0.2.11 "Interaction alignment polish" ==================== - This build is mostly focused on polishing the interaction reticles for all of the game's body-on-body interactions: making sure they're positioned properly over the interaction point, that they adjust as expected based on the subject's position and the camera angle, and that the player's movements line up with their input pattern. - Feedback is now displayed intermittently while interacting with a subject via particle effects, so you don't need to keep looking over at the monitor to tell whether you're going too fast / slow. - Reticle positioning and upDir alignment has been completed for all 71 of the body-on-body interactions currently in the game. - Some animation polish has been done for 10 body-on-body interactions: hand.polishCock, mouth.cunnilingus, mouth.rim, hand.teaseMouth, mouth.lickBalls, mouth.lickClit, mouth.lickCock, mouth.lickFeet, butt.grindOnCock, and vagina.grindOnCock - Base sensation and arousal values have been polished or modified based on playtesting and feedback for 9 body-on-body interactions: penis.rubClit, hand.crushBalls, mouth.biteAss, mouth.biteBalls, mouth.biteClit, mouth.biteCock, mouth.biteFeet, mouth.biteNipples, and mouth.suckToes 0.2.10b - At long last, I'm beginning to hammer out the subject sensitivity, endurance, and orgasm numbers. 63 of the game's interactions should now behave roughly as intended in terms of getting the subject (and the player!) off - check the spreadsheet to see which ones are still being worked on: https://docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8QBMGmyGWlkh44clTfOXsZxSeHvQw/ - The bug that was causing the screen to melt when selecting a test subject (or occasionally while in the shower) has been fixed - Several new bugfixes have been made in regards to the long-standing "TriLib bug" (where embellishments and clothing don't load, or load with white textures), along with some new reporting mechanisms to help me track down where and why the bug still happens for some users. - A new toy has been added: the vibe wand! Once you've unlocked it, you can craft it at the Gyro Dock. - I'm aware that the bugtracker is being eaten alive by bots. My disappointment with the bugtracker system I'm using is immeasurable, and I intend to switch, eventually. 0.2.10 - For a detailed list of recently-finished interaction support, see: docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8QBMGmyGWlkh44clTfOXsZxSeHvQw/ - The new "tiptoe" system is finished and functional. This system has to do with the way bondage devices are raised or lowered to accomodate differently-sized characters. Before, each interaction had a hardcoded value, and these hard-coded values tended to fail at extreme size differences. The new system is interaction-agnostic: it reads the performing character's current position to determine whether the apparatus should be raised or lowered, based on how they're squatting, tiptoeing, scrunching or stretching their neck or arms, and a few other similar factors. This system is mostly functional and polished for many factors, but still needs a little cleanup / magic, especially when detecting awkward head angles (like licking the feet of a subject on a rack chair that's particularly low to the ground). - Improvements have been made to IK during interactions where the head and another body part are both mounted (for instance, the kissing interaction on the Rack Chair). These improvements also roll back to interactions that use only the head, including oral interactions. - You can now toggle between four camera modes during interactions: default (a ghosted view from the approach direction, through your character), free spin, first person, and subject view. Like everything else in this game, these systems are functional, but not polished or perfected. Trying to use first person while performing an oral interaction will result in disaster. - You can now load specific test subjects that you've added to your favorites by speaking with your client manager. - Although there are no animal-style female genitals in the game, yet, the fetish/preference toggle for animal-style genitals has been split into two separate toggles: one for female genitals and one for male genitals. - The bug in the bug tracker has been resolved, and the bug tracker is now back online. - A wiki has been set up, but there's not much on it yet: furry.science/wiki - Some bugs have been fixed. - 0000427: Small Specimen Container Cannot Be Placed - 0000435: Inability to place specimen cooler - 0000430: Placing embelishments on top of each other soft-locks game - 0000437: Cannot edit key bindings - 0000432: Clients clip through rack when penetrated - 0000450: All client racks go straight to the floor when penetration occurs. - 0000469: Table anal