v0.8.2 - 2025-04-22
N/A

v0.8.0 - 2024-12-18
Fix:
- Black rooms issue. In some Windows 10 configurations or slower computers, rooms in random dungeons were not loading.
- At the beginning of the carnivorous caves, a �shortcut� had remained active that led directly to the duel with the Rat-God.
- Random Encounter: Against some enemies a immobile Terror-bird appeared on the screen.
- A grate inside the 2nd Rogak dungeon would open at the beginning of the level if you had completed the 2nd level.
- In the night ambush, the zoom didn't work properly.
- Yanah (NPC): Entering through doors she often overlaps the wall.
- Some quick equipment items weren't translated.
- The menu options were a bit misplaced.
- Added some missing translations.

New contents & Update:
- Atlan world map, completely redrawn, much larger and much better.
- Added a new enemy type (WIP): the fish man.
- Gorlo (NPC): Now Gorlo can pick up torches from the floor.
- New animation: Gorlo (NPC) holding a torch.
- New video added: Rat Queen.
- New video added: Rat God (WIP).
- The Rat-God is a little stronger now.
- Story mode (WIP): Added a new location (Lair of Zaalyss) that can be explored after visiting the witches of Sar.
- Increased the effect range of trap stones falling from the ceiling.
- Random Catacombs: Added two new entrances that are randomly generated.
- Random Ruins: Added two new entrances that are randomly generated.
- Added some new interactive " items ".
- Improved the apect of the entrance to the third Rogak den.
- Various background graphics added here and there.
- Some improvements to the random dungeon script.

v.0.7.9 - 2024-10-22
Fix:
- Some minor graphical glitches fixed.
- Some minor effects, such as dust and smoke, didn't work correctly.
- Sometimes the player's position on the map wasn't saved.

New contents & Update:
- Added new explorable location on the map: The Witches of Sar.
- Witches of Sar: Added new dialogues and quest update.
- Witches of Sar: New video added.
- Random encounters: it is now possible to encounter terror birds.
- Added a new type of enemy, the Terror Bird.
- In random encounters, we added a new type of environment, the forest.
- New destructible element: twigs or similar.
- Numerous graphical details added.
- Several new sound effects added.
- New music added.

v0.7.8 - 2024-08-15
Fix:
- In the night ambush, sometimes the enemies didn't show up.
- Skranian camp: The brightness of selected NPCs didn't cease even when deselected.
- The descriptions of the statues weren't included in some languages.
- The shaman Rogak's animation sometimes gets stuck.
- Oracle power: Yanah's bikini animation was the old one.
- Some translations were missing.
- The escape level, from the soldiers' capture, had a zoom glitch that caused the screen to be disproportionate.
- Some wearables left their active value even when removed.
- The shadow of the heroes' weapons is now correct.
- Yanah's combat screams didn't play in all the levels.
- Footsteps in the water didn't sound correctly in the random levels.
- Some minor graphic glitches fixed.

New contents & Update:
- The video clip in which our heroes fall into a trap is completed.
- New Boss: Queen of the Rat God. You can find her in the Rat God's carnivorous caves.
- New Boss: the Rat God. You can find her in the Rat God's carnivorous caves.
- Numerous changes to carnivorous caves.
- Caverns of the Rat God: numerous backgrounds added and modified.
- Added an indicator showing the position of a key on the floor.
- Gorlo new animation added: Fall to the ground.
- Gorlo new animation added: Stand up.
- Added various sound effects and background dialogues.
- Improved some interactions of the PCs and NPCs with enemy hits.
- Ronkundar's lightning blast is now more accurate.
- Ronkundar lightning blast damage decrease from 30 to 15.
- Several sound effects added.
- Enhanced the use of memory used to run the game.
- Various code clean-ups.

