v.2.0 Big new stuff New scenes added, predominantly Kaitlyn-oriented, including animations. Both animations have been thoroughly reworked and the locker room animation has been expanded. Dotty scene finished including complete animation. Not as big new stuff/changes Important news updates now optionally available from the main menu. This simply downloads a small JSON(i.e. plain text) file and image(if necessary) over HTTPS if a news update is available. In the future I will use this for patch notifications and seeking bowling partners. Superstore inventory screen changed. It is now larger and will incorporate scroll bars if the item list grows beyond its bounds. Additional renders added. Post-processing work completed on all new renders. Even less big new stuff/changes: Built with recently released Renpy version 6.99.14. This may result in noticeable performance increases. For more information see https://www.renpy.org/doc/html/changelog.html . Removed tutorial screens, many of which were outdated. They will be replaced by an entirely different system in a future update. Added tooltips to the HUD icons (depravity, inventory, etc.) and more consistently styled tooltips across the various screens. Updated some outdated buttons. Ugh. Typos added (probably). Balance changes Relationships now have three stages: "acquainted," "interested," and "infatuated," replacing the old interested/not interested system. This status is now reflected on the relationship info screen. Weekly pay increased from $200 to $250. Tweaked odds on many events. Changed prices/inventory max/store max for several items. Unlimited cheat should now work for all relevant items. If multiple events both win a roll to fire, the event with the highest odds will be fired. In the past this was determined by random choice among winning rolls (with the exception of events with odds of 100+). This means rare events will be rarer if they're competing for the same trigger with more common events. Fixes Typo fixes. Kaitlyn now correctly gives full payment for booze if requested. Opening a menu once the game has started should no longer trigger a missing label warning. Fixed an apparently ancient bug that was causing some triggers to roll for events twice (most notably walk halls and stay in room). This will break your 1.9 saves. Sorry, but I warned you. Now that we're out of alpha I will make a great effort not to break saves. Very often. Changelog: new stuff: lots of new renders changes: changed the transitions while watching a movie with meg bug fixes: fixed crashes in meg visit scene Changelog: new stuff: lots of new renders changes: changed the transitions while watching a movie with meg bug fixes: fixed crashes in meg visit scene