conditions from "D" must be met, plus all sidequests finished, plus all 8 "Note" items collected. - Added a great EXPLOSIONNNN effect to killing infected enemies. Call me ArchiGumin. - Fixed huge bug where you can't complete General Hawke's sidequest before the switch order was screwed up - Fixed buying duplicate weapons from Taylor and upgrades allowing for repetition - Went back and rewrote the story for Zara and Feinstein to make more sense from Hamilton onwards. Retcon text in hospital, also, revised background stories for Zara and Feinstein - Added infection behaviour / masturbation trigger. Basically, if your infection gets too high, Juno will stop and start masturbating uncontrollably after a set number of steps. This dissuades players from stacking infection as the only penalty previously was when resting. - Reload timers added to weapons, which adds a subtle level of difficulty, especially with high damage but high reload time weapons like shotguns - Bugged morale requirement to get into the University fixed. - General Hawke sprite and portrait changed - Unique and rather sexy BGS soundtrack added to Ending Room A! Also, added the base girl sprites. - Changed the Area 66 staffer to have unique portrait and sprite - Removed minimap function for now, kind of makes game too easy. - Added infection removal before departing Brookside #2 during evacuation - Added four unique SFW "Acts” images, really sets a more professional tone for the game overall! - Removed a switch that flips when using the Police HQ computer that screws up Natasha’s sidequest - Minor typo in dog swarm ending fixed - Fixed being able to go up to Suits Office's 2nd floor after completing Billy's task without talking to the ground floor Suit - Suits' faces and spirtes reskinned - Fixed bug where Fort Patton B3 Lab couldn’t be accesed from B1 in Fort Patton; also, lighting change was not applied to B3, so, fixed that too - Fixed a huge bug where Dryad goes into harmless “statue” mode and is disabled when you are forced out of University then re-enter the Main Campus v0.11.1 * The entire University level is now in the game. This is one of the biggest maps in the game, as well as the biggest interior map. Almost the entire map needs to be explored to complete the quest here, all while you're on the run from an unbeatable enemy, making this possibly the most difficult level of the game. * The University quest can now be completed. This can end up as the final quest, as it features multiple endings. This is the penultimate quest in the game unless you end the game at the University. * The Dryad boss enemy has been added. She's like a fem futanari Mr. X, stalking you throughout the University, unkillable and undeterred. Given her overwhelming superiority, her only weakness is that she's cocky enough to give you a chance to come back and try again even after she catches you. * FIVE new scenes added: Dryad Deepthroat, Anal, Impregnation (Gameover), Swarm Gameover, and Ending "A". * Dryad Gallery unlock now only happens after completing University, not before (players on ver 0.10 will already have it unlocked, you lucky guns you). * Viewing the Walker animation in the Gallery gets you stuck in place; fixed. * Resting in APC now also cures Infection, making Infection-curing items unnecessary after reaching the Fort, thereby letting you pawn them off for Base Points. * Added fire button to the controller mapping for people using controllers. * Retrofitted Juno's sprite to better represent her outfit. * Minimap feature added to the game. Press "M" to activate or deactivate. * Removed a couple of text/dialogue mistakes, such as Cassie's "Now bitch now!" thing.