v0.26 NSFW One new animation scene with Astri, that currently has 2 animations - main loop + cum. Added the slave market and all the girls in Skadiland, their scenes could be played there as well. The location of the dock is near the Wulfar village. Story & Quests One new quest with Astri that has 11 tasks and progresses the story with the stolen items. This quest will unlock new features in the next update. Added a thief character. AI Enemies can surrender if their health reaches 0 and add the player to their friendly faction, allowing you to talk to them - This can be seen in the new quest with Astri. All the NPCs in Skadiland have a simple movement routine instead of staying in one place, this will be extended and they will be performing tasks when close to certain objects. At night enemies will sleep and not be interactable. Added a spear animation set and AI, can be seen during the new quest with Astri, but the thief will be using a wooden stick instead of a spear. Bug Fixes & Improvements Added the blacksmithing area in Skadiland, where you can upgrade your weapons. It’s in the Hertha’s farm in the right house to the main one, you can see the blacksmithing sign. Fixed a bug where you can get stuck on day 5 after the Harald’s fishing quest if you talk to Harald again after completion of the training quest, he may change Hilde’s dialogue to restart that training quest making you stuck in a loop. The axe weapon is added in Kajgard as well, if you are a $15 supporter, you can use it in every scene now. Rebaked the navigation in Skadiland. Added more bushes and plant models in Skadiland v0.25 Added 4 extra animations to the Threesome scene which are completely different poses, including cum. This scene is available in the Story mode as well. SFW animation scene with Alvilda, discussing her condition. Improved the last tasks of the Herbs’ quest, now Hertha is showing you how to shoot the ships. Added extra dialogues and notifications for Hertha and Sigrid. Added more dialogues for Alvilda’s condition. Added a dialogue before Hilde’s riding animation scene during the quest “Night Journey” Camera improvements during sex animations. The old camera had a hard time changing position / rotation (and limits) in the scope of 1 animation scene, but now we have added more features and you can see how during the threesome animation the camera changes its transform a couple of times when the player is standing up, lying down on the ground etc. Improved the archer Ai’s detection, could be seen during the Herbs question task - “Burn the Ships”target Updated the dev save to load the latest Alvilda quest in Skadiland Changed the splash screen Increased the time you have to find Hilde in the waters from 15 seconds to 20. Fixed a bug that kept you stuck in a loop if you exited the dialogues of the animation scene after you save Hilde. Trigger cum particles from dialogues - could be seen in the new threesome scene. The particle system will be further improved to simulate female’s orgasm and give the user option to start it as much as they’d like. Added more models to Hertha’s farm and Sigrid’s cabin. Next we are bringing up the blacksmith area and slave market. Fixed a bug with Sigrid not appearing after the sex scene with Hilde or if you exit it before finishing the dialogues. Fixed a bug with skipping to give items / cold to backers. Viking’s Daughter v0.24.0 Changelog Changes after BETA We have added one extra dialogue for Hertha and a dialogue between Hertha and Sigrid after the last quest. Story & Quests In this build, we have mainly focused on the story and improving the AI, so a lot of new dialogues have been added. There are two new quests with 10+ tasks each and one big quest, which cannot be completed in this version as it’s the longest we have done so far and will require visiting a different zone and interacting with a character there. AI We have added more character AI behaviors such as an archer and a spearman, they could be used both for enemy and friendly NPCs. A couple of things had to be improved like the target detection system and the chase system. There’s a boar enemy added in Skadiland, which is also used in one of the quests and it’s the first animal that’s using our new AI system, the rest will be updated soon. We have spent some time working on a few more animals and environment models, but decided to include them in the next build. Bug Fixes & Improvements Fixed a bug where Hilde’s quest after her last NSFW scene doesn’t start if you exit the scene before it is completed. Entering areas will cause characters to play specific animations like setting up a trap - will be extended to improve the AI in the village, for example to fix weapons if characters are close to the backsmithing area. Viking’s Daughter v0.23.0 Changelog NSFW & Animations The first threesome scene in the game including Hertha and Sigrid, only available in Playground in v0.23.0 Sex scene with the new character Sigrid, available in Story mode and Playground. Cuddle animation scene with Hilde on the ship Added settings during the Hilde’s ride scene to increase breast size and change speed. All of the current animations are brought to Playground game mode. Characters & Models Sigrid - she is the new character, who is living in Skadiland and is a very important for the story’s progress. This build includes her in one quest