Unreal5 2023-12-20 Major Content Update - Dungeons, Climbing, Quests, Masturbation and POIs 2023-08-01 Opting in Until there is content parity with the Unreal Engine 4 release, the UE4 Preview will be available via a Beta Branch on Steam, to access this, right click on the game in your library -> properties -> betas -> click UE5. You're in! Expectations & Pre-Alpha We know there is a lot of excitement about this move, but please remember that this is essentially a brand new game. There will be bugs, probably a lot of bugs, and issues. Little content has been ported across from Unreal Engine 4, so whilst it'll expand quickly, the world is obviously lacking depth in comparison to the existing builds. Please help by reporting major performance issues, along with hardware specs and graphics settings, as well as show-stopping bugs. At this stage we don't need reports of floating models etc, as we know well that there will be lots of these and we're not onto solely cosmetic fixes for a while. Whilst we finalise our new traversal system climbing has been entirely disabled. This decision wasn't taken lightly, but a half-implemented system had the potential to cause more harm than it was worth. More ways to navigate the world will return in a future update. Once the disabled features are reenabled we will consider this version of the game as the Alpha Build of Carnal Instinct. Known Issues This build has some systems, like magic, gated simply by the point in the story where the game opens. However some mechanics, such as setting romance paths and the mess/cleaning system, have been temporarily disabled for technical reasons. These will be restored in the next couple of updates once teething issues have been ironed out. Additional Known Issues: Controller support is still not available in all menus (we would recommend you use a Steam Controller profile for a better experience) The Aadi does not like water and will die if the water is too deep Some Video Settings do not currently save, we believe this is a UE5 bug on our version, we're upgrading after this update which should fix it! If not, we'll do an update with a manual fix Some video settings require you to reload the map Sails Ahoy! The boats are currently very work in progress and you cannot get on while swimming and the paddle is missing. Last minute we have disabled opening/closing the map via the M Key due to a few scenarios where the player could get soft-locked, so you have to open the Map via the Inventory. Sometimes after save/loads, chests & vendors will have 2x the amount of loot We have done a huge number of bug fixes in the last month but I'm sure many will slip through the cracks, please report them in Steam Discussions or our Discord, this is a Preview and a Pre-Alpha after all! More Music We have new menu and in-game music, as well as raunchy limericks and bawdy ballad's by our boisterous bard, Nenu. Pregnancy Pregnancy content is not for everyone, so it's disabled by default. You will have to visit the virility and fertility shrines on Tal-Senet to activate this feature. Feed Pakhet the almost-tame Mau Damaris' tamed Mau, "She Who Scratches" doesn't take kindly to attempts to pet her, she will however devour food when offered. This is an important feature. It deserves this paragraph. I will die on this hill. ACT 1: Traveller in and Antique Land This build represents the very beginning of act one, you find yourself on the shores of Sabu and begin your journey. Soon you'll share the lands with Drakes, Sphynx, and all manner of exotic creatures... for now though you'll need to shed your mundane form and learn to fend for yourself in the fallen lands of Tal-Senet and Mehden Island. v.0.3.70(2023.06.23) The Inquisition For this update we've finally revisited the artwork for a key boss and faction in the world; they've been left out in the cold for too long, and finally we've updated the Inquisitor of Bast, along with her trusty Zealots. This means that there are impactful decisions to make at the end of her fight now. Spare the Inquisitor and take her captive, or kill her and obtain her armour. She is now potentially interactive in DSS scenes, should her devotion to the Inquisition crack in the face of her needs. She doesn't have a unique scene right now, but she's fully voice acted. All the new gear is available in the colours of the Inquisitor (gold/white) and the Zealots (copper/grey). Only one of the planned head variants is currently in-game, however the other will be come in a future update once we're into the IOB questline. New Footjob Scene This update brings with it a scene for all our penis-equipped players; a first-pass foot-job scene. For now it's been both added to the general rotation of DSS scenes and also to another Adept at The Great Temple of Anubis. Players are able to indulge in the graces of the Jackal god as one of his devout followers massages their member to completion. Male Armour & Jackal Skins Finally male-bodied players are able to don the armour of an Anubite Warrior; there are four options to choose from (with female players also now gaining access to the grey Elite Guard variant). As with the female variant, the head and skirt elements are separate and allow for mixing and matching to customise your look. We've now added two new skins for the Male Jackal form; the Fennec skin is a male version of the existing Jackal skin, however the Painted Lyca is currently exclusively for male players. Female Cosmetics We've also rounded out our array of reptile skins with the addition of the Deathmarsh and Albino Crocodile options. Though it'll be a while before you meet Nepthys' handmaidens in-game, we thought you should have the chance to get your hands on them sooner rather than later. General Bugfixes/Updates This release also has some quality of life bug fixes to DSS, some NPCs around the world have some texturing issues fixed and the Scribe from Blood Script now has a DSS Scene enabled. UE5 Release Date We had initially hoped we'd complete the move to UE5 within June, however there were a few more bumps in the road than we anticipated and that date has slipped a little. We're not greatly behind schedule however, so we're now at the point that we're able to confidently put a firm date on the Steam release of Carnal Instinct: The Unreal Engine 5 version of the game will go live on an opt-in Steam beta branch on 31st July 2023. This we everyone will continue to have both versions of the game available until UE5 reaches content parity with UE4, and then we can make UE5 as the main branch of the game and the UE4 version will be moved to a Beta Branch. We will be releasing a UE5 update development blog in a couple of weeks to share with you what we've been working on and what to expect. As always, thank you everyone for your support and we hope you enjoy the new content, we're really excited to share with you all of our hard work. v.0.3.64(2023.03.19) First Threesome DSS Scene As we can't bring new features to UE4, the bulk of this update will be quests and/or sex content. This is no exception; v0.3.64 brings our first DSS dry-run implementation of a 3-partner scene. The Adepts of the Jackal Cult are most welcoming and will let you join their ritual, should you desire it. Said ritual involves one Adept riding your face whilst the other pumps your manhood for all it's worth. Currently this provides no boon, however things are different in UE5, and such rituals serve a purpose (beyond mere titillation). Currently the scene is available to futa players only, but will become usable by female and male players soon. New F x F Option - "Serpent's Tail" There have been numerous requests, since the start of the project, for a "strap-on" option. It seemed to us that there is a lot of content which would become accessible to our female players with such an addition, and so we've now added one to the game. The Serpent's Tail will allow player's without male genitals to access all those scenes. There are a few scenes with slight bugs (like climax SFX) but these are resolved in UE5 so it's only a short-term issue. Cosmetic Updates - Piercings With our last update to the Daughter of the Void, we added piercings to the game, due to their excellent reception, we've expanded this and added more piercing options! The set we've started with is the Minoan Livestock Tags. These come in a range of options and can be toggled in stages; for now only the "head" and "torso" options are enabled in UE4, but there are "genital" options