penetration broken - 0000462: Attempting anal on a table breaks your character and traps you in that interaction. - 0000477: Outdated / deprecated fetishes and preferences are still displayed in menu, causing translation errors - 0000465: Choices for sub-interactions are labeled as "Interaction_" v0.2.9 - Basic functionality has been completed for 19 new interactions, bumping the total number of functional Body-on-Body interactions from 56% to 79%. Highlights include fisting, suckling, biting, tribadism, titfucking, and kissing. Notably, all planned interactions for existing tools are now functional (but not fully polished/balanced). Foot, tail, tentacle, and boob-tool interactions are likely to come later, but for upcoming updates, the focus will be shifted to balance, polish, and new sex toy content. - Additional work has been done on the new apparatus-lifting / "tiptoe" system, but it is not finished yet, so this build is still using the old system. As a result, some interactions (notably, breast suckling and kissing) do not line up properly if the performing character cannot reach the interaction node. v0.2.8 - Basic functionality has been completed for 10 new interactions, bumping the total number of functional Body-on-Body interactions from 44% to 56%. Highlights include frotting, facesitting (anal and vaginal), and grinding/teasing. - The chemical treatment framework is now up and running. When you make a sex toy at the Material Synthesis Station, you now have the option to imbue it with a chemical. When that sex toy is worn or used on a subject, the subject will experience the effects of that chemical over time. For instance, a cockring treated with Sensexa will cause the subject to be automatically stimulated over time and, eventually, cum. Currently, the strength of the treatment is fixed, and treating a sex toy is free. Eventually, treating a sex toy will cost chemicals, and you will be able to use more or less treatment for stronger/weaker effects. - Added four new chemicals: - MONSTRAVA: Increases the size of a subject's male genitals, allowing them to exceed normal size bounds. (Currently unlimited and not particularly pretty past normal bounds; enjoy the ridiculous results.) - NUL-MONSTRAVA: Decreases the size of a subject's male genitals. - HOOTERNA: Increases the size of a subject's breasts, allowing them to exceed normal size bounds. (Currently unlimited and not particularly pretty past normal bounds; enjoy the ridiculous results.) - NUL-HOOTERNA: Decreases the size of a subject's breasts. - HERCULIPHOL: Increases a subject's muscle mass. - NUL-HERCULIPHOL: Decreases a subject's muscle mass. - CHONKROXA: Increases a subject's adiposity. - NUL-CHONKROXA: Decreases a subject's adiposity. - The mechanism that automatically raises/lowers bondage rigs is being overhauled, so that it will automatically detect when the performing character is too short/tall for the interaction. This system may not be perfect, yet. - Some new sex toy materials have been added. - Fixed a bug preventing some sex toys from being equipped on certain parts of the body. - Fixed a bug causing some penetration interactions (riding, fucking) to extend far beyond the length of the penetrating object / penis. v 0.2.6b - The primary purpose of this build is to try to track down the TriLib / DAE loading bug that is preventing the game from running for some (but not all) users on all operating systems. TriLib has been updated, and the relevant code has been laced with some exception handlers to try to help me find the bug. If you get a warning/error about TriLib failing to load DAE files, please send me your output_log.txt file! - Equipping the cock ring no longer throws an unhandled exception, but it is temporarily only possible to equip it by dropping it on the penis (not the shaft). - Some scaling/physics issues for butts and bellies have been fixed. - Several additional options have been added to the Graphics and Options settings: - The lower range on bloom has been reduced and improved - Chromatic abberation is now adjustable - Player orgasm/pleasure effects are now togglable (and the ridiculous camera zoom bug is fixed) - Camera shake / cam follow effects are now adjustable - Motion blur is now adjustable - The tutorial drone can now be disabled in options - The size of the cum decal pool is now adjustable, allowing cum decals to stay in the world longer. Please note that while it's possible to INCREASE the size of the pool at runtime (make decals last longer, which is worse for performance), reducing the size of the pool (for better performance) requires a game restart, for now. - Vsync can now be toggled, and is on by default. Please note that when Vsync is disabled, the game will as much CPU/GPU processing power as it possibly can, which is probably