with multiple tasks. We have added an axe weapon that you will earn as a quest reward, it has 5 animations and deals a lot more damage than the sword, but should be used in closer combat. New models for the 2nd village in Skadiland where Sigrid lives. More things will be added later on. The wolves are now available in Skadiland. Quests Finished the Hilde’s night journey quest. A new quest with Sigrid that has two different outcomes, be careful which options you select in the dialogues during the negotiation! The system has been improved to offer quests with different outcomes, spawn multiple characters, change them to hostile depending on which options the player selects and control the weather / time of day in case some quests can be done only at night. Quests can be started from NSFW scenes. Bug Fixes & Improvements The shadow of the player’s head had problems during NSFW animations - missing half of the face. we are hiding the face to avoid clipping with the camera that’s why the shadow looked off, but now we have a solution that makes the head’s shadow look much better. Improvement to factions, so NPCs can change their opinions of other NPCs or player and become enemies. New system to give backer rewards such as golds and weapons. Fixed a bug where the Save Hilde quest didn’t start unless you turn on the dialogue type effect. We imported our better save system that will be used in the future. Viking’s Daughter v0.22.0 Changelog Before the changelog, we want to let you know that we made a couple of changes to the scene names and the new island is now named Skadiland. If you have an old save there, it may cause some issues in case you load it now. If you want to load a save, then press Load Game -> Yes - this will ensure you have a stable progressed save. NSFW Scenes New animation scene with Hilde that has 8 animations (about 2500 frames) - it can be found in the Playground mode and Story mode. Quests New quest while on the ship. Extended the “Find Alvilda” quest. New quest “Gather the crew” New quest “Traps” New quest “Night Journey” Quest timers improved - you have a limited time to complete a quest or you fail and have to restart. Scenes One new scene has been added, which contains dialogues and quests in the ocean, while traveling to the Skadiland. It’s not 100% done and we are waiting for an erotic scene and dialogues to add there. New Systems & AI We spent a lot of time making NPCs fight each other based on their clan, it will be shown in the next version since it needs a bit more polish Increased the hit collider of some of the enemies Adjusted the health / damage to some enemies Walk to location AI Talk AI - mainly used during quests where you and the character are walking towards a location and now we can display dialogues in the meantime Night time mode Placing items on the ground (during Trap quest) Improved weather on Skadiland. Bug Fixes & Improvements Big improvements to the Skadiland, more vegetation and better post processing effects. The attack collider of the NPCs gets disabled during dodging so you won’t take damage, in the past you could still get hit if you were too close while the NPC was dodging. Fixed one bug that made some Linux devices crash Better and more performant anti aliasing in the new scene Scene loading improvements - based on your platform, we are using different ways to load the next scene Viking’s Daughter v0.21.0 Changelog NSFW Scenes New animation scene with Hilde that has 8 animations (about 2500 frames) - it can be found in the Playground game mode. All of the animations have been added to Playground mode. Characters Hertha - new female character with custom hair model and medieval outfit - her story, quests and animations are currently work in progress. More viking characters added as enemies. Environment & Models A brand new island with 2 biomes (forest and snowy mountain) and 2 village settlements, the size is 4 kilometers by 4 kilometers. Weather changes on the new island - cloudy, foggy, rainy. New post processing and improved performance. Photoscanned vegetation. High quality houses that can be entered (interior coming soon). A couple of new interior models (beds, chairs, baskets) added. Quests & Story New quest to gather the crew before sailing. New quest when on the new island. Bug Fixes & Improvements The UI supports extra wide monitors for example 5120x1440. If you die, there will be data about the last scene before you visit Folkvang, just so it can properly choose which island to load when you respawn if you have exited the game. Fixed a bug, where enemy warriors got stuck in a “bind pose” while returning to their spawn point. Improved the navigation areas. Improved target detection - enemy humans can see and hear you from longer distances. Human enemies will chase the player longer distances. Preloaded the navigation graph to improve the loading time on the new island. Viking’s Daughter v0.18.0 Changelog Animation NSFW animation scene with Astri NSFW animation scene with Agatha More combat animations for NPCs (sword and shield) Models Viking tent models where Agatha is located Folkvang houses, barn and other new models to make it look more like a village New male Viking model (work in progress, it could be found on the docks) New warrior models AI We made the enemies AI from scratch as well as the target detection systems Better