In addition to the clickable map, the games have the following changes from the RPGM versions: No walking No combat No waiting for text or video to finish Save anywhere Aside from testing whether the games can be completed, I'm looking for feedback about how well this runs on people's machines, how they feel about the interface, etc. How to Play: Normal RenPy commands apply: hold CTRL to skip text. The way the game is written, RenPy considers all text to be 'seen' after the first line in the game, so holding CTRL might skip a lot very fast. On maps, red/green squares are interactable objects (characters, items that can be picked up, exits...). the blue square represents the location the Player Character is at. Probably. you can use the mousewheel to zoom in, and click-drag to move the map around Google Maps style. The game tries to only allow you to click on things that the little RPGM man would be able to reach, but sometimes it gets it wrong. Certain games might show events as "(possibly unreachable)" -- click those at your own risk. The game may chug a bit drawing each large map for the first time. Maps will be cached on disk after being rendered the first time. Known Bugs: Music and sound isn't implemented and might never be. Don't really care for it. Savegames are a little too big (500k+) Out of memory errors may occur.