v1.0.3: - 2022-10-04 Removed typos. Hundreds of them. I'm not even kidding. Thanks to many people from the community like Mythril Leaf, Lone Ranger or Keless, to name a few, I managed to get rid of soooo many typos. And I think in the process I actually understood some grammar rules that I didn't get until now. Bugfixes. Not that many but a few important ones. Like a rare softlock that could occur in the tunnels and problems with the fishing system. Adjusted Images. There were very few wrong images still in the game. Basically images from older versions that I've now changed. There were also a few images that needed some adjustements to their brightness, which I've also done. v0.11 - 2022-08-25 New Content: BEWARE OF SPOILERS 1. 0.11 finishes the story of the game. 2. There are 3 new scenes. 3. There is now new dialogue for repeatable scenes. Content changes: 1. Some adjustements to the early game. Nothing big. A few small dialogue changes, a very slight balancing adjustement. 2. Harvesting ferns on the mountain gives more food. 3. I made a new screen when you close the game. Fixes: 1. I fixed a bunch of spelling errors that were pointed out to me. 2. I included a "forcequit" buttont o the pc screen in the tunnels in case something breaks and people need to get out of there. I hope it helps, I'm not sure. v0.10 New Content: 1. The story continues to the final fight against the Director. 2. 2 new scenes of which one is stupidly big and features 19 different animations. An amount that I'd normally spread across 4-5 different scenes. 3. A new area to explore leading up to the fight. 4. New sounds and new music. 5. A bunch of new animations. Content changes: 1. A change to the talking system and the fireplace events that corretly greyes out events you've already seen. 2. A new tutorial for the fishing minigame that triggers when you pick up the fishing rod for the first time. 3. Slight adjustments to the difficulty of the second large fight for the cabin. Fixes: 1. Bugfixes. The usual small stuff that arrives while developing. 2. Grammar and spelling fixes that were pointed out to me. v0.9 New Content: 1. New story content. At least an hour of gameplay. 2. 4 new scenes, one for each girl. 3. New areas, new soundeffects etc. 4. A bunch of new animations. 5. Aswell as a new weapon. Content changes: 1. Small adjustements to the early game, putting some of Robins earlier struggles before the rework back into the game. 2. Added a function to look at a map while exploring the tunnels. Fixes: 1. Bugfixes. The usual small stuff that arrives while developing. 2. Grammar and spelling fixes that were pointed out to me. Notes: This update mainly features new content and moves the story along, aswell as introducing new scenes for the girls. There are some bigger things happening in this update, I hope you enjoy it! v0.8.2 New Content 1. The story continues after 0.8.1. About 60 minutes of new gameplay. 2. There are 3 new scenes. 3. New areas, new music, new soundeffects etc. Content changes 1. I made a few small tweeks to the fishing minigame, making it a bit easier to catch the big fish. 2. And another set of small tweeks to make one of the bigger fights slightly easier. Fixes 1. I fixed a bunch of typos you reported on Discord and . 2. I also got rid of a few smaller bugs here and there that I can't really remember. 3. I also implemented a fix to a potential softlock that could occur earlier on in the game with one of Robins scenes if you used a very old save. It is still heavily recommended to not use saves that are too old, but this might still help with it, I can't say for sure. v0.8.1 Update 0.8.1 is done and finally brings you a continuation to the story. New Content: 1. The story continues from where it left off in 0.8. There are about 40-60 minutes of new playtime. 2. There is a new area to explore. 3.And you get to watch 4 new scenes. One for every girl. 4. New options when talking to the girls. 5. And a completely new environment awaits you after the events of 0.8 Content changes: 1. The gallery screen now shows a tip on how to get a scene when you hover over it in it's locked state. 2. Improvements to the android version of the game. This is also the first time that someone actually made the android port for Me. Estrada777 did the port and it looks a lot better than what I previously made. On topf of that the version is a whole lot smaller. Downloading it should be easy this time around. Fixes: 1. I fixed a bunch of typos that people reported to me. 2. I changed the way food is consumed at the beginning of a new day. You shouldn't notice much, but basically the game sometimes took food from you even when it wasn't enough to feed everyone. Now it shouldn't do that anymore. 3. I also fixed a bug that made it possible to basically multiply your EXP at a certain point. 4. I also fixed the issue of being able to revisit the rescue scene of noreia and basically repeat that over and over. v0.8 New Content: 1. The story continues showing you the first part of the final arc of the game. 2. Several new events when spending time with the girls in the evening. 3. 6 new scenes. More than I ever made in one update before. 4. New animations. 5. And finally Noreia is in the game. Content changes: 1. I remade the fishing to include a small but simple minigame. 2. I rewrote parts of Lily's background to fit more fluently into the game. This change is noticeable, but doesn't require a restart or anything. She is still the exact same character. 3. I remade Robin's sprites (the talking pictures behind the textbox) with much better lighting than before. 4. I also made small small changes to the soundchannels which you shouldn't even notice. Fixes: 1. I implemented a small fix that should make it easier to use older savefiles. 