navigation and hit detection Others Swimming is finally a thing, you will also be able to boost yourself up in order to climb on top of objects in the water (like ships) Accepting a new quest gets automatically tracked on the map, even if you already have an active quest (you can change it from the quest log at anytime by pressing "J") New quest from Astri including 2 tasks New dialogues Underwater effects improvements Bugfixes Fixed beach texture intensity Fixed weapon upgrade quest failing to register progress if you interact with the workbench before the task is active Fixed a bug where the quest progress wasn't tracked if you died. Fixed Dalla elf ears and nipples during her animation scene Viking’s Daughter v0.16.0 Changelog Game Modes Playground Game Mode - Replay any NSFW animation at anytime without even finishing the game. You can access it from the main menu -> Playground. Every animation scene added to Playground. More models added to help the NSFW scenes. NSFW Scenes New animation scene with Hilde - 10 animations including the option to cum inside or outside. New animation scene with Alvilda (work in progress / more animations will be added). New animation scene replacing the old anal scene with Alvilda - better quality animations Added face expressions to some of the scenes that didn’t have. Added all of the Hilde and Alvilda’s NSFW scenes to be replayable on the island. Quests & Story A quest chain with Hilde - 3 quests and one leading to her new scene. Developing the relationship between the main character and Hilde. +3500 words added. Added dialogues when you purchase the slave Nicole. Viking’s Daughter v0.15.0 Changelog NSFW & Animations * New blowjob scene with the slave Rose -> Link * Added more female and male SFW animations. Characters * New character named Harald, who arrives on day 5 with his ship to help the village. * New character named Agatha (still in development, can be seen in-game on the village dock) * New character named Bjorn (still in development, can be seen in-game on the docks) AI Changes * We have spent a lot of time to fully rework the characters AI, making it very easy for future development and extending their behavior. * Local avoidance - characters will avoid other characters while moving, instead of bumping into one another. * Changed the behavior of Hilde during the hide and seek quest, she is crouching while hiding and will stand up, once she realizes you’ve found her. * Added “Go to Location AI” to Hilde during the springs quest and the same one was reused for Harald during the fish hunting quest. Combat & Weapons Combat Preview * New weapon - spear with 5 animations. * We decided to change that and allow you to cancel any animation after the initial charging (it's around 0.5 seconds to avoid spamming) and play an animation from a similar angle. It means that you can start an attack from top right and cancel it to play a top left attack or a block. You are not able to start a top right attack and finish with a bottom right, because it's not possible to change that big angle. * We have also changed the player's bleeding system and you will see blood on the screen depending on how much damage you've taken. * Added block animations to the sword & spear. Here are the stats for the sword block: 80% damage reduction of attacks coming from animals 60% damage reduction of attack coming from one handed weapons 35% damage reduction of attacks coming from two handed weapons 85% damage reduction of attacks coming from ranged weapons * Something we are experimenting with: Before we used to render the arms and weapons on a second camera on top of every object in the world, this avoids arms clipping through walls when you are too close. The problem was that the collision was not as accurate as we wanted and the arms weren’t with realistic size. We have changed this and now we have accurate hit detection and realistic scale, but the weapons can clip through walls if you get too close. We are going to see if we can find a solution for that. UI * New map, displaying the currently tracked quest. * New main menu and pause UI * New dialogue UI. * Crosshair changed. Quests * New fishing quest with 2 tasks. * You are able to track a quest on the map, by pressing “J” and the search icon. If you only have one quest active, it will automatically be tracked and its quest helper will appear on the map, but if you have more than one active quests, you will need to choose which one you want to see on the map (it will automatically pick up the first on the list) Dialogues * 5000+ words of dialogues added on day 4 and day 5. * NSFW dialogue during Dalla’s NSFW scene Others * Characters are disabled when you are more than 200m away from them to increase the performance, then when you get close their AI is resumed. * Increased the water level. * Extended the beach texture and added rocks on the beach. * Added rats roaming around the village and docks. * Added fish. v0.13.0 Viking’s Daughter v0.13.0 Changelog after Beta Change the NSFW pose at anytime, before you had to wait until the end of the animation. You can only change it to one of the unlocked poses with that character. Exit (skip) the current NSFW scene. Viking’s Daughter v0.13.0 Changelog NSFW & Animations Added a new NSFW scene with Rose. Added soft body physics and face expressions to Rose. Added more animations for