v0.7.7 - 2024-06-18
Fix:
- When Ronkundar (NPC) cast the light, it didn't hook on to the staff but on to the mage's body.
- After surviving the caves of the Rat God, Boruth was still present in Gunan.
- In the escape cavern, the rooms were not loaded correctly.
- The cave of escape from capture was missing music.
- In the cavern of escape from capture there was a persistent torch noise.
- The Giant Rat attack would sometimes loop and do excessive damage.
- Coming out of the God Rat Caves, the front trees weren't tall enough.
- In the poisoned status, if the character coughed while drinking a potion, he lost it.
- In the world map, Ronkundar's portrait was missing from the dungeon selection.
- Some Zombies when moving backwards didn't collide properly with the walls and stairs of the room.
- A random cave room had a transition issue.
- Ronkundar (NPC) didn't save the experience advancements.
- The animation of the piles of coins coming out of the chests was glitched.
- When Xodan was holding the torch, or was in Gunan, some helmets weren't represented correctly.
- After using the "services" of the tavern Xodan remained Freeze.
- Entering the tavern, the music didn't stop and vice versa.
- Daytime Bonefire, some Xodan helmets were unrepresented.
- With the screen zoomed in, Xodan's hand indicator went out of alignment.
- The coins in the bosses' chests were sometimes unreachable.
- The hand cursor didn't reposition when it became invisible.
- Player 2's hand indicator was sometimes visible even in single player.
- Some other minor glitches fixed.


New contents & Update:
- Ronkundar (NPC) now casts light at the beginning of all dungeons (WIP).
- Reduced the damage of giant snail vomit.
- (WIP) Updated part of the clip introducing the Rat God Caverns.
- Added life indicator to Karnor's tentacle monster.
- Improved the graphics of the backgrounds of the third Rogak's lair.
- Xodan God Strike: Now when it strikes it emits light and there's a thunder-like sound.
- Voice of defeated Ronkundar dubbed.
- The Gorlo Life Points (NPCs) were increased.
- Random Caverns: Added new room for vampire bats.
- Enlarged the fonts of the environment descriptions.
- The random dungeon scipts have been improved.
- Increased gem values: Opal: 30 Gur; Ruby: 50 Gur; Emerald: 70 Gur; Diamond: 100 Gur.
- Boruth's first dialogue is now fully spoken.
- Increased the value of piles of coins to 25 Gur.
- Ronkundar's save clip dubbed and remastered.
- Subtitles in all languages were added to Ronkundar's save clip.
- Completed the first Clip where Boruth welcomes the Kings and assigns them their first Quest.
- Completed and remastered in (QHD) the Bad Night 'captured by the ape man' clip.
- Completed and remastered in (QHD) the Bad Night 'captured by Rogaks' clip.
- Completed and remastered in (QHD) the Bad Night 'captured by soldiers' clip.
- Yanah's nightmare clip completed. It comes in two versions - censored and uncensored.
- Completed the clip of the shaman Rogak summoning a monster of the God Karnor.
- Video clip of the sex scene between Xodan and one of the rescued Maiden, redone.

v0.7.6 - 2024-05-20
N/A

v0.7.2 - 2024-04-19
N/A

v0.6.2 - 2023-08-26
Fix:
- Sometimes if killed, the game didn't end.
- Some camera zooms didn't work if you were playing with Yanah.
- Videos didn't scale on displays smaller than 2K.
- In some Stages the titles of level weren't centered.
- The character select had some glitches if you quickly changed from one character to another.
- Even if censorship was enabled, the deaths animations of the characters weren't censored.
- When captured by soldiers, the poles that bound the Hyaenadons were missing.
- Night bonfire: Enemies that appeared at the bottom actually appeared behind some characters.
- Other minor bugs have been fixed.

New contents & Update:
- Soldiers: If when they parry they are hit, now their weapon recoils.
- Skar-Am palace: The background has been improved.
- Skar-Am palace: Several aesthetic elements added.
- Prisons of Skar-Am: Two new corridors added.
- Prisons of Skar-Am: Added collapsing ceilings.
- Prisons of Skar-Am: the braziers didn't have flames.
- Night bonfire: added a zoom effect on the camera.
- Night Bonfire: Added the sleeping sorcerer.
- Inventory: the loading of armor, helmets, etc. has been implemented. It now loads faster and occupies less memory.
- Numerous sound effects added.

v0.57
This update focuses on adding random dungeon content. We have added doors, wells, traps, enemies, and more.
And remember: "Doors should never be trusted because they are always hiding something!"
You are warned my barbarians!

v0.5.6
Fix:
- Sharp rocks: sometimes they appeared placed in front of doors.
- Random Dungeons: Chests now appear correctly positioned.
- There was a framerate drop in the Random caves.
- Stamina regenerated by jumping.
- Xodan: The inventory didn't record correctly the presence and position of the items.
- Day Camp: When playing with two players, Player1's equipment was misplaced.
- P2 may have a slight gliching if it overlaps P1.
- Other minor bugs have been fixed.