2. I fixed a bunch bugs but can't remember anything specific right now. 3. And made some corrections to spelling mistakes that were pointed out to me by you guys. Notes: MIST v0.8 mainly focuses on new content so I barely changed anything of what came before, except for bugfixes and spellchecking. Instead you'll find the continuation to the story and the beginning of the final arc of the game. I hope you'll have fun with it. v0.7.2b 0.7.2b includes the fix from 0.7.2a and also includes a fix for a bug that prevented you to get an important quest with Mia. Basically resulting in a softlock. v0.7.2a Here is the hotfixed version for the curent patch. 0.7.2a. It should clear the bug that made it impossible to read anything. And for those who can't progress in the game. If your old savefile was somewhere in the middle of the existing content, basically before you enter the city, you need to either start a new game or use one of the savefiles I uploaded (you can find them next to the downlaod links). I was able to save backwards compatibility, but only for saves in the later parts of the game. Those who where still in the middle of the gameplay need one of those new saves. Sorry about the inconvenience, but I changed so much that it was difficult to keep everything working. That's why I uploaded those saves in the first place. v0.7.2 A new version of Ren'Py: I switched my Renpy version from 7.3.5 to 7.4.5. This was necessary to keep making Android builds. This new version should improve performance, but because new versions are unpredictable it could also introduce a bunch of unforeseen bugs. I've done a lot of testing, but I have most likely not removed everything. I am sorry in advance for any errors. Compatibility Issues: As 0.7.2 focuses mainly on reworking and tweaking the game, this is the update with the highest chance to break an old save. To avoid that I encourage you to go to your room and sleep once as soon as you load the game. That should make everything work. In case it doesn't, I have prepared a zipfile with different saves at different points in the game. You can then just take that save, change your name in your room and you are good to go. Saves that are definitely broken are the ones that haven't progressed to the city yet. If you aren't past the lodge content, you should definitely use one of the saves I am providing or start anew. I know that this is inconvenient, but implementing all those changes without breaking existing saves is kinda difficult. I tried my best though. Reworking the early story: I reworked the early quests of the game, up to the lodge. They are now less repetitive and everything moves a tiny bit faster. I reworked Robins early story, changing her character a bit, but she still ends up at the same place as you know her from previous versions. Just the way to get there is different. I also changed Mia's background very slightly. Along with those changes I had to remake 6 of Robins earlier scenes. Scene Nr.8 in her new gallery is probably my favourite of those. That also means I adjusted and changed some of the dialogue in her earlier scenes that weren't reworked. And I remade the dialog for some of her early fireplace conversations. As well as her talking options. And I removed some of the early scenes that were replaced by the new and reworked ones. And I changed which of Robins scenes were morale scenes and which were not. All these changes were made with the goal to lift the early game up to the standards of the later parts. I think the quests are now a bit smoother and less repetitive and your interactions with Robin are more enjoyable and display her personality more accurately. Not even speaking of the improved scenes. I am already looking forward to the feedback on those changes. Reworking EXP and Stamina: The option to train stamina in the garden has been removed. The skill to reduce your threat level has been removed. You can now increase your stamina by earning exp in combat, as it replaces the threat level skill. The exp system is now introduced much, much more early in the game. The rates at which monsters give exp have been tweaked. The option to farm exp at the lake has been removed. The cap on stamina has been increased from 180 to 200. The goal of these changes is to make earning exp and raising your skills and stamina more of a gradual development throughout the game instead of a grind. By removing the training in the garden and adding stamina to the skills I am also getting rid of the early minigame roadblock that wasn't really fun and more of a chore than anything. The exp rates and other factors are still open for tweaking and discussions so I will look at the feedback to see how things are going. Reworking Exploration: The stamina cost of moving through the dungeons has been significantly reduced. The stamina cost of gathering food has been slightly increased. The stamina cost of interacting or examining has been slightly increased. The threat generated in Dungeons has been slightly reduced. Along with the changes to the stamina and EXP system, the changes to the cost of stamina have one goal in mind. Making exploration more enjoyable. You can now move more freely through the different dungeons. The higher cost of interacting with objects ensures that you can't do it all on your first visit, but the lowered movement cost makes it so that you have much more room to play with. This makes things much smoother and get's rid of situations where you had to repeatedly move in to the same area to do one small task, go back home and repeat. As with everything else I am open for feedback on these changes. Food changes: The amount of food gathered at the different spots has been tweeked. I removed the old system of getting hungry when running out of food. And added a system in which once you run out of food you are starving, giving you three days to gather something to eat, before you die. Resulting in a game over. The old food system was just plain boring. To add a bit more to the survival atmosphere of the game you can now go game over when running out of food. Making it a bit