the Dalla’s NSFW scene. You can adjust the speed of some of the NSFW scenes from the UI. This feature is currently available if you play the scene with Rose. Changed the male’s sleep animation. Characters / Models New slave character + new clothes, eye models and hair. Her name is Nicole and she is a slave coming from North Africa. You cannot interact with her in this build. Changed the scale of Rose, she is shorter now. Inventory Finished working on a system that will allow us to easily create weapons and items in the future. Added the bow and sword in the inventory. Added gold currency. Finished working on a system that gives items or currency rewards from the quests and set up the bow and sword reward. Reworked the weapon switcher script, you can press a key to equip a weapon and its icon will be highlighted in the equipment inventory. You can also drag change the slot of the item by dragging and dropping it into another slot or inventory. UI New inventory UI (includes bag, equipped items and slave inventory). Press “I” to open. Added game controls, you can open the menu to see every key that performs a certain action in the game. The controls window can be accessed from the main menu or if you are in game, you can press ESC - > Controls. Added icons for the slaves, currency, weapons and other items we are currently working on. Save / Load Small changes to the characters load system. If you load an old save that doesn’t have a saved data for a new character, it will load the default settings, without breaking the whole save. Updated the dev-save file, you could load it from the main menu - Load Game -> Yes. Dialogues New dialogues with Dalla when she wakes you up in the middle of the night before the sex scene. Improvements / Bug fixes Players, who have low FPS, could experience a rare glitch, where the wolf pushes you through the ground and you fall down. Every 5 seconds we are checking if you are stuck below the island and if that happens, your position will be automatically reset, so you could keep playing with your current progress. To increase the performance, press ESC - Settings and decrease the grass intensity and turn off shadows. Added “age” property to the slaves details. Fixed a bug with the Hilde missionary scene, where the camera moved forward more than it should be. This bug can only be replicated if your OS language is reversing the dot and comma “.” “,” (most of the Eastern European languages). Fixed a bug with the Hilde missionary scene dialogues. The gentle route was missing one option and you got stuck in the scene. v0.12.0 Changelog NSFW Added a NSFW scene with Dalla. It currently has 3 loops and 2 transitions, we are working on the cum animation + a few more variations of the loops. Huge improvements on the animation scene system, it’s currently possible to have more than 2 characters in a scene, so we can set up a threesome in the future + performance optimization. Added 2 variations of pubes to Dalla. Characters / Models Added one new character on the island + clothes, new eye models and hair. Her name is Rose and she is a slave coming from ireland. You can find her on the docks and purchase her for free (only in this version, her price will increase to 200 gold in the next release). Added a model for the slave market on the docks. The characters try to maintain eye contact during the NSFW scenes. Combat Increased the damage of the sword during the cut attacks (triggered by the left mouse). Increased the damage of the bow. Increased the health regeneration, while you are not in combat - 2.5 per second. Nerfed the wolves’ damage. Inventory We added the inventory system in-game, there is currently no UI, but we have 3 inventories - items, slaves and currency. They will be visualized in the next release, but they are fully working and you can buy the slave. Added purchasing and selling mechanics + UI, that could be used when you talk with Rose. She will also “fall in-love”, if you decide to buy her. Save Load Reworked the save and load system, so we can have multiple save slots in the future and we can also support old saves. All of the items that you have in your inventory and your game’s progress shouldn’t be lost when you download a new build in the future. The player data is saved and loaded differently to give us more control. Dialogues Added 3 dialogues with Rose - before you buy her, after you have finished her first dialogue, but still you don’t own her and after you buy her. Added a dialogue with Hilde before her first NSFW scene. Improved the dialogue with Hilde during the NSFW scene. Added a dialogue with Hilde after the NSFW scene. Added a dialogue with Dalla when she wakes you up, before her NSFW scene. Improvements / Bug fixes We change the fade in / out effect used before and after NSFW scenes / scene transitions / entering a new scene. Changed the system that adds and loads dialogues, so it’s easier for us to navigate since we have lots of dialogues at this point. Bug fixes with the user identification. Fixed the old saves which load day 4. v.0.11.0 Changelog NSFW Sex sounds during all of the Alvilda’s NSFW scenes. This includes different sounds depending on the speed of the animation. We also added an audio system to fade in/out the volume of the sound before playing it. Improved Hilde’s dialogues during the sex scene and added aggressive dialogue