unwise for laptops with battery concerns, or if you don't want a furry porn game hogging 100% of your hardware. - The laggy frame skipper can now be tweaked, and the system has been adjusted to prevent the "smear stutter" bug. - The "Test Subject Emotes" option is now working as expected, disabling the (buggy, annoying, and unfinished) test subject dialogue bubbles. v0.2.6 Changelog: - A massive amount of performance optimization has been done. The game should now run at significantly higher framerates on all machines, especially in circumstances where multiple subjects are loaded simultaneously. - Performance optimization: The physics and IK systems have been refactored, taking advantage of Unity's new-ish script execution ordering. As a result, everything runs MUCH smoother, and much more predictably. The amount of physics/IK-related jitter should be tremendously reduced. - Performance optimization: Most post-processing effects have been moved to Unity's experimental new post-processing stack. Post processing now performs significantly faster. - Performance optimization: Every line of code (67119, for those keeping track at home) has been swept for general performance optimizations, like instantiation reduction, runtime string manipulation reduction, unnecessary/uncached GetComponent calls, unnecessary vector magnitude calculations, etc. - Performance optimization: The entire character texture system has been refactored to take advantage of some clever RenderTexture manipulation. Almost all functionality that previously relied on CPU pixel manipulation is now done via shaders on the GPU. In addition to massively improving runtime performance, this also dramatically reduces the memory footprint of each character. - Performance optimization: The character rendering system now uses a much more aggressive, intelligent culling system to avoid unnecessary animation calculations and redundant draw calls. - Performance optimization: The game has been thoroughly swept for memory leaks and places where memory use can be reduced. In particular, the new character rendering system uses memory much more efficiently, and textures are properly disposed more reliably. - Performance optimization: The character build sequence has been significantly streamlined. Characters now initialize in a fraction of the time it used to take, resulting in faster load times. - Performance optimization: Deprecated code and unused systems have been removed. Shaders have been updated and re-cached. - As part of the IK/physics system overhaul, alll character physics and interactions have been cleaned up a little bit. Animations are still nowhere near final, but you should encounter significantly less jitter during interactions, and floppy bodies should now behave more predictably. As is customary, balls and ears are still a little uncooperative. - A handful of minor superficial improvements have been made to character models, especially boobs, eyes, butts, and bellies. In spite of these improvements, the character models are still unfinished and will be significantly improved later in the game's development. - Some new animation systems are in place to ease twisting of the wrists and neck. - The interaction framework now supports view-aware interaction axes. In other words, instead of always stroking up and down, the direction you stroke should match what you see on screen. In a future update, this functionality will be made optional. - The interaction framework now supports having multiple interaction modes on the same interaction. For instance, while interacting with a subject's balls, moving around in the top half of the reticle will fondle them, and pulling down into the bottom half of the reticle will tug/squeeze them. - A handful of new interactions have been added: vaginal dildo, nipple tweak/pull, ball tug/squeeze. - The clothing system has been overhauled. Clothing is now loaded from external DAE files, like embellishments. Separate-but-similar articles of clothing can now share assets, which are now moddable, and can be found in the game's data directory. In spite of these changes to the clothing framework, the clothing currently in the game is still placeholdery. - Clothing now properly obscures fur, in addition to embellishments, using obscurance maps. - Putting on and removing articles of clothing is now significantly faster. - Clothing for feet is now supported. Footwear should be designed for plantigrade characters; the game will automatically morph footwear to fit digitigrade characters at runtime. - Support for headgear is underway, but unfinished. An upcoming update will include proper support for both headgear and human-style hairstyles, which will automatically morph to fit any head shape using a system similar to the footgear-morphing system