more important to keep that ressource in mind. At the same time I've tweeked the food rates to ensure that you aren't being forced to constantly grind for food. All the other changes: I changed the gallery screen. It now doesn't separate into morale scenes and normal scenes anymore and instead just shows you the different pages. This was done because I myself wasn't sure anymore if a scene should be placed under morale or not so I just got rid of it. I also changed Noreias last scene to be shown in the gallery even at earlier saves if you have already watched it. I often heard people asking for this. I also changed the very last animation of the current update to show a new model of the Director with horns attached. I don't want to spoil anything. The idea came from user "Grim October" . Thank you for the great idea! Along with those changes I also adjusted the warning screen that tells you that you are at the end of the update to more accurately describe that the game is not over yet. Some people seemed to be confused about that. I added a transparency slider to the textbox. Added a slider to some of the choice menus when they wee getting too big to fit on the screen. New content: I added the option to gaze at the stars with the girls. Which you can do by clicking the new button in the garden when it is night. Bugfixes: I fixed a bug that didn't give you the correct amount of maximum HP, after you cured the curse. Implemented a fix that should get rid of the "x not in list" error. I fixed a bug in the gallery that made the images appear in the wrong place. I fixed the way some of the animations were shown, resulting in a slight moment were you could briefly see an image of the end of the animation before it would play out. This should now be gone. Fixed a bug were Mia's talking option " Topic08" would show the dialogue of another talking option. A bunch of minor fixes and tweaks that I have already forgotten about. Notes: This patch doesn't feature lot's of new stuff, but it is definitely packed with content. I encourage everone to try out the new early game or at least watch Robins new scenes in the gallery. Apart from that the tweeks and fixes have made the game a bit more enjoyable in my opinion and even if you don'twant to play the early game again, you will probably see the benefits once I am getting the new content out. v0.7.1 New Content: 1. A bunch of new story content. The tunnels will be completed and you will learn a whole lot about the mist. 2. Three new events when spending time with the girls. 3. 4 new scenes. One with every girl. 4. A whole bunch of new animations. 5. The bathhouse project will be completed. 6. And you will have new events when spending time in said bath. 7. As always some new items. 8. A new weapon aswell. Content changes: 1. I further tweaked the way videos are displayed, but this is more of a testrun and I'll see how the feedback is. If everything went right you won't even notice it. 2. I remade the roomselection screen that lets you hop from room to room. The code is now a bit cleaner and it should prevent a bug that occured on Android that could make it impossible to switch rooms. 3. I changed one of Lily's events when spending time at the fire. 4. And I changed the way to get invited to her third examination. Now she will actively come to you and tell you that she is ready. I noticed that some people had some difficulty finding this scene. Fixes: 1. I fixed the bugged roomselection screen. 2. A few small errors that came up. 3. And of course I used your feedback to get rid of typos, but this time I didn't do it as extensively as usual, as I'll focus on that in the next update. v0.7a 1. An arrow in the forest that led nowhere. 2. An issue when entering the tunnels through the city. 3. A bug that could lead to a softlock, if you picked up the reader before you talked with the girls about them. v0.7 New Content: 1. A lot of new story content and the first half of the newest area. 2. Two new options to spend time in the evening 3. 4 new scenes. 4. A whole bunch of animations, around 20-25? I didn't count. 5. A new examination with Lily. 6. A few small additions to the building screen that will get expanded in the next update. 7. As always some new items. 8. And new music aswell. This time I even made the new track for the tunnels by myself. Well, I combined samples and ambient tracks together... But it counts^^ 9. A new enemy type. 10. You now have the option to change your name in the bedroom. The button is right under the clock. For those who changed their mind or don't like the name of someone elses savefile. Content changes: 1. I completely changed the way I display videos in the game. Now the performance should be a little bit better and you can always skip them without the fear of accidentally going past it. This one took a lot of time but is definitely a big improvement. 2. I remade the warning message when starting the game. 3. And I also remade the credits at the end of the game. 4. I also added a little screen that, every time you go to sleep, shows a little animation of the time passing by. It can be skipped of course. 5. I also improved the gallery screen a little bit, you shouldn't notice much, but accidental spoilers of the girls should be gone now. 6. I also improved the code of the building screen. Again you shouldn't notice it, but it makes things easier for me. 7. I changed the lodge mission to be more logical. Before you had to see the kitchen before you could enter the elevator which didn't make much sense. Now you aren't forced to see the kitchen anymore. 8. And I also remade the modeselect screen in the beginning of the game to be a bit simpler and cleaner. Fixes: 1. Stacking attack power by repeatedly morale boosting later in the game shouldn't work anymore. 2. An accidental loop that made you see an animation with Lily in the lodge over and over was fixed. 