route. Combat Longsword model + 6 combat animations (5 cut animations - left mouse click and one stab - scroll wheel click), 1 idle animation and 1 to pull out the sword. Melee combat system. It keeps track of where the player is looking at and plays the selected angled animation depending on the key you press (mouse left / right / scroll wheel). Melee combat collision detection system. It activates a collider in front of the player that will be of the same shape as the angled attack. Blood particles spawning at the right location you hit the animal. Added a virtual cursor to keep track of where the player is looking at, it’s used for the angled attacks to make it possible to perform right and left attacks even if you’ve turned 180 degrees. Quests Wolf hunting quest + dialogues for Astri. Quest journal to keep track of every active quest and it’s progress. Press “J” to open it. Optimized the quest system and each quest, so it can stay active in every scene without spawning quest items that are meant to be in different scenes. Hide and seek dialogues reworked. Added notifications for the quests. Models & Art Changed the textures of all of the house models to improve the quality, now each one has 4 different textures. New shield models. New icons for the weapons. UI for the weapons above the health bar. Console & Settings Added a console, where you can write cheats to speed boost your character or remove the clothes from every character (more to be added later). Added invert mouse y option in the settings. Updated our project to use the .net 4.6 version. Weather & Time Added a simple “weather” controller (will be reworked and optimized soon) that changes the intensity of the sun - the scene will get darker right before the hide and seek quest. Improvements Added death animation to the player to fall on the ground. Optimized the player’s first person camera controller. Improved the audio system to properly select sounds based on their type (can also be used during animations). Adjusted the sounds and background music volume. Increased the health regeneration - 5 health per 2.5 seconds (max health is 100) - this can be changed again in the future. Bug fixes Fixed a bug during the animation scenes where the player’s dick was disappearing, if you play the scenes after the Hilde’s hotspring. Fixed a bug where the eyelashes of Hilde were missing. Fixed a bug with the animals hit detection and death state. Fixed a bug in the menu scene, the Discord button wasn’t working (the invitation has expired). Fixed a bug where the sword’s hit collider stayed active if you switch to the bow before the attack animation ends. Viking’s Daughter v1.9.1 Changelog After Beta Changed the eyes of Dalla. Changed the camera effects in Dalla’s house. Changed the very first dialogue of Alvilda. Arrow collision detection improvements. Small changes to the terrain textures to outline the roads. Improved the saving system. Fixed a bug where the bow was missing during the bow training quest. Viking’s Daughter v1.9.1 Changelog Started using another application for the terrain generation, so we can finally stop wasting time redoing things, because of the data loss problem the old tool was having. It took us a lot of time to get the exact same result in the new program, but now we can easily sculpt the terrain and paint textures on it. Soon we might be adding the ability to swim, so we have to get rid of the flat surface under the water. Added post processing effects to give the scene a better look while keeping the same performance. Reduced the size of the terrain from 4096x4096 to 2048x2048 (faster loading time), while keeping the island the same overall size. Baking the navigation surface on the terrain faster, increases scene loading time. Setup occlusion culling to increase performance. Replaced the houses with new models to better fit the Viking settlements of the time period. Successfully added the old vegetation on the new terrain, while keeping the same position, scale and rotation. Faster rendering of the vegetation on the island. Replaced textures with higher quality ones. Now it's barely visible when and where the grass appears in the distance. Increased the quality of the trees that are rendered in the distance. Added LODs for the animations so they are rendered faster in the distance. LODs were also added to the houses and other objects in the village. Improved the lighting on the island. Added sun rays, you can see them when you look up in the sky. Added UI during the animation scenes, so you can switch to a third person view from there since a lot of people said they forgot which key to press in order to switch cameras. Added 4 unique textured pubes variation for each girl. You can switch between the pubes during the animation scenes. Implemented a system to export the painting data on the characters that’s used for soft body animations during the NSFW scenes. Finished working on a system that’s similar to how the dialogues with the NPCs currently work, except it’s a lite version and doesn’t support saving yet. It will be used mainly for “static objects” and any NPC that currently display the same text every time you interact with them. An example of this in action is an object that will respawn the player (always showing the same respawn dialogue). This means that Dalla will no longer be directly responsible for