included in this update. - The fur shader has been tweaked and improved, especially allowing for better specular/metallic rendering, and better physics/gravity response. - The fur LOD system has been improved. Fur quality can now be toggled from the options menu. - When generating test subjects, the game is much more intelligent about loading favorite, custom, and racknet characters. Duplicates of the same character are never loaded, and RackNet characters can be filtered by version. You can adjust your version compatibility settings in the options menu. - The RackNet interface now displays the version each character was created in, with a warning for characters created in incompatible versions. - Orgasm scoring window duration has been significantly reduced. - The game now attempts to compensate for when your character is too small/short for an interaction by lowering the test subject. This system is still a little buggy/unreliable, and will be refined and improved in future updates. - The default lab lighting has been tweaked. - The first launch installation screen and the version discrepancy interface have both been improved, to better help transitions between development build versions. - Improvements to the file handling systems have been made. New save data is now saved fully before replacing existing data, and backups of previously-existing data are made before the swap. This should dramatically reduce the occurence of save file corruption. - Several minor improvements have been made to the interface. As a reminder, the current interface is very placeholdery. - UI Improvement: Racknet login can be cancelled - UI Improvement: A handful of new options and graphics settings are available, including a bloom intensity slider for the new post-processing stack - UI Improvement: The camera no longer swings while you're editing your character - UI Improvement: Camera behavior improved outside of interactions - UI Improvement: The game now displays a progress indicator while it is downloading textures for a racknet character - UI Improvement: The game now displays a progress indicator while it is preparing/resizing character textures - UI Improvement: Subject dialogue is no longer displayed past a certain distance. - UI Improvement: The tutorial drone is now much quieter - Several bugs have been fixed. - 0000000: [Bugs] Balls stuck in place when ending ballfondle - 0000000: [Bugs] Uncaught exception when a faulty facial expression is specified by localization XML - 0000000: [Bugs] Ghost shader overwritten by LOD - 0000000: [Bugs] Glowing texture layers not behaving as expected when covered by other pattern layers - 0000000: [Bugs] Seam stitching doesn't always include bone weights - 0000000: [Bugs] Objectives don't wipe when finished/reset - 0000000: [Bugs] Stasis tubes don't contain character tails/wings, bubbles dont' scale with tube - 0000000: [Bugs] Base fur length map drawn at incorrect scale, causing weird "shaved" portions on body - 0000000: [Bugs] IPS zoomer goes into effect one object too late, when moving through menu - 0000000: [Bugs] Humpbump seems to push based on GSP, instead of actual insertion direction. Most easily seen while fucking on Racktable. - 0000000: [Bugs] Never load the same custom character or favorited character more than once; causes a sharing violation. - 0000000: [Bugs] Automatically drop focus if you scroll in the editor page. If a scrollbar has focus, it causes rebuilds as you're scrolling, which fucks your framerate - 0000000: [Bugs] RackNet characters re-download things that should already be in the cache. Check case sensitivity. - 0000291: [Bugs] Decals not drawn for test subjects, but are for researcher - 0000308: [Bugs] Player textures loading incorrectly in shower and research. - 0000391: [Bugs] Leaving shower while charactor is cumming will cause infinite orgasm. - 0000271: [Bugs] Crash, possible memory leak - 0000293: [Bugs] Decals rotate as they move over the body - 0000342: [Bugs] Can't place decal on character - 0000354: [Bugs] Extreme GPU usage, bugged physics. - 0000371: [Bugs] Memory Leak is back again - 0000394: [Bugs] Memory Leak - 0000397: [Bugs] Extremely high CPU usage, lagging response to mouse inputs, repeated reset of mouse cursor - 0000337: [Bugs] Sex toys appear over-inflated - 0000349: [Bugs] Belly physics jitters and stretches wildly - 0000358: [Bugs] Recently installed, body went placeholder (pink), when exiting game the character screen replaces main menu 0.2.4 - 0000361: [Bugs] Game reverts to customise character menu when trying to leave game - 0000363: [Bugs] Returning to Main Menu from game results in Genitals section from Advanced Character Creation replacing normal UI. - 0000372: [Bugs] Blowjob animation is broken on rackchair - 0000373: [Bugs] balls can become stiff during