New contents & Update:
- New hazard: Added a new type of mushroom, the explosive mushroom or fire-mush ( Furon-Fumn ).
- Random Dungeons: New enemies added, Giant Rats.
- Day Camp (Pad): Once you have opened the Stat or Equipment submenu, you can move the cursor with either the left or right stick.
- Red area: Appears when using the hand indicator to interact with an object too far from the character.
- Hand indicator: the colour changes to green or red depending on whether or not it can interact with an object.
- All levels: As long as there are enemies present it's no longer possible to get through a door.
- Gameplay: Added an icon that indicates if you can or cannot pass through a door.
- Random Catacombs: Added a special treasure in the Boss Room (WIP).
- Random Caverns: Added a special treasure in the Boss Room (WIP).
- Random Caverns: Depending on whether the enemies are more or less intelligent, amphorae or piles of stones are present.
- Random Caverns: The Boss's room now changes according to the Boss himself.
- When a character has been knocked down, he can no longer be hit.
- Different treasure chests added for the Amu-Tar.
- Random Caverns: Added stacks of stones containing Amu-Tar treasures.
- Amphorae and similar are now present at a rate of 30%.
- Enhanced dynamic shadows. They now support more light spots and behave more realistically.
- Significantly improved game engine. The game is now considerably lighter.
- Caves: added a new type of wall torch.

v0.5.5
Fix:
- The look of some torches was sometimes wrong.
- Random catacombs: in small rooms, chests may appear in the wall.
- If a torch was already in the game area and another torch was dropped, the torch on the ground could start to move.
- Treasure chest type C (the one made of wood), generated treasures interminably.
- Clips: The sound volume setting was incorrect.

New contents & Update:
- Music: Main theme added.
- New Boss added: Gigantopitecus. You can encounter him if the main enemies in the dungeon are the ape-men (Amu-Tar)
- Random Catacombs: New item added, Amphorae.
- New destructible item added: Amphora (Amphorae can generate treasures of small value or potions) WIP.
- Torches: Physics behaviour improved.
- Torches: Added a new sound effect when they fall to the ground.
- The torches collected by the character are now visually different.
- Added a new mini-clip that starts when you first encounter zombies.
- Gorlo rescue clip updated.
- Added a new level-up message that appears when the character gains levels.
- Skar-Am Prison: The door to the catacombs can be inspected with the normal hand cursor.
- Initial clip: added some new sequences sounds and improvements.
- Options Menu redesigned.
- Options Menu: Added option to turn vertical-sync on or off.
- Options Menu: Damage display option added.
- Options Menu: Added option to select Difficulty.
- Ogre Boss: Script optimised.
- New sound effects added.
- Torch illumination slightly increased.

v0.5.4
Fix:
- Yanah and Xodan: If killed when undressed, the death animation could be invisible.

New contents & Update:
- Video of the Ogre's encounter, improved.
- Improved introduction video.
- Xodan: Split in half death animation added.
- Xodan: Squoshed animation added.
- Xodan: Added death by beheading.
- Xodan: Added death by arm amputation.
- Xodan: Added death by leg amputation.
- Yanah: Split in half death animation added.
- Yanah: Squoshed animation added.
- Yanah: Added death by beheading.
- Yanah: Added death by arm amputation.
- Yanah: Added death by leg amputation.
- Yanah: Improved 'regular death' anaimation.
- Catacombs of Skar-Am: Replaced the doors at the bottom.
- The grate at the end of the dungeon no longer has a video clip.
- Now to liberate Gorlo you must click on him.
- Added a mini-video explaining how to use the "hand" cursor
- The game's difficulty has been re-set to 'Normal' by default.
- Ogre Boss: Footstep sounds added.
- Ogre Boss: Added a new shoulder charge attack.

v0.5.3, is ready!
The main new feature of this update is definitely the addition of a new type of dungeon, the Ruins.
In addition, we have started to add the gory deaths of the heroes ( for now, only the beheading).
We wish you a glorious Week-End!