respawning you, which opens up opportunities for different conversations with her in the future. Fixed a bug the old terrain had where you could see a different texture on top of the sand. Fixed a bug where if the grass density was set to max, it failed to load it the next time you started the game. Fixed a bug where the shadows of trees were disappearing when climbing the mountain. Fixed a bug where all of the trees appeared 4 times smaller if they are at the same viewing distance. Fixed a bug where you were able to hit the deer even if the arrow flies above it’s body, this was introduced with the new Unity version. Fixed a very rare bug that made the wolf get stuck under the player when it starts running back to its spawn position. v.1.9.0 Preview of the new NSFW animation with Hilde (40 seconds loop). Face expressions during NSFW scenes. Randomly played depending on the animation. SFW scene with Hilde and dialogues (after the anal animation). Lingerie added to Alvilda & Hilde, visible during SFW animation scenes. Improved boobs physics during the NSFW animations, preview here -> . New quest with Hilde (3 tasks). Improved the lighting during the NSFW scenes, both on the island and inside Alvilda’s house. Extended the clothing system, now the females can wear different clothes depending on the current animation scene. 5000+ words in the new dialogues. Added clothes to the player model. Added clothes during the springs scene with Hilde, she wears her lingerie and the player his underwear. Sleeping and wake up poses for Hilde and Alvilda (different sleep location depending on the dialogue choices you have made). New eye models for every character, that look way more realistic with all kind of lighting setups. Rebuilt Alvilda’s house, adding a first floor. Added lights and post processing effects in Alvilda’s house. Added new models on the island (ships, boats, construction materials) and removed the well in the village (a lot of people didn’t like it). Docks area on the island + ships. New bed and ground models. NPCs react differently when you interact with them - start dialogue, display notification or start an animation scene directly. Added notifications database that will store all of the notifications for the NPCs, when you click on them, in case there’s no dialogue, for example while the NPC is sleeping. Added LODs to increase the performance. Updated to Unity 2017.3.1 to increase the performance and loading time. The game is also ~300mb smaller. Reduced the font size during animation scenes and increased the size of the dialogue button to be able to fit more text inside. Navigation AI improvements. Extended the save files, now the NPCs keep track of more data. New rocks models that have a better performance. Setting the progress of a quest when you talk with NPCs. Added new save files that will load the last nsfw scene, so you can continue from there. Old save files are not supported. Fixed a bug with the player camera during the animation scenes. Fixed a bug when you exit an animation scene and the face expression is still playing - the game used to crash. v.1.8.0 Changes after v1.8.0 Backer Build Fixed a bug with the quest helper markers, they weren’t displaying properly on some resolutions. Removed an object that was used during testing and left in the game world. Full Changelog for 1.8.0 Dalla - new character. Added clothes, hair and genitals. Optimization of Dalla’s clothes and hair for better performance. New female idle animation (for Dalla). Building Elf Home, which is the place where you will meet Dalla. Added new models inside Elf Home. Added camera effects and improved the lighting. Added introduction dialogues for Dalla, which respawn the player. Added wolf, which has 80+ animations. The wolf has multiple states - combat, angry, chase, hide, idle, hit, death, respawn. The combat state includes 3 combat animations - run attack and 2 normal attacks, that are played randomly. The wolf can attack you from a close distance, if for some reason it cannot reach you, for example if you are on top of a rock or very close to a tree (to avoid clipping), the wolf will run away, but you will still be in combat, because you are in it’s zone. It will wait for a couple of seconds and try to reach you again, during this time it won’t regenerate it’s health. In case the wolf can reach you, it will chase you and continue with the attacks. The wolf can switch to another running animation while in combat, in case you are very far away from it. The wolf has a 30% chance for a combo attack. The wolf has a 25% chance to deal crit damage which is almost double the amount of it’s normal damage. The wolf has a 85% chance to attack you instantly when it reaches you. If you’re lucky then it will try to play a normal attack animation, which could be easily missed if you move backwards. The run attack is much harder to miss. The wolf will return to it’s initial position if it’s too far away from it and regenerate it’s health. The minimum damage is 12, the max is 17. The minimum crit damage is 20 and the max is 30. The player’s health starts at 100. The wolf automatically chases you, if you leave it’s attack distance, which is 4 meters. The wolf rotates to face the player when in combat, we will replace this with a turn animation in the future. The wolf will return to it’s initial position if it’s target is