available in UE5. This set works for Males and Females (though the Void Daughter is currently excluded). Adjustment is available in the 'Forms' screen. Cosmetic Updates - New Skins & Négligée To bring the Adepts to life we needed some new cosmetics - enter the Beaded Négligée, winner of a poll back in the dim-distant past. There are four versions of this item, matching various other Anubite clothing. Finally, we've also added a new cheetah-inspired skin for Felians, rounding out the 'big cat' collection. Dev Blog & Roadmap Update So we're finally ready to put some dates to our release schedule, as well as giving you a peek under the hood. This post should help explain our decision making as well as what we want to achieve with the finished game. When we started making CI there were no end of limitations we imposed on ourselves; we had to try and design our ideal game without knowing what level of support we could expect from the community. This led to our initial plans which - whilst broad scope - were very shallow. They had to be, as we had no guarantee that we could fund the project beyond our initial timescale of 18 months. Those constraints fell away over time and we began to expand the scope of the game, both to bring it in line with our own ideal vision as well as community suggestions. We're in a position where we're now able to fully realise that vision of CI without the limitations that held us back at the start of this journey. Timeline Until "Finished" Game So what does this mean for development timescales? Well we want to overestimate our times from here on - having had to delay one we don't ever want to be in that position again. We think that we're realistically looking at around 4-6 months of development time until we leave Pre-Alpha, with a further 6-8 months until we leave Alpha. This then leaves us Beta and final release content, so in total we think that the Pre-Alpha/Alpha/Beta to final release will run for approximately 18-24 months from today. After that time the game will continue to receive some content expansions however we'll consider it a complete game, with the expansions representing the equivalent of DLC but not "core" content. As for specific dates on when each phase will end, these will be announced 2-3 months in advance. How Will The Map Expand Over Time? The total playable area of the map (excluding the Helios Archipelago) is approximately 50 square kilometres, that's 1 & 1/3 Skyrim's in old money. The map development will roughly follow the boundaries of the eight ancient Nome, key provinces of Sabu; Amentet-heq aka “The Westlands” Behid-heq aka “The Throne” Ephos Tjeb-heq aka “The Breadbasket” Inebu-heq aka “The Pale Walls” (home of the Inquisitors of Bast) Khaset-heq aka “The Bull’s Shield” Khensu-heq aka “Hefer’s Reach”(or sometimes “Hefer’s Rump”) Ta-Ur-heq aka “The Great Dunes” Wased-heq aka “The Sceptre” (home of the Anubites) The map is colour coded, with the hues approximately matching the development phases in which we expect to deliver each section. Yellow is the zones which will release with the initial UE5 launch, green covers the areas added in the following 9 months, brown is the areas which will be delivered following that, and finally red are the areas which will unlock up to the "final release" (Helios Archipelago is out of bounds on this map but would be red). Development won't follow the boundaries precisely, as some areas are needed for earlier quests and other areas are for late-game content only, but this gives a rough guide. The two-tone areas are those which will start in one phase of development but will be revisited later on. Additionally the areas won't just appear all at once, rather once province at a time will be added along with quests, tombs, romance NPCs, and other content. How Will This Impact the Main Story? Unlike in UE4, the UE5 build of the game breaks the faction quests into their own questlines. The main story will unfold in a linear fashion as the world expands, with the side factions becoming available as their territory is made playable. The first of these will be the Merchant's Guild, as their "free city" resides in The Bulls Shield. UE5 will also feature the "story intro quest" rather than dumping the player unceremoniously on the docks. You'll have a chance to uncover the world anew, with far more lore to discover, enemies to encounter, and secrets to obtain - there are countless rewards for those interested in the history of Sabu and keen to explore. What Features Will Be Available From UE5 Launch? This is by no means an exhaustive list, however the following will ship with the first UE5 build; Intro Cinematic/Quest Multiple Additional New Quests RPG Stats (Including Fertility/Virility) Sailing (Single Option at Launch) Riding (Single Option at Launch) Upgraded DSS Player & Romance NPC Pregnancy Multiple New Enemies (Several Desert Creatures, New Cursed Beings, Enchanted Constructs, and Boss Fights) Additional Genital Customisations (Including Piercings) Flaccid/Erect Genital States Tal-Senet and Mehden Islands (Yellow on Map Above) Upgraded Item Interactions Shrines for Buffs (Enable/Disable Pregnancy, Combat Boons, etc) Enemy and/or Consumable Applied Debuffs (Poison, Bleed, etc) New Harvesting and Plant Types Romance NPC Form-Based Bonus Attributes Overhauled Combat AI New "Fluids"/Mess System (Including Washing). Magic Casting (Including Mana System) And More... What Content From UE4 Will Be "Missing" At Launch? There will not initially be as much playable content in UE5 as there is in UE4, however the UE4 build will remain available indefinitely(likely via Steam Beta Branch) so nothing is lost. The UE5 build will start players at the beginning of their journey, rather than at the midpoint (as in UE4). The weapon options are far more limited to begin with, as are genitals; these things will be earned and discovered over the course of the game (alongside all-new ones). Forms must be unlocked with essence and various other content simply lays outside the playable area for now. We want it to be more significant when the player obtains an enchanted longsword, or an heirloom khopesh, so these won't be littering the dunes in the starting zone; in UE5 the tombs will serve as the primary source of powerful unique items. As these are added it will mean players only enjoy the rewards once they take the risk. The same is true of rare forms, which can only be found in the most dangerous depths of forgotten catacombs. UE5 should be considered a large chunk of new content that will gradually expand to encompass all of the UE4 content, as well as bringing the new story quests and other playable additions to the world. When Will Players Be Able To Get Their Hands On UE5 CI? That's the real question we expect people are here to have answered, so we want to avoid equivocation and provide a realistic date we know we're able to meet. To that end we intend to launch the UE5 build in June 2023. This is clearly longer than we'd initially scoped, and for good reason, so we'll cover that a little here. Firstly, once we make the move to UE5 we don't want two months of "nothing but bug-fixing". This version has been in the works for a loooong time and has a lot riding on it. The last thing we want is performance issues or broken quests in what should be a fairly polished release. Obviously it'll still have issues, but we want to take far more time than usual to squash what we can ahead of time. Secondly we really want UE5 to wow everyone from the get go. Not a "oh that looks better" but a "f*ck me how is this even the same game?". This means we want to carve a solid month for our art team, including our new dev, to add a wealth of new environment details. These things aren't strictly necessary, but they make a massive difference to how alive the world feels and elevate the experience immeasurably. Thirdly we need to still release playable content for UE4 in the meantime. We don't push features to UE4 any longer whilst we build UE5, but we still need to give our supporters something each month to get your teeth into! Finally we're simply waiting on a massive amount of new voice acting (not the aforementioned recordings, this is even more new stuff). There are a host of new NPCs that we haven't yet had delivered, as well as some new player audio (both male and female). We want the game to be as close to a "vertical slice" as we can make it. This means we want to put the icing on the cake before we serve it, rather