v02.28.2024 - Halloween is over A few rooms still exist though! - You can now control the sound volume. - The temporary ending of the dungeon now has a much larger guard. Don't worry, he's a pushover (for now) - Hitting F1 will now pause the game and hide your screen, protecting you from prying eyes! - Enemy Generators in the combat test area should be working correctly again, and generating new monsters as well! - The first volume on creature lore has been left on a desk, its only two entries, but already its a long read. - Minotaurs are now roaming around (don't worry, they aren't very agressive, yet) - Ogres are now stomping about(They also aren't very agressive yet) - There is now a short tutorial area that shows the player how to use magic, and how to seduce enemies. The these areas are a WIP, and will be expanded. Bug Fixes: - Enemy generators in combat level should be working again. - Fixed error created when you throw a water ball and it destroys an object. 07262023 - 2023-10-17 N/A 06242022 N/A 02.27.2022 The new build is up! It has a new area that is a series of rooms, put together randomly. They include combat encounters and traps/simple puzzles. There is also a new love animation with the hobgoblin. It will play randomly instead of the other animation! 2021-04-29 Spell System - By holding Q down, you can draw magic from the environment towards you. Only by having the correct elements nearby can you cast spells Changed Spell Formulas - Some spells have been changed to be simpler to cast. This is probably going to continue. With more deadly spells requiring more elements, and less deadly and crowd control spells requiring less elements. Reduced Stamina Cost - Most spells now cost less stamina to cast. I don't want to over burden the player. Changes to Puzzle area - Made a few small changes to the puzzle area to work with the reduced magic available. It now uses more FIRE. Enemies can drown - Throwing enemies into the deep water SHOULD kill them, as goblins don't swim. Hid a few more dirty animations - I put a few more dirty animations around the village. I'm sorry these really don't have a lot of context, but once I've gotten a few more characters/npcs created, I can make more contextual stuff. 2020-06-06 N/A v2020-02-27 This is a new build of the demo level, with the changes made to make it easier in parts, and the last section (the combat section) fleshed out more. It still has the content from October in it, so you can still locate that in the hidden place. The minotaur animations are also included in the last town area. Please note there is a bug where if you teleport while in the tunnel with the staircase, it will put you on top of the staircase, and out of bounds, so don't do that. If you do, you just need to restart from the menu, and it will put you at the check point in front of the cabin. v2019-08-01: TBA v2019-04-30: This build is a quick demo of the various ENEMY sex scenes. Charm enemies with E, and hit Left click to seduce them and start a sex scene. Hold Tab to bring up abilities menu, left click or hit Q to select ability. If you run out of enemies, simply hit esc and restart the level to repopulate. WARNING*** CHARMING ALL ENEMIES AT ONCE MAY CAUSE ERRORS! **** v2018-10-18: -Bird Goblin added. Has two different animations. -Halloween Area added (its not impressive, don't get super excited) -Play can now drain abilities from some enemies. -Certain spells are now abilities. -Ability hot keys now added. (Q and R for now) -Menu with graphics settings now available. -Animations between creatures should line up now. When Animations are started on a slope, there may be a little interpenetration with the slope.