3. And I fixed a little issue where a certain quest wasn't properly removed from the questlog. 4. And I fixed an issue where you could have a scene with Robin when she was injured. Which didn't make any sense. 5. On top of that many people send me screenshots of typos and errors and I tried to fix as many of them as possible. Some I will do in the next update. 6. There were also other fixes, but I can't really remember every single one. Notes: 0.7 was a lot of work, but it was all necessary. Especially the new video player is, in my opinion, a huge improvement to the entire game. Much simpler and better. For those who want to enjoy the animations, aswell as those who want to go fast. v0.6.2 New Content: 1. A little bit of new story content. A few talks and the first small glimpse at the new area. 2. A few new options to spend time in the evening. 3. 2 new scenes (One with Mia and one with Robin.) 4. A few new dialogue options when talking to the girls. Content changes: 1. You can now decide to have some "fun" with the girls when you drink the tea. First with Robin and later with Mia aswell. (Lily isn't included yet.) 2. I remade almost every single animation that still had the old cabin in it. Why almost? I forgot one and only noticed at the end, sorry. 3. I scrapped the old thank you message from Robin and included a new one. This time you don't need a code to view it. It would get leaked anyway and doesn't change the message. This time the message is hidden away in your room, just hover over the bookshelf to find it when you've reached the end of the update. 4. Parts of the early game with Robin have been rewritten. I didn't change any of the story outcome, but I made Robin a bit more likeable early on and wrote it so that the first scenes make a little bit more sense. That also means that I scrapped two of her old scenes and remade them. On top of that I changed parts of her dialogue in early scenes and changed the first few events when spending time at the fire. None of this is huge, so you don't need to replay everything. I made the change because you can clearly tell that my writing from a year ago is worse than what I do now and I wanted to get it at least a tiny bit better. 5. I changed the way Mia get's her Morale scenes to make it less confusing (A lengthy troubleshooting session on the discord server made me aware of this issue.) 6. I reverted a change to the gallery that made all unlocks permanent. That quickly got confusing when making a new game and I think starting without all of the images and unlocking them one by one is more fun. Fixes: 1. A few small bugs got squashed, but nothing major. 2. I also fixed some typos here and there. 3. And I played the game a lot! Just mucking around and looking for any exploits or bugs to break the game. I had to change a few things here and there, but I can't remember every single thing I did. The end result is that the game is pretty stable right now. Of course there will always be issues that I won't find, but any softlocks or issues with scenes should be resolved. Fingers crossed. v0.6.1 New Content: 1. First of all, there is new content for the story. New developments and dialogue. 2. There area also a few new areas in both the forest and the city, but nothing big. 3. As usual there are new animations to go with the story. 4. And 4 new scenes, with a combined total of 21 animations. This took a long time. 5. New talking options with all girls. 6. And new options to spend your time with Lily by the fire. 7. As always some new items, but nothing crazy. 8. New soundeffects. Especially in the new scenes. More sloshing and slurping and whatnot. 9. A new enemy type. 10. A new mechanic that intoduces timed events into the game. But nothing overly punishing or difficult. I don't want to test your dexterity, they are only meant to limit your time to think before taking an action. Content changes: 1. I completely reworked the outside of the cabin. That means new visuals and new animations. There are still some old animations I didn't replace, but they will be gone in the next update. It was just too much work to fit it all into this update. 2. And I also reworked the feature to spend time at the fire. You can now revisit old events, even ones that you might have missed earlier and it is much easier to see if something new came up. This should also make it possible to watch one of Robins early scenes that some of you are missing. On top of that it might also help those that are stuck getting the map from Robin. (That bug is difficult and I am still not sure how exaclty it works. This might be it though.) 3. And another rework on top. I remade the talking system. Now it works like the spend time option, where you can acces old topics to talk about and you can see what you have previously read and what you haven't. This just gives you a little bit more content when you want to interact with one of the girls. 4. And I changed the exp system to now accurately display the moment when you've hit max lvl in one of the skills. It will also automatically change to another skill that isn't max lvl so the exp doesn't get wasted. I still have to do more changes to the system, but that is it for now. 5. I've also changed some of the food gathering rates to make the very early game a bit easier to get into. This is a test to see how it is received. I might revert it later, I'll see. 6. And some code improvements that you won't notice but make my life easier. Fixes: 1. I've gotten rid of the annoying "lilyheadheart not found" bug. It was two typos in different places. 2. Bunch of typos were cleaned up. 3. I also added other small fixes that where pointed out on Patreon, on Discord and on . But I don't really remember every single one. Notes: It is finally done. took quite a while, but I am happy with the result. This update might be called 0.6.1, but it is definitely more than just a small update. On top of that it finally concludes the "Lily Ark" if you want to call it that.