than slop some icing on your plate whilst you're already eating; it's a clumsy metaphor but hopefully it makes sense. I know it's further away than we'd hoped for our "expedited timescale", but we plan to deliver a much more polished upgrade than we'd otherwise be able to. Thank you so much for making this possible - it's entirely down to you that we now have another seasoned artist on the team along with a junior writer. Roadmap Update The World We gave you a bird's eye view of Sabu above, here we're fleshing out a little more of what you can expect to see in the second phase of world development (the initial UE5 release represents phase one). There are summaries of each territory including the most important feature as a gold triangle, such as The Great Temple of Anubis in Wased-Heq. Additionally the other major landmarks are included, though it's important to stress that these are only the most substantial areas in the zone, such as estates, and we haven't included every dock, farm, or hamlet. Relationships There's also a preview of the next set of planned romance NPCs, hopefully enough to give a taste of what's to come. This document also includes which UE4 npcs will make the jump relatively early on, becoming full romance options. Please be aware that, due to their relocation, some of these characters fit differently into the overall story (though their personalities will make the jump unscathed). v.0.3.60(2022.12.23) Here we have the last Major Content Update for 2022, bringing bug fixes, map changes, a new sex scene and void cosmetics! After we've covered that, I'll give you an update on our UE5 progress, art and environment updates and an insight on what we've been working on that's not ready yet. Centauress Scene With this update Eleia becomes interactive after the quest and is now receptive to the advances of futa players (we have other scenes planned for male and female forms). Given her size and strength we also have some more acrobatic interactions in the works to make further use of her assets... among other positions. This update has been a technically challenging one as we work to improve some of our minor systems - in this case we've approached the way we handle jiggle physics differently for the female Centaur. Void Daughter Update This update brings the new Void Daughter player form. This replaces the old Void Spirit form and differentiates our demonic ladies from their as-yet-unseen matriarch, the Void Mother. They're not yet fully featured, so only one horn variant is available. The Void Daughters also feature the first test of piercing cosmetics, something we'll consider rolling out to other races if they prove popular. Liquid Gold Bug Fixes This update brings with it a bug-fixed version of Liquid Gold that features additional choices. We've also snuck in some of the mysterious ibis-masked Aethio, though they don't yet have anything to do in UE4. The Aethio are the mysterious matriarchal order responsible for childbirth in Sabu. Also colloquially known as "Storks" by the populace, the Aethio arrive at the moment of birth to whisk new-borns away from the accursed sands of the desert kingdom. Those of you who choose to get pregnant, or make others pregnant, in the UE5 build will see more of the Aethio first-hand. We've also included some needed bug fixes with the map, clothing, some DSS scenes and inventory issues which were reported by the community. UE5 Schedule Update In September we did a Community Poll and asked if you would prefer us to continue to split our efforts between our UE5 update and continuing to make UE4 content or to focus on UE5. The community voted overwhelmingly for the move, with only 2% wanting to keep both UE4 and UE5 going in parallel. Once we make the move we'll keep access to the final UE4 build via a separate Steam branch, along with access to the UE5 version. I would also like to address this first, unfortunately UE5 is not coming in 2022, we hate to let you down and this decision was not taken lightly, but we always want to be transparent with you all and it's for a number of Major Reasons: A move to UE5.1 - at the end of the Day, Unreal Engine 5.0 was not ready for production game releases and the huge number of necessary improvements that 5.1 have been great and will increase the production value of the game but it's meant that we've had to wait for Engine Plugins to be updated and change our workflow for some environment art and fix bugs caused by the move. An example of some things that have been added from 5.0 to 5.1 are water reflections, Huge Nanite/Lumen performance/Quality boosts, Nanite Foliage and more. Change of Scope to the Map/Areas for the original release: Planned Zones The two main zones we had planned to release in the initial UE5 build were Tal-Senet and Mehden Island. There is a third zone involved, but that area is a brief "introduction" zone, doesn't really impact development, and is essentially complete. Tal-Senet is an island covered in the ruins of an ancient library complex. It houses the only "authentic" Lybossan Taberna to be found in Sabu, and is home to a range of artisans and tradespeople. Our first in-depth romantic interest, Damaris, also calls the island her home. Mehden Island is a larger landmass to the west of Tal-Senet, though it too is separated from the Sabuthi mainland by the Euphoris river. The island is a microcosm of Sabu proper, with both wealthy estates and rural farmsteads. River-based trade with a nearby Minoan-run city allows several metalworking smiths to ply their craft. As with other regions of Sabu, Mehden is built atop relics of the past, with many tombs and other forgotten dangers lurking beneath the sand. So what exactly is the issue? Tal-Senet is almost complete, perhaps ~90% if we were to put a number on it. Mehden Island is not. The topography of the zone is mostly implemented, however many art assets/cinematics are not ready and the new mechanic to enter tombs is not fully functional (nor are the tombs assets entirely ready). There are two (very brief) new quests which take place before arrival at Tal-Senet, however these are really only intended as flavour quests and don't constitute much gameplay. The three (full length) new quests require travel to Mehden Island at some point. With the initial UE4 version of CI, all the way up to the most recent builds, we made sure to push gameplay content no matter what. We saw this as more important than anything else, as it ensured there was something for you to get your hands on asap. It did however cause problems. As time went on we hadn't finished an area, or an NPC, and quests began to encroach on each other and it became increasingly difficult to keep content as planned. We do not want to repeat this mistake with UE5. We essentially had two options; Edit the quests to take place fully on Tal-Senet and release that area sooner. Delay further and release with both Tal-Senet and Mehden Island completed. We chose to delay to have the initial release of the UE5 build be a more complete experience and we hope you support our decision. Staff Sickness & Parental Leave, for much of the last 3 months we've had issues with a core member of the team(me) being unwell with Covid & Health issues which has really impacted our Ability to get gameplay features up and running and complete. Along with that, another team member had their first baby recently and they've taken some time out for that important time :) It's simply the continued impact of having one less member of the team due to parental leave, along with sickness and general development hiccups - we made our best estimates of the impact on development but we have limited experience of operating with one less person; it's not as simple as 1/5th less work hours. We're taking proactive steps to prevent this happening again but we are a small team; we have finally managed to convince another former colleague to ditch their 9-5 industry job and take the plunge/join the dark side. It's taken a lot of time, including countless instances of singing "The Other Side" from The Greatest Showman at them, but they join the core team in February. In terms of skills they bring with them several overlapping disciplines, including both technical and art, meaning that the team will be far more resilient to staff absence going forward. v0.3.55(2022.09.20) Added Added new Fennec Jackal Female Skin Added new sex scene Added new MxM Scene - "Standing Behind" as a part of Bribe Payoff Added new