dead and there aren’t any targets nearby. Added blood effects when the player gets hit. Added player’s health counter. Added health bar UI. Added health regeneration. The health will only regenerate when you are not in combat. It currently regenerates 2% of your health every 2.5 seconds. Added flowers, more vegetation and added snow textures to the tree on top of the mountain. The animals automatically switch to their state, when they feel in danger - aggressive animals like the wolves will chase the player and attack while coward animals like the deer will flee. The player finds the closest respawn point, it’s currently only one, but in the future when we have a bigger terrain, we will add multiple respawn locations. Reworked the whole navigation system, now we are using something faster and more accurate than the Unity’s default tools. It is also more flexible and allows us to bake the terrains for navigation in case we are loading them at runtime. Added a feature that restricts the area where the AI could walk. The wild animals won’t be able to chase the player inside a village or get near the ocean. In the future, if we have animals in the ocean they also won’t be able to follow the player to the beach / forest. Game optimization, which includes replacing some of the tree models with a faster and better looking models, disabling the animals that could not be seen on screen at the moment. Increased the vegetation’s LOD distance, you will get better performance, but the trees quality will be lower from a big distance (it’s usually not noticeable). We also made it possible to save the game in every single scene, so you could be in Elf Home and save the game then after you load it, you should be able to continue with all of your quests. Fixed a bug where the wolf was able to push the player while attacking, which could result in being able to fall from the map. Fixed Hilde’s hair so it’s no longer transparent if it’s viewed from her right side. Fixed a bug where the map was not rendered on top of the health bar. Modified the scripts for loading the saves to make the code more clean and easier to work with. We also spent a good amount of time working on our website - https://flyrenders.com/ Blood hit effects added when you hit an animal. Optimized the blood effect for better performance. The wolf’s attack animation cancels the hit animation, so it won’t get stuck in a hit-loop. Fixed a bug where during the reverse cowgirl scene Alvilda’s arms were flickering if you look up. Fixed a bug where Alvilda keeps resetting her dialogues to day 2 even if you are on day 3. v1.7.0 We have been working on the animals AI and we made a system that will help us to quickly add other animals and NPCs. When you start the game, if you try to load an old save, it will ask you if you want to play the hunting quest. We recommend selecting “Yes”, if you’ve reached the end of build v1.6.0, because the hunting quest is in the middle of v1.5.0 and 1.6.0. The animals have different states - idle, patrol, rest, flee, death, hit and player detection. It took us a lot of time to make this, but we are happy with the results, because it supports an unlimited amount of animations and it’s easy to add more states and fix errors. v.1.6.0 Changelog Summary One new sex scene, that includes 7 animations and transitions for each character. Top-down map, that displays the whole island, so you can navigate easier. New terrain textures to make it look more realistic. New genital models for the characters that can be animated directly in the game engine (opening/closing etc). New player model and textures + genitals with animations for bending. 80+ face expressions for the female characters were added that will be used in the next release. Added controls for the glutes and thighs/legs, so we can spread them during some of the NSFW scenes. Improved the bow aim and made the shooting quest a bit easier. The grass spawn distance was increased. See the full changelog here - https://docs.google.com/document/d/1jw8av3wrf2_0e1LbkNp6BXsQBN9qBJZxg5hybCN0pTE/edit. Viking’s Daughter v1.5.0 - Changelog Started using a new vegetation system, that allows us to have a lot of quality trees without causing a performance hit. Added 3 new high quality trees models (each one has a different variation in color). New models added - stumps, trunks, branches and rocks. Added quality grass model. The girls can play “turn left” or “turn right” animation right after a dialogue is over. There is only 30% chance this to happen and 0% chance after a dialogue that leads to a NSFW scene or plays another animation (like run). Before, when the dialogue was over, the camera was rotated back to it’s previous position (before the start of the dialogue). We managed to fix this, so it won’t automatically rotate anymore. Used a plugin that combines models and increases the FPS. Added wind zones for the trees and the grass/plants. Slightly changed the position of the quest items to fit the new forest. Fixed the water reflection, so it will increase the FPS and avoid rendering objects in the distance. Fixed a bug with the navigation AI, where the girls kept moving forward and completely losing their navigation path. Better breast physics during the sex scenes. Started working on a new NSFW scene, we already have the poses ready. Added Viking hair to the player model. Started