an interaction - 0000375: [Bugs] Blowjob animation is completely broken on rack table - 0000376: [Bugs] Blowjob animation is completely broken on rack stocks. - 0000382: [Bugs] The clothes of the player character swell up like a inflatable fursuit. - 0000395: [Bugs] Character model stretches and jitters when performing oral interactions in latest update - 0000405: [Bugs] Several animations have broken for no apparent reason - 0000409: [Bugs] balls randomly 'flailing' around when they are too large and/or too low - 0000384: [Bugs] Crash on research - 0000347: [Bugs] Game performance suffers when creating multiple characters - 0000404: [Bugs] Characters are purple - 0000392: [Bugs] no character textures, my character is pink - 0000400: [Bugs] character has no textures and is pink. - 0000360: [Bugs] Everyone Is pink. Recent install - 0000366: [Bugs] Forget to remove texture debug overlay - 0000364: [Bugs] When Loading Up The Character Skin Goes Pink and no textures until putting the bottom camera down. - 0000362: [Bugs] Magenta body disappears leaving only fur behind - 0000285: [Bugs] Player character falls through floor - 0000223: [Bugs] Excessive memory usage, seems still RAM leakage - 0000260: [Bugs] Balls sometimes get stuck sideways when entering/exiting an interaction - 0000095: [Bugs] Minimum threshhold for penis movement during fucking is low on long dicks - 0000323: [Bugs] Character teleports into Specimen Research chamber - 0000299: [Bugs] Everything goes invisible except for the skybox - 0000413: [Bugs] The game crashes when larger body types bump into the door of the reception, first on the left side up the stairs. - 0000417: [Bugs] Multiple save files created - 0000402: [Bugs] Game essentially crashes when I exit it - 0000416: [Bugs] Game crashes after the window has lost focus - 0000406: [Bugs] I can't quit the game - 0000423: [Bugs] image for empty inventory slot covers entire screen when clicking an empty inventory slot - 0000410: [Bugs] balls randomly 'flailing' around when they are too large and/or too low v0.2.5 - Some of the fetish preferences now actually do something! - The "animal-style genitals" preference will now determine what kind of genitals your randomly-generated subjects have. - The "size difference" preference will now influence the overall scale of your randomly-generated subjects. With a low setting, characters will all be similarly-sized, with male subjects being slightly larger than female subjects, on average. With a high setting, a character's size is heavily influenced by their species: tigers and horses will tower over fennecs and mice. - The "inflation" preference will now control how quickly, if at all, subjects begin to inflate when filled with cum. - The "squirting" preference will now control how much, and how commonly, female subjects squirt during orgasm. - The decal system is now working with the new fur shader. - The decal editing interface has been slightly improved, making it a bit easier to place decals on characters in the advanced editor. - The interaction framework has been completely overhauled, in order to support multiple simultaneous interactions. - An interaction can now be moved to the background by pressing SPACE. When you move an interaction to the background, you can continue to perform that interaction by pressing and releasing space rhythmically. The faster you press and release, the faster you perform the interaction. While performing a background interaction, you can use the mouse to start and control a second interaction. That second interaction must be compatible with the backgrounded interaction, and right now, very few interactions are compatible with each other. As we move farther into phase 2 (and especially phase 3), more interactions will become simultaneous-compatible. - Two new interactions have been added for the Rack Chair apparatus: nipple tease (works on all test subjects) and breast grope (works only on test subjects with breasts). These interactions automatically use the backgrounded interaction system, performing the interaction with both hands if you have both hands free. These interactions will be available on other bondage racks eventually. - The boot sequence has been cleaned up a little bit. - Fixed some bugs with ball fondling. - Fixed some physics/collision bugs that were happening in the lobby. v.0.2.4 - KNOWN BUG: The shader LOD is acting screwy, causing characters to turn magenta (missing shader reference) at some zoom distances. I'm looking into it! - Fixed a shader bug that was causing the game to crash on most Macs. The game should run a lot more reliably on Mac. Mac users, please let me know how it goes. - Cum inflation is now somewhat supported. Characters' bellies will begin to swell when they've got too much cum inside them. Right now, cum