Standing Female/Futa Scene Added new "Sketchy Draconid" NPC to bribe the Guards and get the new MxM scene Added new Voice Acting for Citizens around Blood Script Corpse Added new Voice Acting for Watchman around Blood Script Corpse Added item "Carapace Shield" Added item "Iron Arrow" to Merchant Stock Added item "Steel Arrow" to Merchant Stock Added blockout map locations for "Liquid Gold" Added Quest "Liquid Gold" Added item "Khooma" Added NPC "Centauress" Added Enemy "Addict" Added 19 new NPCs for the "Liquid Gold" Added new Quest Functions to Support non-linear quest progression Added new town Nappona Estate Added other various map areas Added additional Objectives to Liquid Gold to make it less confusing Fixed/Changed Fixed an issue where Crocodiles could play the Ahmes tail fucking scene Fixed an issue with Ahmes interaction with the player and the Canopic Jar Fixed a bug with an issue with the tints that connect to the member to player for multiple skins and forms Fixed an issue with Mered on Save/Load for some players Fixed an issue with the Save/Load for multiple unique NPCs Fixed an issue with NPCs so that they will not continue to play the talk animation after dialog has completed Fixed an issue with the Fenneck Jackal Skin Fixed an issue with Multiple New Skins from v0.3.48->v0.3.59 Fixed an issue with the Cock Buldge for some models in some scenes Fixed an issue with the Map which made it difficult to progress through Liquid Gold Fixed issues with Objective Completion with Liquid Gold Fixed issues with save/loading during the endings of Liquid gold preventing progression Changed the Goo Scenes, both the Jar and the Tuvan scene so the Male cannot complete the scene Changed quest objective rewards to increase gold given and fixed some objectives not giving gold in Liquid Gold v0.3.42 Added Added form "Crocodilian" Added Form - "Male Draconid" Added Quest - "Blood Script" Added Dynamic Sex System Added Outfit "Male City Garb" (6 colour versions) Added Outfit "Male City Skirt" (6 colour versions) Added "Carnal Instinct Vision" (Default is F, but you will probarly need to bind this key in the options menu) Added "Carnal Instinct" stat type. This will be used in dynamic sex to increase your "staying power" scenes will have "Pleasure ratings" at some point Added 40 new animations for the first dynamic sex scene Added male animations for the Dynamic Sex scene Added new F/F Cowgirl Scene for the Dynamic Sex System Added new M/F Cowgirl Scene for the Dynamic Sex System Added skin - "Black Felian" Added skin - "Ahmes" Added clothing for NPCs Added new dungeon for "Milk & Honey" Added new dungeon for "Footsteps of the Dragon" Added Main/Side quest to the World Map descriptions Added Enemy Zone indicators on the compass Added icons for equipment slots in the inventory Added blinking animations back to the player after the rework Added sound occlusion to various sounds to make them dampened in caves Added healing effect to the player bed, resting now restores 100% HP Added some armor to the void form to compensate for lack of equipment Added new F/F Twisted Missionary Scene for the Dynamic Sex System Added new Torso Cosmetic "Slaver's Finery" (4 variants) Added new Leg Cosmetic "Slaver's Straps" (4 variants) Added a new Bedlah option - Dark Bedlah Added 4 new voices for the Dynamic Sex System Actors Added a new Skin for the Playable Crocodile Race "Saltwater Scales" Added "Merchant Haji" into the world - selling male clothing Added [UI] tooltips to indicate how to unlock Forms & Cosmetics Added mouse control to dialogue Fixed Fixed an issue where the Void Body would incorrectly allowing clothing to be equipped Fixed multiple issues with unoptimisted textures Fixed an issue where Tomb Robbers would not have the correct death SFX Fixed missing icon for "Breeding Harness" Fixed "Writhing Grubs" having no weight or value stats Fixed a bug where the Acolyte of Seshat could be killed before starting "No Rest for the Wicked" Fixed a bug where the HUD would be displayed during "Footsteps of the Dragon" cutscenes Fixed a bug where the HUD would be displayed during "Milk and Honey" cutscenes Fixed bug with "Sealed Tomb Key" not persisting through save games Fixed an issue with ground blood decals being displayed on the players clothing Fixed issue with the form unlock toggle not flipping properly Fixed fire pyres sometimes duplicating the dynamic light Fixed dialogue save files not being deleted properly Fixed an issue with white item popups Fixed an issue where head gear would be removed when loading save games Fixed a bug where item rewards would not popup during "No Rest for the Wicked" Fixed a bug where item rewards would not popup during "Winter Winds" Fixed a bug with Footsteps of the Dragon which allowed players to be stuck in the tomb Fixed bug with Apa walking out of the camp bounds Fixed bug where the "Inquisitor of Bast" would start phase 2 multiple times per second Fixed a few LOD issues some various models Fixed grammar issue with Havar's Note. It's also been renamed to "Havar's Letter" Fixed issues with Quest Items appearing in the General Tab. Updated some descriptions. Fixed issues with Jailer Keys for the 6th time Fixed weapon descriptions for iron & damascus variations Fixed dialogue lines for Mesahtnofret saying "Is calls night lotus" Fixed "Human Manhood" & "Equine Cock" having additional text in their descriptions Fixed incorrect audio line and grammar mistake during "Secret Admirer" Fixed locked doors not stating which key is required to open them Fixed a bug with the Void Khopesh attacking faster than intended Fixed an issue where Anubite AI would change skin based on the player Fixed a bunch of LOD issues for optimization Fixed a bug with dragging and dropping in the Inventory and switching tabs Fixed a bug which did not allow balls for DemiHumans Fixed a typo on Havar's Necklace Fixed an issue with Cum VFX not being in the correct location for the corresponding NPC cock in DSS scenes in some situations Fixed an issue with Caged NPCs World Icon not being removed after saving them Fixed an issue with not being able to give Khaba the scribe notes Fixed "Saltwater Scales" appearing as a legacy item Fixed various game props being climable when not intended Fixed an issue with floating horns on draconids Fixed a visibility hole in the Night Lotus Cave Fixed the collision on various props which caused the player to get stuck Fixed a small bug where "Salt" had no weight Fixed a bug with standard "Level Up" HUD element displaying your Carnal Instinct level Fixed an issue with floating draconic horns Fixed audio volume level for "Blood Script" voice lines Fixed issues with the White Wraps on Female Jackal, Male Jackal and Cursed Ones Fixed issues with the Dark Bedlah on Draconid Skins and the Demi-Jackal Fixed an issue with Seawater Scales being shown in the inventory Fixed an issue with the Loiterer's dialog during Blood Script Fixed a problem with quest actor tracking during "Blood Script" Fixed a cinematic glitch during "Blood Script" Fixed problems with existing saves not working properly with new forms and cosmetic/dong unlocks Fixed an issue with NPC mouths having strange lighting during dialog sometimes Fixed procedual effects to be more performant Fixed resolution issues on a large amount of Particles, Texture Memory etc Played Elden Ring Changed Changed Leveling and quicksave visuals slightly Changed Ranno to reward 200 gold when choosing the coin reward Changed the players step height slightly Changed the item tooltips to be darker, allowing for better reading when hovering over the inventory Changed the font and icon sizes when reading detailed items. Changed the respawn timer on enemies to be double the current time Changed the default player camera zoom to be closer Changed the default player to be wearing "Brown Wraps" Changed Nepthys to the new Model and speech Animations Changed the Vendor re-stock to fix an issue with inconsistencies between restock and initial vendor stock Changed the view distance on "Carnal Vision" Changed "Carnal Vision" to be toggled, not held Changed Draconic Male to be unlocked via "Footsteps of the Dragon" Changed spelling and punctuation for multiple conversion lines Changed the majority of existing NPC's to use the new models Changed the "Ancient Tome" to be in the Quest Items inventory Updated credits v0.3.28 ADDED Added Quest - "No Rest for the Wicked" Added new visuals for the Inventory Screen Added Clothing items - "Sabuthi