working on a weapon system, that we will be able to use in the future and allow the player to hold different kind of weapons - melee and long ranged. Working on the bow weapon and the arrow’s physics. It increases it’s force as you hold down the left mouse button as well as the damange amount. Changed the order of the sex animation scenes to blowjob -> reverse cowgirl -> doggy. Started reworking the old dialogues that lead to the sex scenes, so they match with the new scenes order. Limit the head rotation of the girls, so they won’t be able to rotate their head way too much while looking back. Fixed Alvilda’s neck position during the reverse cowgirl scene. Adding more NSFW scenes. Created a material to make the player’s head invisible during the NSFW scenes in first person view to avoid any clipping with the head. Player can use all kind of weapons with our weapon system - long ranged and melee. Saving performance when shooting the arrows by reusing them (once they aren’t visible), instead of always spawning new ones. Arrows are sticking to targets once they hit something. Working on animations for the bow - idle, pull, shoot, reload. You can skip see the dialogues’ text instantly if you select that option in the settings. Set up a new system for the sex animations to make editing easier. Implemented finger poser that will be used during the NSFW scenes for better accuracy. The arrows leave a trail behind them to make it look better. Reworking the archery area to be able to shoot from a bigger distance. Fixed typos in the dialogues and changed the order of some of them. Working on the new NSFW animation. Posed the fingers to avoid any clipping issues with the new NSFW animation. Added 4 new models that will be used for the training quest. All of them have hit animations. Quests can have multiple tasks and each task can have a timer, when the time is up, the task’s progress is set to 0 and the task restarts. If the player fails a task X times, the whole quest may be restarted. Added hit detectors on the archery targets, which will be used for the quest. Added notifications during the quest and dialogues. We added a delay before you are able to shoot when you first draw the bow in order to avoid spamming with the projectiles. Fixed a bug with the idle animation while the character is holding the bow, it was not looped properly, but we managed to smooth the transition. Fixed a bug where the character was pulling the weapon and the animation state instantly changed to shoot. Detailed log for v1.4.0- [Unity] - Vikings Daughter [v1.4.0] [FlyRenders] Main Features in Viking's Daughter v1.3.0 New NSFW animations during our existing scenes, which give the player the ability to have control over the current scene, so you can do things like slap, grope and lifting up her leg plus jiggle effects (see the animation previews below). Replay every sex animation that was previously unlocked at the end of the current sex scene, so you can switch to doggy style from reverse cowgirl or switch to the blowjob animation. Eye movement and head rotation when the player is nearby to give the game a realistic feel. You can see the current quest progress, so you know how much items you have to collect to complete the quest. A lot of new models were added to the village, some of them have broken parts, because of the recent village attack. Full Changelog https://docs.google.com/document/d/1onVSEtkxZSSe6r-qiRLJXPOTj0Jhjeanm0GO_70aBRQ/edit Main Features in Viking's Daughter v1.3.0 New NSFW animations during our existing scenes, which give the player the ability to have control over the current scene, so you can do things like slap, grope and lifting up her leg plus jiggle effects (see the animation previews below). Replay every sex animation that was previously unlocked at the end of the current sex scene, so you can switch to doggy style from reverse cowgirl or switch to the blowjob animation. Eye movement and head rotation when the player is nearby to give the game a realistic feel. You can see the current quest progress, so you know how much items you have to collect to complete the quest. A lot of new models were added to the village, some of them have broken parts, because of the recent village attack. Full Changelog https://docs.google.com/document/d/1onVSEtkxZSSe6r-qiRLJXPOTj0Jhjeanm0GO_70aBRQ/edit Main Features in Viking's Daughter v1.2.0 One new animation sequence which contains 8 animations and transitions. NPC AI - the female character can now walk around the village and pick a random waypoint. Dialogues that will reveal the story of Alvilda, her family and the daily life in the village before the attack (~5000 words). A new quest with 2 tasks and a pleasing reward afterwards. Read the full patch notes here https://docs.google.com/document/d/1rZHjpti2TI6Z7uhWYGRU1xSoxGgG_BJoRkyFuRaOxgU/edit Main Features in Viking's Daughter v1.1.0 One new animation sequence which contains 16 animations and transitions. Replay the current animation after it ends. New dialogues ~1100 words. Map (top down) implemented in the game. Quest Helper - this is only available for those, who play the bakers build. New gathering quest and Viking weapons. One hand player controller was added – you can walk by holding down the right mouse button and run by holding down both left and right mouse buttons. Crouch feature. Notification system.