inflation is always on, regardless of your fetish preferences. Eventually, you will be able to toggle it on or off based on your settings. - A new interaction has been added: ball fondling. - A few chemicals have been created, for testing purposes: - RINGLAXA: A chemical that relaxes the subject's muscles, making them easier to penetrate. - NUL-RINGLAXA: A chemical that tenses the subject's muscles, making them harder to penetrate. - COMPLIAVOL: A chemical that makes subjects friendly and submissive. - NUL-COMPLIAVOL: A chemical that makes subject aggressive and dominant. - GEYSEREX: A chemical that makes subjects produce more ejaculate. - NUL-GEYSEREX: A chemical that makes subjects produce less ejaculate. - The fur system has been improved and tweaked a bit. - The existing species have all had some minor updates to have the appropriate type of fur, or scales/skin if they are not furred. - Fixed a genital girth polling issue that was causing penetration interactions to start with the penetrator already inside the orifice, among other issues. - Fixed some exceptions on application quit. - Minor improvements to character animation, especially during orgasm. - Improved performance on the texture/pattern editing screne of the character editor. - A significant amount of this build's development time was devoted to overhauling the hair system. I ended up hating the new system and scrapping it. Welcome to game development. Hair is temporarily disabled until I find a new system I like. - Embellishments can now be given gender-specific tags when developing species definition files. For instance, the bull definition now only applies horns to male characters. For the purposes of the random character generator, a character's masculinity or femininity is determined by the appearance of their upper body. So, for instance, andromorphic females ("d-girls") will have feminine traits, while gynomorphic males ("c-boys") will have masculine traits. For custom characters, these traits can always be tweaked and overridden. - The chemical synthesis UI and the chemical selection UI now display your current inventory of chemicals. - I have significantly overhauled the game's boot-up process. It now displays a notification as it installs files for the first time, and if it detects that you have outdated game files, gives you the option to automatically back up your save files and start fresh, or attempt to convert your old files to work with the new version. - The embellishment system has been overhauled. The old embellishments are still present on the existing species definitions, but will be updated Eventually™ - probably when I start focusing on content in Phase 3. - Embellishments are now loaded from external files, located in the game's appData directory. They are loaded from .DAE files, which means that anyone can create an embellishment, import it into the game, and put it on your characters. Right now, custom embellishments are not automatically shared over RackNet, but this will be addressed Soon™. - Embellishments can now have their own textures, which are multiplied against the color of the character at the point where they're placed. They also support FX layers for glowy bits, specular/metallic bits, and keyed opacity. v.0.2.3 CHANGELOG: - I believe I can safely say that I have fixed the bugs that were preventing Mac players from launching the game. I have tested 0.2.3 on OSX. The multitude of compatibility issues I found while fixing this were probably the same bugs preventing Linux players from launching the game. While I haven't been able to personally test on Linux yet, I suspect that the Linux builds should be working properly now, too. Please let me know. - It is now possible to skip the drone tutorial with the "skipdrone" console command. - I have started integrating a fur shader. Currently, this fur shader is applied to ALL characters, including characters that shouldn't have fur, like dragons and raptors. The fur is also disabled while wearing clothes, until I finish the clipping culler. This is obviously not a finished system. It is possible to modify your characters fur from the colors/patterns menu in the advanced character editor. - As part of the shader overhaul, characters now support normal mapped details. This is yet another unfinished system that will not be properly filled out until Phase 3. With that said, however, you can tinker with the options currently available in the advanced character editor, and you can expect to see more options in the next update, as I finish adding support for swappable detail areas, so that different characters have different detail maps based on their anatomy. - As part of the shader overhaul, I have started stripping away certain elements of the embellishment and appendage (hair) systems. All of