Sash" (Green, Pale, Black & Red) Added Clothing items - "Sabuthi Skirt" (Green, Pale, Black & Red) Added Weapon - "Kethrite Sceptre" Added Enemy type "Accursed Warlord" Added Quest Dungeon Added weapons to the Inventory player character Added character names to dialogue lines Added numerical selection for dialogue choices Added spacebar to dialogue control for skipping lines and selecting choices Added keybindings for "World Map", Quests" and "Inventory" Added a sex indicator to the dragon after the Winter Winds quest completion Added Armor stats to the Anubite equipment Added new visuals for interactive HUD elements Added code to the bed so if you sleep it can help fix any issues with the Day/Night cycle Added new visuals and SFX for Quests Added new visuals and SFX for Consumables Added armor scaling to enemy levels Added new animations for ambient npcs Added new sounds for cave interiors FIXED Fixed an issue with Quests not tracking correctly when switching quests Fixed bug with dispearing items in inventory when unequipping items Fixed a bug with the Craftsman using female animations Fixed an issue where day/night cycle could potentially get stuck Fixed an issue where Beast of Sobek idle SFX would linger after death Fixed an issue where if the player dropped from a great height the roll did not play Fixed an issue where if you left the form screen the enemies would sometimes not unfreeze Fixed a compass issue with Prisoners Fixed an issue in Iraya's dialog with the choice line being duplicated Fixed an issue with many sounds still being able to be heard even with all options turned to 0 Fixed the description on Esi's shield so it's now visible Fixed an issue with the loot bag so it doesn't get broken by opening the In-Game Menu Fixed multiple issues with Nepthy's dialog Fixed multiple issues Milk and Honey Inquisitor of bast cut scenes and dialog interactions Fixed an issue with the Inquisitor of bast enslavement getting the player stuck Fixed an issue with Neboo that made her less talkative Fixed a bug where Cursed Ones had too much stun resistance Fixed an issue with the Northern Drake Horns Fixed a bug where players could not free Prisoners Fixed issues with Jailer Keys not stacking, they can now also be sold and dropped Fixed a bug with the new item notification not including consumables already equipped Fixed bug where certian enemies would fall through the map Fixed the Fast Travel Icon in the World Map Legend Fixed an issue with the Form screen locking up when holding "W" Fixed a bug where the Dragon stops being interactable Fixed Silver Bedlah being in the wrong inventory slot Fixed an issue where unarmed combat wouldnt allow the player to leave the state Fixed a bug where the balls were unlocked in the map despite being unlocked by default Fixed the form screen not inlcuding the inventory top bar Fixed a bug where quests wouldnt hide in the main HUD or when hiding the UI Fixed an issue where quest objective popup would also appear when taking a new quest Fixed in game main menu changing typeface font when hovered Fixed a bug where enemy particles would persist after death Fixed desert cats and crocs cannot be back stabbed anymore Fixed a bug which allowed players to use WIP magic system Fixed a bug which caused dungeon lighting code to be consistent throughout time of day Fixed sound classes with several WAV files Fixed grammar issue with Havar's Note. It's also been renamed to "Havar's Letter" CHANGED Changed the voice lines for the dragon increasing the volume Changed multiple text lines accross the game to resolve some grammar issues Changed the combat system to use only one type of targeting Changed various combat animations Changed Thurst Attacks to be peformed with light attack, while sprinting Changed the overall damage of various enemy AI Changed the Save/Load system to resolve the SaveGame issues Changed slightly lowered the random idle animation timer Changed tweaked spear input buffer Changed Longsword weapon speed reduced slightly Changed the world sky material Changed the speed and damage of Longswords v.0.3.22 Added Added Form - "Female Jackal" Added Form - "Demi-Draconid" Added Form - "Demi-Felian" Added Form - "Demi-Jackal" Added Jackal Skins "Golden Coat" and "Mahogany Coat" Added Sex Scene - "Dragon Cock" Added Extreme Exotic NPC - "Ancient Dragon" Added Exotic NPC - "Ranno of the Merchant's Guild" Added Quest - "Winter Winds" Added Quest - "Law and Order" Added Merchant NPC - "Epaphos" Added Merchant NPC - "Nem-mestu" Added Item - "Frostforged Khopesh" Added Item - "Frostforged Sword" Added Item - "Frostforged Daggers" Added Item - "Frostforged Spear" Added Item - "Ice Shard" Added Camp System - "Cooking" Added Prisoner(s) In Distress location - "Cook" Added Raw Items - "Niloticus, Rainbow Trout, Sabuthi Eel, Sabuthi Perch, Raw Meat" Added Cooked Items - "Steamed Niloticus, Fried Rainbow Trout, Jellied Sabuthi Eel, Grilled Sabuthi Perch, Charred Meat" Added Meal Items - "Savage Broth, Seared Meat, Salted Trout, Euphoris Stew, Nusr Steak, Rich Offal Stew" Added Seasoning Items - "Onions, Salt" Added new Anubite Warrior NPC Models Added Clothing Item "Anubite Bra" (+ alt skins) Added Clothing Item "Anubite Collar" (+ alt skins) Added Clothing Item "Anubite Mask" (+ alt skins) Added Clothing Item "Anubite Skirt" (+ alt skins) Added Procedual Effects (More dust, leaves blowing .ect.) Added Procedual Effects Options (Turned on by default, disable for improved performance) Added new Ambient SFX Added Reworked Cosmetic - "Northern Horns" Added new conversation with Nepthys for the ending of "Diamond in the Rough" Added voice acting for Neb-oo Added gold drops to humanoid enemies Added new Merchant Dialog + Voice Lines Added a filter to the character customization screen so you can show/hide locked customization options Added multiple new SFX Added map area "Kusma" Added new animations for Cursed Ones Added new SFX for Cursed Ones Added new behavior for Cursed Ones Fixed Fixed a bug which made zooming revert the player movement to running state, even if they were previously walking Fixed a bug with blocking without hard-locking, it will now keep you hard-locked to the target Fixed "Leap" attacks to deal intended damage, it is now slightly lower Fixed "Leap" attack stamina cost, it now consumes more Fixed an issue where the Cursed Felian Form would not have cock options Fixed an issue where Havar's Amulet wasn't being removed after "Secret Admirer" Fixed a bug where Djeda would take 50g twice when paying to "Ride the Pony" Fixed a typing error on "Join" Fixed an issue where the Cursed Felian Form would not have cock options Fixed a bug where enemy AI levels would be set to 1 when saving/loading Fixed various issues with rocks and terrain around the world Fixed an issue with enemies dropping outdated equipment, these will be back working with the new system soon Fixed a bug where certain NPC's heads wouldn't be synced to their body Fixed with bells on so you can now complete the quest Fixed an issue where you could be killed by enemies while in the character customization screen, inventory, quest UI etc Fixed mapping issue in water line Fixed a bug where you could infinitely craft items after only meeting the requirements once Fixed a bug stopping Neb-oo's character name from being visible in all dialogue lines Fixed an issue with the spike trap's visibility Fixed various issues with the world and terrain Fixed an issue with arrows causing a pickup loop Fixed a bug with Anubite Skirts showing testicles Fixed bug with missing Draconid Horns icon Fixed bug with Jackal ear tuffs Fixed a bug where Dhasa would give the wrong mesh for item "Northern Horns" Fixed an issue with the players foot IK floating above the ground Fixed multiple issues with footsteps on Desert Cats & Beasts of Sobek Fixed and updated the landscape materials Changed Changed the dialogue and saving system to hopefully resolve some issues Changed the default player camera Changed night lighting properties slightly Changed the angles for easier swimming lock Changed the world landscape materials slightly Changed max weight to 999 as it's not currently used and doesn't impact the player Changed large sections of the map surrounding the Great Temple of Anubis v0.3.14 Changelog ADDED Added Customisation System & UI (Chest Size, Bodyfat, Ethnicity, Bodyshape, & others). Added Draconid Skins "Primeval Scales", "Ocean Scales", "Misty Mountain Scales", "Salamander Scales" Added Draconid Horn Variants "Infernal Horns", "Dunewalker Horns", "Hilldrake Horns" Added Human Hair Variants (numerous) Added Sex Scene - "Stocks Male" Added Sex Scene - "Stocks Female" Added Sex Scene - "Primal Tentacles" Added Various Crafting Items Added Camp System Added Camp Item - "Sturdy Shelter" Added Camp Item - "Escaped Slave's Shelter" Added Camp Item - "Nomad's Pavillion" Added Camp Item - "Desperate Followers" Added Camp Item - "Nomadic Followers" Added Camp Item - "White Marble Obelisk" Added Camp Item - "Dark Sandstone Obelisk" Added Camp Item - "Red Marble Obelisk" Added Camp Item - "Pale Sandstone Obelisk" Added Camp Item - "Sleeping Roll" Added Camp Item - "Simple Mattress" Added "Empty" player camp blockout Added Camp System - "Player Stash" Added Camp System - "Player Bed" Added Camp System - "Weaponsmith" Added Camp System - "Alchemist" Added Crafting System for Weapons & Potions Added Total 30 new Weapons Added Item - "Bronze Longsword" Added Item - "Bronze Daggers" Added Item - "Spade of Deicide" Added Item - "Member of Pure Essence" Added Item - "Cursed Felian Form" Added Items - "Damascus Khopesh", "Damascus Daggers", "Damascus Spear", "Damascus Sword" Added Items - "Refined Damascus Khopesh", "Refined Damascus Daggers", "Refined Damascus Spear", "Refined Damascus Sword" Added Items - "Ornate Damascus Khopesh", "Ornate Damascus Daggers", "Ornate Damascus Spear", "Ornate Damascus Sword" Added Items - "Damascus Ingot", "Damascus Fragments" Added Items - "Bone Khopesh", "Bone Daggers", "Bone Spear", "Bone Sword" Added Items - "Refined Bronze Khopesh", "Ornate Bronze Khopesh" Added Items - "Iron Khopesh", "Refined Iron Khopesh", "Ornate Iron Khopesh" Added Items - "Refined Bronze Daggers", "Ornate Bronze Daggers" Added Items - "Iron Daggers", "Refined Iron Daggers", "Ornate Iron Daggers" Added Items - "Refined Bronze Spear", "Ornate Bronze Spear" Added Items - "Iron Spear", "Refined Iron Spear", "Ornate Iron Spear" Added Items - "Refined Bronze Sword", "Ornate Bronze Sword" Added Items - "Iron Sword", "Refined Iron Sword", "Ornate Iron Sword" Added Items - "Bronze Ingots", "Iron Ingots", "Bronze Fragments", "Iron Fragments" Added Items - "Beast Claw", "Beast Heart", "Beast Entrails", "Beast Pelt" Added Items - "Reptile Pelt", "Reptile Scraps", "Reptile Skull" Added New Exotic NPC (Primal Goo Girl) Added Enemy - "Anubite Jailer" Added Enemy - "Bloodseeker Jailer" Added Enemy - Hippopotamus Added New Enemy - Hidden Curse One Added New Enemy - Tomb Robber Added New Enemy - "Desert Cat" Added New Beast of Sobek (Crocodile Enemy AI) animations and visuals Added Enemy Levels - Color coded based on your level Added new player capture to the Inventory Screen Added Human Male Locomotion Animations Added Human Male SFX Added various objects to the map including new water materials Added new foot IK for enemies Added new SFX for new weapons Added VO for NPC - "Tuvan" Added VO for NPC - "Esi" Added VO for NPC - "Anubite Guard" (Hscene) Added improvements to the save game system Added the ability to slightly pan the player camera (Use Alt + Scroll Wheel) Added new cloth materials Added various drops to NPCs Added the ability to set your camp as your home so you will respawn there after death Added new respawn cinematics for upcoming systems Added Alchemist voice acting Added Content Warnings settings which will allow players to enable/disable scenes with their preferences, this will be expanded in the near future Added mouse sensitivity option and invert Y Axis Added visuals when obtaining items Added combat softlock for players who prefer not to hard target Added combat hard lock (Default: 'Tab' to lock a target) Added hard lock target switching to cycle through potential targets (Default: 'Q' while locked on) Added the ability to zoom in/out the player camera (Default: 'Scroll Wheel') Added Person(s) In Distress location - "Weaponsmith" Added Person(s) In Distress location - "Alchemist" Added Ahmes into the Player Camp - Ready for future content, replay scenes available Added dialogue for sending the Weaponsmith & Alchemist to the Player Camp after rescuing Added Anubite Guards (These are friendly until attacked, future content will include imprisonment of the player) Added post-defeat option for Inquisitor of Bast [Primal Kill] Added post-defeat option for Inquisitor of Bast [Kill] Added post-defeat option for Inquisitor of Bast [Enslave] Added key re-binding for "Lock On", "Cycle Target", "Zoom In" and "Zoom Out" Added new quiver visuals Added sound dampening to the player when crouched Added new sound perception to enemies - you can now sneak up on them from behind Added death animations to the player, you no longer ragdoll Added low health warning - visuals and SFX Added a tiny health regen for players when out of combat for a decent chunk of time Added new ambient music tracks Added new overhauled Felian body with works with the new Character Customization system Added new Cursed One SFX Added new foliage Added new areas to the map Added new game difficulty options to the main menu for those players who wish to have an easier time with the combat, or want to make it more difficult, this will scale the damage taken in combat Added new voice acting for the Weaponsmith and the weaponsmith is now male Added multiple new areas to the map FIXED Fixed a bug with the cosmetic system not applying when saving/loading without opening the inventory Fixed various problems with roaming NPC's which caused them to occasionally spike Fixed a problem with consumable jars not disappearing Fixed collision issues throughout the world Fixed multiple game thread problems improving performance Fixed a bug with cock tints Fixed underwater foliage not spawning Fixed a bug allowing players to sell items intended to be un-sellable Fixed multiple spelling errors within the game Fixed issue with the world map flickering popups occasionally Fixed a bug where rolling into water could cause you to not register as swimming Fixed a bug where the Void Spirit's hscene would appear before she has been spawned Fixed an issue with swapping to human male form Fixed issue with the vendor allowing the player to run around during conversation Fixed "With Bells On" choice being available from Nepthys without finishing the quest Fixed an issue with various materials Fixed a bug where the Tomb of Q'Tesh was flooded Fixed an issue where you could just have balls with no cock Fixed an issue with destroyed interactables not being handled properly on save/load Fixed Cosmetic Duplicated Issue Fixed issue with Missionary Scene dialog that explains cock requirements Fixed issue with Void Spirit and Khaba dialog that could result in crashes for some users and some save games Fixed interactables and saves that could affect some users Fixed isues with the bed which caused it to be non-interactable Fixed a bug with Archers accelerating too quickly Fixed issue with the feline NPC's not walking correctly Fixed a bug with the Deset Cat AI from fleeing too much Fixed bug with the Inquisitor of Bast & Tomb Gaurdian being affected by enemy levels Fixed a bug with female unarmed combat using incorrect SFX Fixed a bug with the Cursed One's which caused them to not be a quick on their feet as intended Fixed a bug with the player locomotion lunging the player forward, turning and runing is now smoother Fixed a collision issue with certain tree's Fixed a collision issue with cages Fixed issue with the inventory character not having physics Fixed a bug with softlock triggering when not in combat Fixed an issue causing the combat music to persist after leaving combat Fixed enemy sight radius to be slightly larger, but on a lower peripheral Fixed a bug where you could backstab Anubite Guards Fixed a bug where the credits wouldn't scroll after a certain amount of time Fixed a bug where enemies wern't always updating their maximum speed after leaving combat Fixed hitbox issues with certain attacks from Cursed Ones Fixed a bug where the void spirit wouldn't spawn due to the new map changes Fixed a bug causing Damascus Ingots to have no value Fixed multiple collision issues with rocks and cliffs Fixed a mjaor issue with combat which prevented movement in some circumstances Fixed a major issue with the save/loading of the new Customization system Fixed a major issue with the customization vessels respawning after being destroyed if the game was saved after a certain amount of time Fixed an issue where a number of voice lines could be heard even if the voice