the existing species definitions still have embellishments and hair that often look ridiculous and out of place with the new shader. Once again, this is obviously not a finished system. - KNOWN BUG: From a distance, the new character shader fails and displays "missing texture magenta" - KNOWN BUG: When you are ghosted out during an interaction, then fade back to your normal material, your clothing becomes fuzzy. - Thanks to some recent [good] changes to Unity's game cycle, I am in the process of overhauling the timing of the physics system - specifically how it interacts with the IK system. This process is not finished, and you are likely to run into bugs and goofy behavior. When it's finished, however, this should dramatically improve both performance and animation smoothness/quality. - As part of the overhaul described above, the jittery behavior of bellies and tails should now be slightly smoothed out, but not entirely fixed. - It is now possible to facefuck a test subject in the Stocks apparatus. - Adjusted the tail shape editor to allow a little more variety and better-looking short-tailed characters. - A new setting in the options menu allows you to control how sensitive to stimulation your test subjects are, in general. - In order to accomodate more interactions, especially between characters of very different sizes, the lab floor is now equipped with several platforms that will automatically emerge and lift the player to the appropriate height for each interaction, when necessary. - Several bugs have been fixed: - 0000194: [Bugs] Hairstyles don't load in RackNet viewer - 0000250: [Bugs] Important Asset Missing, Missing Translations - 0000269: [Bugs] Unable to play Linux build - 0000296: [Bugs] "IMPORTANT_ASSET_MISSING" on game launch, file never rebuilds, can't access gameplay - 0000332: [Bugs] TextureLayerUI opacity slider doesn't init - 0000331: [Bugs] Tail properties don't build correctly on the first load; rebuild required - 0000330: [Bugs] Two screenshots are captured on a single key press - 0000329: [Bugs] Character bites down during SECOND blowjob interaction - 0000328: [Bugs] Hip roll on table facefuck - 0000318: [Bugs] RackNet previews load but then zoom way out - 0000315: [Bugs] Cunnilingus reciving setting avaible for character without a pussy (V2.2) - 0000313: [Bugs] Pussy selction of female characters don't stimulate anymore in V2.2 (Vaginal giving) - 0000327: [Bugs] Penis length polls incorrectly after first insertion, causes unusual behavior - 0000226: [Bugs] Female player sex organs do not fill climax bar on hands free automatic. - 0000283: [Bugs] a creepy but hilarious bug - 0000245: [Bugs] Flat chests have holes in them v0.2.2 - Set up a tutorial framework to help guide new players through the game. Currently, it introduces basic interactions, inline dialogue, chemical conversion, research, and crafting. The rest will be done during Phase 3 - Content - Made some more adjustments to help smooth out framerate spikes and the bugs associated with them - Added screenshot functionality. The default hotkey for screenshots is F12. - Cleaned up a handful of existing interactions - especially interactions that required head IK / movement, like blowjobs - Added cunnilingus interaction - Added facefucking interaction - Added rimming interaction - Added an orgasm rating monitor - Fixed a handful of bugs: - 0000305: [Bugs] Realtime monitors do not properly detect which is closest during interaction - 0000304: [Bugs] Penetrator burial threshold doesn't line up properly with post-IK position - 0000303: [Bugs] Ears scale unpredictably at low character heights - 0000302: [Bugs] Framerate spike causes painful interaction - 0000183: [Bugs] Dialogue breaks sometimes - 0000285: [Bugs] Player character falls through floor - Fixed a bug that MIGHT allow Mac and Linux users to play again. Mac and Linux users, please let me know if you're able to run this build. - Free play mode has been partially enabled. When you create a game in free play mode, all research is automatically unlocked for you, and you are given a large amount of money and chemicals to work with. - Some performance improvements have been made. As is customary, some of these performance improvements come at the cost of quality: you may notice some twitching body parts - especially tails. - Almost all of the existing interactions have been refined to better handle characters with extreme size differences. - The chemical synthesis bay can now be unlocked via research. You can use the chemical synthesis bay to convert raw chemicals into chemical compounds, which can be administered to test subjects for a variety of different effects. - A few chemicals have been created, for testing purposes: - SENSEXA: A chemical that stimulates the test subject. - NULRISET: A chemical that neutralizes other chemicals in a subject's system. You can also combine NULRISET with other chemical compounds to create inverted versions of those compounds. For instance, when you combine NULRISET with SENSEXA, you get NUL-SENSEXA, which causes pain instead of pleasure. - NUL-SENSEXA: A chemical that causes illusory pain. - TEMPTROUSENOL: A chemical that arouses the subject. - NUL-TEMPTROUSENOL: A chemical that prevents the subject from becoming aroused. - INHIBITREX: A chemical that prevents orgasms. - NUL-INHIBITREX: A chemical that causes an instant orgasm. - GIGANTISOL: A chemical that enlarges the test subject. - NUL-GIGANTISOL: A chemical that shrinks the test subject. - You can now administer chemicals to the test subject using the CPIN tool. You are automatically given the CPIN tool the first time you synthesize a chemical. You will need to drop it onto your hotbar from the inventory screen in order to use it. To change the active chemical, press and hold the appropriate hotbar key. - Fixed the audio popping bug from 0.2.0; it should be safe to turn your volume back up, now! - Added a physics quality slider to the options menu. By default, the game will automatically control the physics quality for optimal performance. - Added Bulgarian language support. - Updated the hotspot interface when interacting with test subjects. Only valid hotspots are shown as options, now, and it is much easier to select the intended hotspot. - Updated pleasure mechanics to behave more reliably, especially at lower framerates. It should be somewhat easier to get subjects off, now, but PLEASE NOTICE: the pleasure mechanics are not balanced, and you will likely encounter things that straight up don't work. - Logging has been improved. A full stack trace should now be dumped in output_log files. - Blowjobs are now functional again. - Several bugs have been fixed: - 0000234: [Bugs] Game locks on a rainy screen with options to shower on/off. - 0000149: [Bugs] The game gets stuck loading right after running the application. - 0000159: [Bugs] Game is stuck in the Campaign menu. - 0000259: [Bugs] Zooming in during character editing causes you to become stuck in first person - 0000262: [Bugs] Audiosource volume starts high, takes a frame or two to adjust, resulting in loud "pops" - 0000241: [Bugs] Stuck in first Person in creating character - 0000228: [Bugs] Equipping items while having sex in hands-free automatic mode adjusts speed - 0000225: [Bugs] Pattern does not show when applying a mask to it - 0000227: [Bugs] Pleasuring self with hands free automatic in shower locks you out if you exit before stopping - 0000222: [Bugs] Favorited character file causes game to load a corrupted Screen on start. - 0000220: [Bugs] The glass effect goes in front of the save slots - 0000221: [Bugs] Alt+Tab switch to other program then switch back the street got upside down - 0000224: [Bugs] Ghost mask is pink - 0000218: [Bugs] Character Textures not Loading - 0000098: [Bugs] Penetrator aimer fails when pushed all the way in / bent penis - 0000242: [Bugs] Able to adjust client anger or intimidation - 0000251: [Bugs] Advance customization change graphs have the dots grow too big. - 0000156: [Bugs] The game still on loading screen all time. With all versions on 0.1.6 and to 0.1.9 - Please continue to report and discuss bugs at: http://furry.science/reportabug/ KNOWN BUG: The latest Unity build has some audio bugs, and you will hear LOUD NOISE POPS as you walk around through the world / enter new areas. KNOWN BUG: There is an ESPECIALLY LOUD sound bug when you enter the research hologram. I recommend muting your audio before entering the hologram. KNOWN BUG: Tapping F to toggle freecam and tapping X to toggle control modes is being finicky, and doesn't always respond correctly. KNOWN BUG: Some interactions behave incorrectly when there is a large size difference between the characters. This will be addressed. A framework is now in place to have characters automatically talk to each other while playing. This isn't actually fleshed out yet, and behaves erratically. First person movement is now properly supported. The game now supports multiple bondage apparatus configurations. All of the existing body-on-body interactions, except for blowjobs, have been overhauled to work from multiple angles / on any bondage rig. Three new bondage rigs have been added, for testing: Stocks, Table, and Inverter. These must be unlocked via research, then crafted at an Apparatus Manufacturing Station. The PlayerIO API has been updated, and and RackNet is now available again. A new body-on-body interaction has been added: vaginal fingering. We are now officially in Phase 2, which means upcoming updates will focus on adding more gameplay, body-on-body interactions, and properly tuned sex mechanics.