section of the menu was turned all the way down Fixed issues with the Customization system related to cocks Fixed issues with the new Customization vessels not working in the map Fixed a bug where you could sell quest items to vendors by dragging the items Fixed Sabuthi Male in the Character Customization system so it had the correct icon Fixed a bug with enemies respawning too quickly, they should now be dead much longer Fixed an issue where cursed ones what hid underground respawned above ground Fixed an issue with the Customization system where some choices did not load the defaults and therefore males did not have cocks in some cicumstances Fixed an issue where the WIP bestary menu can be opened on the controller Fixed an issue where some outfits could be found but not equipped to prevent issues Fixed issues with the Save Game system for Jars that were destroyed but were not handled properly on load Fixed multiple sound files not being included in volume sliders Fixed multiple issues with the game world CHANGED Changed the Merchant UI Changed textures on multiple objects for better performance Changed underwater post-processing Changed enviromental visuals including changes to our SSGI and new foliage Changed the combat movement speed Changed item stats to include stamina cost per attack Changed Merchant Lines to go along with fix to Merchant interaction which allowed movement during access Changed saving system to prevent auto-save from saving during Dialog Changed Crafting list recipes for Bronze Khopesh Changed the body system in the back end that should resolve some bugs that affect some users and provides a framework for the new body system Changed Crafting lst Recipes for Iron Longsword Changed damage calculations to prevent you from being healed by blocking attacks in some situations Changed Footsteps of the Dragon wall button to avoid issues which some players were experiencing and changed interaction text to Push Optimization pass of Map assets to increase performance Changed Anubite AI into subclass "Anubite Warrior" (Uses Sword & Shield) Changed Anubite AI into subclass "Anubite Brute" (Uses Longsword) Changed Anubite AI into subclass "Anubite Soldier" (Uses Spears) Changed Anubite AI into subclass "Anubite Cutthroat" (Uses Daggers) Changed the Enemy Crocodile name to "Beast of Sobek" Changed the cinematics during "Milk & Honey" Changed the locomotion animations for spears Changed the attack animations for swords Changed default player camera zoom level Changed the lighting levels inside dungeons to be slightly brighter Changed the invisible walls to include a red warning zone Changed the items stocked by Kali Changed the SFX levels of the Skeleton Enemies Changed the player's default walk speed slightly Changed the player's camera position when crouched Changed all footstep SFX Changed all archery SFX Changed multiple SFX for foley sounds around the world Changed SFX for NPC actions Changed Anubite Guards to watch the player when close by Changed Shield Enemies to have more armor Changed SFX for UI including dialogue Changed SFX levels across the board for better balancing Changed dropped bags, they will now destroy automaticlaly after 5 minutes of being on the floor Changed the name of the Equine cock in the new customization menu to horse cock Changed the Q'Tesh Jar and other quest items as quest items to prevent accidental selling Changed the desert cat SFX reducing the volume Changed new game to include the character customization screen Improved dialog with Older Scenes to make it clear that Horse cocks do not work with them Removed Brasskey and added Old Key to fix save/load issues with Milk and Honey Updated the roadmap & news post on the main menu v0.2.3 ADDED Added Sex scene - "Naga Breeding - Large Cock" Added Sex scene - "Naga Breeding - Average Cock" Added Sex scene "Naga Oral - Large Cock" Added Sex scene "Naga Oral - Average Cock" Added Sex scene "Concubine - Facesitting" Added Sex scene "Concubine - Sex on Table" Added Sex scene "A Taste of the Void" (Female, Futa, & Large Futa variants) Added Sex scene - Face Sitting Added Sex scene - Missionary Added Mini Boss - "Tomb Guardian" Added Mini Boss "Inquisitor of Bast" Added Dungeon - "Tomb of Q'Tesh" Added Dungeon - "Ruined Tomb" Added Exotic NPC - Naga (Mountain Cobra) Added Exotic NPC - Naga (Coral Cobra) Added NPC Species "Crocodile" Added NPC - Void Spirit Added NPC - Zebra Centaur Added Main Quest "Milk & Honey" Added Main Quest "Tales of the Void" Added Main Quest "Diamond in the Rough" Added item - "Novice Helm" Added item - "Novice Garb" Added item - "Kethrite Spear" Added item - "Void Titan Manhood" Added item - "Void Infused Khopesh" Added item - "Visage of the Void" Added item - "Void Spirit Form" Added item - "Aspect of the Lapis Drake" Added item - "Hide of the Lapis Drake" Added item - "Inquisitor Helm" Added item - "Inquisitor Garb" Added item - 'Royal Jackal' Manhood (Poll Winner - True Canine) Added item - 'Maned Feline' Manhood (Poll Winner - True Feline) Added item - Black Evil "Human Noble's Collar" Added item - Golden "Human Noble's Collar" Added item - "Naga Manhood" Added item - "Plough Horse Manhood" Added item - "Shadow Stallion Manhood" Added item - "Draquine" Added item - "Messy Ending" Added item - "Esi's Shield" Added item - "Torch" Added item - "Red Bandages" Added item - "Brown Bandages" Added item - "Purple Bandages" Added item - "Purple Bandages" Added Enemy "Followers of Bast" Added Enemy - "Cursed One" (Alternative version that roams waterways) Added Enemy - "Crocodile" Added Fast Travel Locations Added in-game Main Menu screen for accessing options, saving, loading and quitting Added option setting for enabling Volumetric Fog Added foot ik solving to combat states Added new animations for "Cursed Ones" movement and attacks Added multiple new camera angles during conversations with NPCs Added "Follow up Quest" prompt for questlines. The world map will now highlight the target for a short time after it becomes available Added more versatile variations for enemy attacks Added weapon slot switching to keybinds (1 and 2 on your keyboard) Added new general sound effects including jumping, climbing, Added new combat sound effects including being hit, blocking and attacking Added follower AI code Added custom mouse cursor Added character aim offsets (you will now turn your head towards your faced direction) Added more variations to "Cursed One" skins Added new music track for the Tomb Guardian Added Tracked Quest Objective to the World Map screen and player compass Added first implementation of swimming mechanic Added feature to the World Map to let the player quickly find their position Added a new legend to the world map (Press 'E' while in World Map screen) Added animations for the spear weapon type Added dynamic combat music to non-boss enemies. Added a new drop table system - you will now "roll" for chances of getting items, this will become much more involved when more and more loot is added. Added replenishing stock over time for Merchant NPCs Added new UI visuals for notifications, including Quests and Saving Added an automatic save feature for when the game is exited without saving manually Added hover over information for markers on the World Map Screen Added dynamic foliage movement to grass and plants Added random idles to the Player Character Added eye animations to the Player Character Added multiple dialogue lines to NPC "Nepthys" (Priestess' Attendant) Added the Player Character to the Main Menu screen, customized depending on your save game Added new sections to the World Map to cover the playable area Added a few runtime optimization checks to help boost game performance Added Mouse Control in the World Map Added new foliage including Queen Palm tree variants Added the ability to Track Quests Added Stagger System (Only applicable for mini bosses at the moment) Added Combat Music (Boss Fights only right now) Added NPC names to Characters Added Enemy Names to Characters Added Stamina bar to enemies (Still in progress for balance) Added 'Quest' Screen Added "exit" options to older sex scenes Added new structures to the saving and loading process to prevent users with many saves getting a long black screen on load Added voice lines for dock NPC Added enemy Area Icons on World Map FIXED Fixed multiple key re-binds including walk, crouch, lock on, melee weapon, range weapon Fixed a bug where unarmed combat would stack weapon damage Fixed issue where the merchant would not re-stock gold Fixed a bug during "With Bells On" sending the player to the wrong location Fixed texture detail on rocks and cliffs Fixed a bug with range attacks not unlocking from the target Fixed "curse ones" from attacking too far away from the player Fixed a crash with the spear during falling attack Fixed a bug with water footsteps sometimes playing x3 per step Fixed a bug where Followers of Bast wouldn't have random outfits Fixed various issues with foot IK Fixed a problem with enemy aggro sounds playing at long distance Fixed issue with enemies not always facing the player during combat Fixed multiple sound levels Fixed bug with crouching into swimming causing the player to float Fixed a one handed attack animation from playing a heavy attack in the light attack sequences Fixed tunnel splines from allowing the camera to clip through Fixed Skylight controller while in dungeons from not saving Fixed QTE's from opening menus Fixed a bug with dropped items not stacking Fixed an issue with morph targets on the Follower of Bast Skirt Fixed a problem where Nepthys would have "Diamond in the Rough" quest marker before the player has completed "Milk & Honey" Fixed a bug where Djeda would give the player multiple breeding harnesses Fixed a bug with the Void Titan Manhood would not be in the world Fixed a bug where the Void Spirit cutscene would re-play on load Fixed inconsistencies with camera positions during conversation with Havar, Nepthys and Melhva Fixed input buffers on certain weapons to have better response times Fixed the world map icons to have working information hovers Fixed Quest Tracking. Tracking/Untracking Quests will now update the Quest compass markers accordingly Fixed Rasha no longer being crasher - "Glory of the Gods" should no longer crash players Fixed a problem with some NPC heads having no motion blur applied Fixed an issue where holding "W" in the inventory screen would cause the player to vibrate Fixed issue where chests in the world would keep their compass marker after being looted (Note: This fix may not apply to existing save games) Fixed multiple issues with UI & SFX within the world and menu screens Fixed a bug with the "Mythical Noble's Collar" The chin bone is no longer stretched in certain animations Fixed a bug where the world map would cause huge spikes on character physics Fixed a problem where donating to the Shrine of Veranus could cause the player to have negative gold Fixed multiple spelling mistakes with in-game items Fixed NPC Sapt & Tala to have the correct visuals Fixed icons disappearing on the World Map when completely zoomed out Fixed issues with being able to repeatedly open the tomb door during "Footsteps of the Dragon" Fixed the interaction from chests not being removed when looted Fixed issues with the HUD disappearing during the mini boss fight - Inquisitor of Bast Fixed a problem with the boss being dead when saving and loading during the mini boss fight - Inquisitor of Bast Fixed the Tomb Door during "Milk & Honey" not fully opening for some players Fixed typing mistakes in a few in-game items descriptions Fixed the player choice order when talking to Anubis during "Milk & Honey" Fixed dark/light controller when entering dungeons Fixed Follower of Bast archer now attacks players Fixed Inquisitor of Bast now drops the Inquisitor Skirt Fixed Equine Cock now doesn't go crazy with physics when opening and closing the interface Fixed a bug with consumable slot C not retrieving the item name Fixed Dialog issues with Nepthys Fixed Dialog issues with Khalith the Concubine Fixed an issue with the eyes during the quest would be lost on Save/Load Fixed an issue with the eyes during the quest would be lost on Save/Load Fixed multiple issues with the quest "Secret Admirer" including clearer choices and compass bug fixes Fixed Quest Compass Markers for all quests in the game Fixed an issue when switching from the Quest Screen to the World Map Fixed a chest from being in the map incorrectly Fixed various collision profiles for foliage actors Fixed compass markers from staying persistent after looting chests Fixed multiple optimization Fixed riverbed shader incorrectly displaying desert sand. Fixed multiple "holes" with cliff/rock meshes in the level Fixed an issue where players would hear "Splashing" sounds randomly Fixed a wood hammering sound from being played in a location it shouldn't Fixed an issue with AI re-spawning Fixed an issue with the World Map screen not having hover animations on the UI Fixed displacement on multiple skin materials Fixed 'Glory of the Gods' quest to be more robust Fixed minimap markers in Secret Admirer's Quest Fixed a problem where dialogue not yet implemented would appear during the Inquisitor of Bast fight Fixed issue with the "Void Spirit Form" destroying items when being equip/un-equipped Fixed issue where the combat music would not turn off correctly Fixed "Secret Admirers" order of operations, you can now complete the quest in any order Fixed a problem with tracked quests overlapping each other on the game HUD Fixed a quest tracking error for "Diamond in the Rough" after completing "Tales of the Void" CHANGED Changed landscape material layers to have more detail Changed quest screen to also be closed with [Q] Changed quest objective notify to include "Press [Q] to view" Changed the visuals of the looting items screen Changed the damage values for "Cursed Ones" to compensate for animation overhaul Changed the main menu screen to include a link for our Steam Reviews Changed the non combat dodge to not step back, but roll forward Changed the combat default walking speed to 300 up from 200 Changed the size of the compass indicators slightly Changed compass icons Changed the cost of sprinting stamina to be lower Changed the Main Menu to have links to patch notes & our roadmap Changed Load Game & loading screen visuals Changed loading screen visuals Changed the player movement camera rotational values for smoother results Changed the visuals of the World Map Changed the player movement speed when zooming in Changed behavior for AI Wolves Changed mesh & animations for AI Wolves Changed Health and Stamina bars for both Player and AI. Changed various materials in the world Changed the combat dodge mechanic to have a small stamina cost Changed Veranus to have slightly more health Changed Anubite Archers to have slightly less health Changed the loading process of save files Changed the maximum far zoom while in the World Map screen Changed the inventory scroll bar to be easier on the eyes Changed Equipment/Cock Tint System Changed and improved the 8 way blendspaces for combat Changed the in-game Main Menu to include the Character Screen Changed various systems to be more optimised Changed terrain heightmap to be more optimised v0.1.78 Hotfix - of some broken stuff :) v0.1.77 Added Sex scene "Naga Oral - Average Cock" Added item - "Novice Helm" Added item - "Novice Garb" Added item - "Kethrite Spear" Added Tracked Quest Objective to the World Map screen and player compass Added first implementation of swimming mechanic Added Fast Travel Locations Added feature to the World Map to let the player quickly find their position Added a new legend to the world map (Press 'E' while in World Map screen) Added animations for the spear weapon type Added dynamic combat music to non-boss enemies. Added a new drop table system - you will now "roll" for chances of getting items, this will become much more involved when more and more loot is added. Added replenishing stock over time for Merchant NPCs Added new UI visuals for notifications, including Quests and Saving Added an automatic save feature for when the game is exited without saving manually Added hover over information for markers on the World Map Screen Fixed a problem where Nepthys would have "Diamond in the Rough" quest marker before the player has completed "Milk & Honey" Fixed a bug where Djeda would give the player multiple breeding harnesses Fixed a bug with the Void Titan Manhood would not be in the world Fixed a bug where the Void Spirit cutscene would re-play on load Fixed inconsistencies with camera positions during conversation with Havar, Nepthys and Melhva Fixed input buffers on certain weapons to have better response times Fixed the world map icons to have working information hovers Changed the combat default walking speed to 300 up from 200 Changed the size of the compass indicators slightly Changed compass icons Updated In-Game Credits